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sketch-02.js
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const canvasSketch = require("canvas-sketch");
const math = require("canvas-sketch-util/math");
const random = require("canvas-sketch-util/random");
const settings = {
dimensions: [1080, 1080],
};
// const degToRad = (degg) => {
// return (degg / 180) * Math.PI;
// };
// const randomRange = (min, max) => {
// return Math.random() * (max - min) + min;
// };
const sketch = () => {
return ({ context, width, height }) => {
context.fillStyle = "#fff";
context.fillRect(0, 0, width, height);
context.fillStyle = "#000";
const cx = width * 0.5;
const cy = height * 0.5;
const w = width * 0.01;
const h = height * 0.1;
const num = 40;
const radius = width * 0.3;
let x, y;
for (let i = 0; i < num; i++) {
const slice = math.degToRad(360 / num);
const angle = slice * i;
x = cx + radius * Math.sin(angle);
y = cy + radius * Math.cos(angle);
context.save();
context.translate(x, y);
context.rotate(-angle);
context.scale(random.range(0.1, 2), random.range(0.2, 0.5));
context.beginPath();
context.rect(-w * 0.5, random.range(0, -h * 0.5), w, h);
context.fill();
context.restore();
context.save();
context.translate(cx, cy);
context.rotate(angle);
context.lineWidth = random.range(5, 20);
context.beginPath();
context.arc(
0,
0,
radius * random.range(0.7, 1.3),
slice * random.range(1, -8),
slice * random.range(1, 5)
);
context.stroke();
context.restore();
}
};
};
canvasSketch(sketch, settings);