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palDepthStencilView.h
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/*
***********************************************************************************************************************
*
* Copyright (c) 2014-2019 Advanced Micro Devices, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
**********************************************************************************************************************/
/**
***********************************************************************************************************************
* @file palDepthStencilView.h
* @brief Defines the Platform Abstraction Library (PAL) IDepthStencilView interface and related types.
***********************************************************************************************************************
*/
#pragma once
#include "pal.h"
namespace Pal
{
// Forward declarations.
class IImage;
/// Specifies properties for @ref IDepthStencilView creation. Input structure to IDevice::CreateDepthStencilView().
struct DepthStencilViewCreateInfo
{
union
{
struct
{
uint32 readOnlyDepth : 1; ///< Disable writes to the depth aspect.
uint32 readOnlyStencil : 1; ///< Disable writes to the stencil aspect.
uint32 imageVaLocked : 1; ///< Whether or not the image's virtual address range is locked and
/// never changes.
uint32 absoluteDepthBias : 1; ///< Whether or not use absolute depth bias.
/// Absolute depth bias: depth bias will be added to z value directly.
/// Scaled depth bias: before adding to z value, depth bias will be
/// multiplied to minimum representable z value.
uint32 reserved : 28; ///< Reserved for future use.
};
uint32 u32All; ///< Flags packed as 32-bit uint.
} flags; ///< Depth/stencil view creation flags.
const IImage* pImage; ///< Image associated with the view.
uint32 mipLevel; ///< Mip level to be rendered with this view.
uint32 baseArraySlice; ///< First array slice in the view.
uint32 arraySize; ///< Number of slices in the view.
};
/**
***********************************************************************************************************************
* @interface IDepthStencilView
* @brief View of an image resource used for depth/stencil rendering.
*
* @warning IDepthStencilView does not inherit the IDestroyable interface. PAL guarantees that no cleanup actions need
* to be taken for this object. Clients should simply free the system memory allocated for this object, and
* never need to explicitly destroy this object. This is a requirement for DX12, which manages depth/stencil
* views as a special type of descriptor, and therefore never get a chance to destroy a corresponding PAL
* object.
*
* @see IDevice::CreateDepthStenciliew()
***********************************************************************************************************************
*/
class IDepthStencilView
{
public:
/// Returns the value of the associated arbitrary client data pointer.
/// Can be used to associate arbitrary data with a particular PAL object.
///
/// @returns Pointer to client data.
PAL_INLINE void* GetClientData() const
{
return m_pClientData;
}
/// Sets the value of the associated arbitrary client data pointer.
/// Can be used to associate arbitrary data with a particular PAL object.
///
/// @param [in] pClientData A pointer to arbitrary client data.
PAL_INLINE void SetClientData(
void* pClientData)
{
m_pClientData = pClientData;
}
protected:
/// @internal Constructor. Prevent use of new operator on this interface. Client must create objects by explicitly
/// called the proper create method.
IDepthStencilView() : m_pClientData(nullptr) {}
/// @internal Destructor. Prevent use of delete operator on this interface.
virtual ~IDepthStencilView() { }
private:
/// @internal Client data pointer. This can have an arbitrary value and can be returned by calling GetClientData()
/// and set via SetClientData().
/// For non-top-layer objects, this will point to the layer above the current object.
void* m_pClientData;
};
} // Pal