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add_to_BootTidal.hs
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add_to_BootTidal.hs
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:{
let
target =
Target {oName = "plotter", -- A friendly name for the target (only used in error messages)
oAddress = "127.0.0.1", -- The target's network address, normally "localhost"
oPort = 57121, -- The network port the target is listening on
oLatency = 0.1, -- Additional delay, to smooth out network jitter/get things in sync
oSchedule = Live, -- The scheduling method - see below
oWindow = Nothing, -- Not yet used
oHandshake = False, -- SuperDirt specific
oBusPort = Nothing -- Also SuperDirt specific
}
oscplay_named_params = OSC "/play" Named {requiredArgs = []}
oscmap = [(target {oLatency = 0.1}, [oscplay_named_params]),
(superdirtTarget {oLatency = 0.1}, [superdirtShape])
]
:}
tidal <- startStream defaultConfig oscmap
:{
let only = (hush >>)
p = streamReplace tidal
hush = streamHush tidal
panic = do hush
once $ sound "superpanic"
list = streamList tidal
mute = streamMute tidal
unmute = streamUnmute tidal
unmuteAll = streamUnmuteAll tidal
unsoloAll = streamUnsoloAll tidal
solo = streamSolo tidal
unsolo = streamUnsolo tidal
once = streamOnce tidal
first = streamFirst tidal
asap = once
nudgeAll = streamNudgeAll tidal
all = streamAll tidal
resetCycles = streamResetCycles tidal
setcps = asap . cps
getcps = streamGetcps tidal
getnow = streamGetnow tidal
xfade i = transition tidal True (Sound.Tidal.Transition.xfadeIn 4) i
xfadeIn i t = transition tidal True (Sound.Tidal.Transition.xfadeIn t) i
histpan i t = transition tidal True (Sound.Tidal.Transition.histpan t) i
wait i t = transition tidal True (Sound.Tidal.Transition.wait t) i
waitT i f t = transition tidal True (Sound.Tidal.Transition.waitT f t) i
jump i = transition tidal True (Sound.Tidal.Transition.jump) i
jumpIn i t = transition tidal True (Sound.Tidal.Transition.jumpIn t) i
jumpIn' i t = transition tidal True (Sound.Tidal.Transition.jumpIn' t) i
jumpMod i t = transition tidal True (Sound.Tidal.Transition.jumpMod t) i
jumpMod' i t p = transition tidal True (Sound.Tidal.Transition.jumpMod' t p) i
mortal i lifespan release = transition tidal True (Sound.Tidal.Transition.mortal lifespan release) i
interpolate i = transition tidal True (Sound.Tidal.Transition.interpolate) i
interpolateIn i t = transition tidal True (Sound.Tidal.Transition.interpolateIn t) i
clutch i = transition tidal True (Sound.Tidal.Transition.clutch) i
clutchIn i t = transition tidal True (Sound.Tidal.Transition.clutchIn t) i
anticipate i = transition tidal True (Sound.Tidal.Transition.anticipate) i
anticipateIn i t = transition tidal True (Sound.Tidal.Transition.anticipateIn t) i
forId i t = transition tidal False (Sound.Tidal.Transition.mortalOverlay t) i
d1 = p 1 . (|< orbit 0)
d2 = p 2 . (|< orbit 1)
d3 = p 3 . (|< orbit 2)
d4 = p 4 . (|< orbit 3)
d5 = p 5 . (|< orbit 4)
d6 = p 6 . (|< orbit 5)
d7 = p 7 . (|< orbit 6)
d8 = p 8 . (|< orbit 7)
d9 = p 9 . (|< orbit 8)
d10 = p 10 . (|< orbit 9)
d11 = p 11 . (|< orbit 10)
d12 = p 12 . (|< orbit 11)
d13 = p 13
d14 = p 14
d15 = p 15
d16 = p 16
x = pF "query_col_x"
y = pF "query_col_y"
c = pS "c"
xy x_ y_ = (x x_) |>| (y y_)
yx y_ x_ = (y y_) |>| (x x_)
circle x_ y_ rad rate = xy (range (x_+2*rad) (x_) $ fast rate sine)
(range (y_+2*rad) (y_) $ fast rate cosine)
:}