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Icemoon Ruin: SRM Ice Lodge #3291
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FalloutFalcon
approved these changes
Sep 10, 2024
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Signed-off-by: Theos <theubernyan@gmail.com>
Map needs to be updated with new knife paths |
knife paths are updated |
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Labels
Code change
Watch something violently break.
DME Edit
Map Change
Tile placing is hard. Thank you for your service.
Ruin
Ruin successfully tested.
Sprites
A bikeshed full of soulless bikes.
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About The Pull Request
Adds a new ruin, the Ice Lodge! Formerly an SRM settlement, Frontiersmen have since come in and taken it over for their own use.
Screenshots (Updated as of 05/09)
Adds two new Frontiersmen mobs based off the new roles, flametroopers and surgeons.
Flametroopers will rush enemies and spray fire at their enemies.
Surgeons will fire syringes and attempt to sedate their enemies.
Modifies fireline code to support igniting tiles as an option.
Adds a var to hostile mob AI, shoot_point_blank. If enabled ranged mobs can shoot their guns at melee range instead of melee attacking if possible.
Deletes the cat butcher since the Surgeon fills the same niche and being much less questionable.
Fences no longer call update fence status on initialize. All this did was make closed fence doors spawn open and open fence doors spawn closed.
Adds gunpowder barrels, broken display cases and random chemical jug spawners, SRM corpse spawners for use in the ruin.
Adds a var for bullets, grown items, and nutrient bottles (auto_scatter) so you can choose whether they scatter on initialize.
Fixes the pathing for some internals pathed frontiersmen simple mobs.
Why It's Good For The Game
New ruins are good and the new frontiersmen simple mobs will hopefully diversify the enemy roster nicely. The cat butcher is cruft, and won't be missed.
Changelog
🆑
add: Ice Lodge Ruin Map and areas
add: Simple Mob Frontiersmen Flametrooper and Surgeon
add: shoot_point_blank option for simple mobs
add: dragon_fire_line supports igniting tiles
add: broken display case, gunpowder barrel, SRM corpse spawners, chemical jug spawners
del: Cat Butcher
fix: Frontiersmen simplemob pathing
fix: Fence doors spawning open when they should be closed and vice versa
code: scattering can be disabled with auto_scatter var for bullets, grown items and nutrient bottles
/:cl: