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dense_matrix_vector_metal_objc_mps.mm
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dense_matrix_vector_metal_objc_mps.mm
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#include <memory>
#include <algorithm>
#include <iostream>
#import <MetalPerformanceShaders/MetalPerformanceShaders.h>
#import "dense_matrix_vector_metal_objc_mps.h"
@implementation DenseMatrixVectorMetalObjCMPS
{
int _mM;
int _mN;
MPSMatrixVectorMultiplication* _mMPSMult;
id<MTLBuffer> _mMPSMatBuffer;
id<MTLBuffer> _mMPSVecBuffer;
id<MTLBuffer> _mMPSOutVecBuffer;
MPSMatrix* _mMPSMat;
MPSVector* _mMPSVec;
MPSVector* _mMPSOutVec;
}
- (instancetype) initWithM:(int) m N:(int) n
{
self = [super init];
if (self)
{
_mM = m;
_mN = n;
_mMPSMult = [ [ MPSMatrixVectorMultiplication alloc] initWithDevice: self.device rows: _mM columns: _mN ];
if (_mMPSMult == nil)
{
NSLog(@"Failed to allocate MPSMult.");
return nil;
}
_mMPSMatBuffer = [ self getSharedMTLBufferForBytes: sizeof(float)* _mM *_mN for:@"_mMPSMatBuffer" ];
_mMPSVecBuffer = [ self getSharedMTLBufferForBytes: sizeof(float)* _mN for:@"_mMPSVecBuffer" ];
_mMPSOutVecBuffer = [ self getSharedMTLBufferForBytes: sizeof(float)* _mM for:@"_mMPSOutVecBuffer" ];
MPSMatrixDescriptor* desc_mat
= [ MPSMatrixDescriptor matrixDescriptorWithRows: _mM
columns: _mN
rowBytes: sizeof(float)*_mN
dataType: MPSDataTypeFloat32 ];
if ( desc_mat == nil)
{
NSLog(@"Failed to allocate MPSMatrixDescriptor");
return nil;
}
_mMPSMat = [ [ MPSMatrix alloc ] initWithBuffer: _mMPSMatBuffer descriptor: desc_mat ];
if ( _mMPSMat == nil )
{
NSLog(@"Failed to allocate _mMPSMat.");
return nil;
}
MPSVectorDescriptor* desc_vec
= [ MPSVectorDescriptor vectorDescriptorWithLength:_mN dataType: MPSDataTypeFloat32 ];
if ( desc_vec == nil)
{
NSLog(@"Failed to allocate MPSVectorDescriptor ckp1");
return nil;
}
_mMPSVec = [ [ MPSVector alloc ] initWithBuffer:_mMPSVecBuffer descriptor: desc_vec ];
if ( _mMPSVec == nil )
{
NSLog(@"Failed to allocate _mMPSVec.");
return nil;
}
MPSVectorDescriptor* desc_outvec
= [ MPSVectorDescriptor vectorDescriptorWithLength:_mM dataType: MPSDataTypeFloat32 ];
if ( desc_outvec == nil)
{
NSLog(@"Failed to allocate MPSVectorDescriptor ckp2");
return nil;
}
_mMPSOutVec = [ [ MPSVector alloc ] initWithBuffer:_mMPSOutVecBuffer descriptor: desc_outvec ];
if ( _mMPSOutVec == nil )
{
NSLog(@"Failed to allocate _mMPSOutVec.");
return nil;
}
}
return self;
}
- (void) setInitialStatesMat:(float*) mat Vec:(float*) v;
{
memcpy( _mMPSMatBuffer.contents, mat, _mM * _mN * sizeof(float) );
memcpy( _mMPSVecBuffer.contents, v, _mN * sizeof(float) );
}
- (float*) getRawPointerOutVec
{
return (float*)_mMPSOutVecBuffer.contents;
}
- (float*) getRawPointerVec
{
return (float*)_mMPSVecBuffer.contents;
}
- (float*) getRawPointerMat
{
return (float*)_mMPSMatBuffer.contents;
}
- (void) performComputation
{
id<MTLCommandBuffer> commandBuffer = [ self.commandQueue commandBuffer ];
assert( commandBuffer != nil );
[ _mMPSMult encodeToCommandBuffer: commandBuffer
inputMatrix: _mMPSMat
inputVector: _mMPSVec
resultVector: _mMPSOutVec ];
[commandBuffer commit];
[commandBuffer waitUntilCompleted];
}
@end