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changelog.md

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0.7.5

  • Synced with Illandril's Chat Enhancements 2022-08-08

0.7.4

0.7.3

0.7.2

  • Bug fix: Css for pf2e
  • Add new module settings "Show textual tag, but next to name instead the timestamp"
  • Initial integrationg of "FoundryVTT-Level-Up-Official"

0.7.1

0.7.0 [BREAKING CHANGES]

  • Abandoned support for 0.8.9
  • Complete rewriting of the project and application of a better design pattern to manage the multisystem css.
  • Each system now has its own css file to customize, here I ask the community for help to find the best style to apply to each system, there remains the possibility for the individual player to apply their own customized style.
  • Update of the settings panel, abandoned the customized dialogue in favor of the standard foundry method and moved most of the settings from the 'world' scope to the 'client' scope so each player can apply their own preferences.
  • Readme update where I try to explain as best I can how to apply the css for your system and or the image mapping for the "ImageReplacer" feature.
  • I certainly foresee problems in case you can install the latest version of the 0.6.X series at this url https://github.com/ShoyuVanilla/FoundryVTT-Chat-Portrait/releases/download/v0.6.4/module.json

0.6.4

  • Downgrade to 0.6.2

0.6.3

0.6.2

  • Update typescript and applied new design pattern

0.6.1

0.6.0

  • Add new settings for better manage the css algnague on different system Setup the custom styling for the current system and Setup additional custom styling on the image prepend the text chat message

0.5.36

0.5.35

  • Little update css

0.5.34

  • Add gulp-replace on the build process, for replace all the getGame() in game and getCanvas() in canvas, so the javascript in similar to the vanilla javascript used from other developer
  • Update typescript library

0.5.33

  • Some bug fix on the workflow

0.5.32

0.5.31

0.5.30

  • Add japanese language and set foundry version 9

0.5.29

0.5.28

  • Patch for tokenized characte on jquery $() analyze of message content like .,!,?

0.5.27

  • Patch for compatibility with enhanced-conditions message of CUB, do not prepend the first image

0.5.26

  • Add module setting to disable the chat portrait if the alias of the chat message is from a GM user
  • Add module setting to set up a default image if the alias of the chat message is from a GM user
  • Update the html form

0.5.25

  • Create new version for clean the cache of old version no change on the code

0.5.24

0.5.23

  • Add compatibility with merchant sheet module for when pick up item
  • Bug fix for redundant unkwnonw images with other modules

0.5.22

  • Add compatibility with new innocenti loot

0.5.21

0.5.20

0.5.15-16-17-18-19

  • bug fix and update module.json

0.5.14

  • Add github worklow
  • Add new settings for "Do not use token image with specific type of actor"

0.5.13

  • Apply the "iconizer" format on imagereplacer for future developing

0.5.12

  • Add check for null promise

0.5.11

  • Add check for null promise

0.5.10

0.5.9

  • Bug fix compatibility DND5e Helper 2.X.X

0.5.8

  • Bug fix function '_onHoverIn' for TokenDocument instead fro 'Token'

0.5.7

  • Some minor bug fix
  • Add prettier plugin

0.5.6

  • Some performance on chat portrait mechanism to the combat tracker
  • Some performance on chat portrait on chat message building

0.5.5

  • Some performance on chat portrait mechanism to the combat tracker

0.5.4

  • Some performance on chat portrait mechanism to the combat tracker

0.5.3

0.5.2

0.5.1

0.5.0

  • Some bug fix
  • Fix a incompativility with Dmaage Log module
  • Add some hooks

0.4.9

  • Bug fix wildcard image token

0.4.8

0.4.7

0.4.6

0.4.5

0.4.4

0.4.3

  • CSS compatibility fir for Chat Images module

0.4.2

  • Some bug fix
  • CSS compatibility fit turnamarker module

0.4.1

  • Add support for PF2
  • Added retrieve image for very old token structure (0.7.X)
  • Add support for Imager Replacer with system PF2
  • Bug fix get avatar image emthod
  • Bug fix on the workflow
  • Try to bug fix Missing portraits + conflict with Monk's Token Bar
  • Many, many, many other bug fixing on the workflow o

0.4.0 [BREAKING CHANGES]

0.3.12 [BREAKING CHANGES]

0.3.11

  • Small bug fix on 'preCreateMessageChat' hook

0.3.10

0.3.9 (Developing)

0.3.8

  • Some bug fix

0.3.7

  • Some minor update

0.3.6

0.3.5

  • Add css class for a "better" display of the text on the chat

0.3.4

0.3.3

  • Some minor bug fix

0.3.2

  • Some minor bug fix

0.3.1

  • Add an other module setting for make optional to visualize the name of the player on the chat 'displayPlayerName'
  • Set some module setting to 'client' instead of 'world'

0.3.0

0.2.16

  • Set default value of unknwon to 'none' instead 'allCards' because make sense

0.2.15 [Breaking changes]

0.2.14

0.2.13

  • Some bug fix to the ImageReplace and add support for multi language
  • Add ko language transaltion #36 ty to jbblily
  • Some minor bug fix
  • Whisper message are ignored from the moduel for avoid other people to read the content

0.2.12

0.2.11

  • Minor update

0.2.10

0.2.9

  • Bug fix loading scene without any token

0.2.8

0.2.7

0.2.6

  • Add module settings for change text font size on the name next to the portrait

0.2.5

  • Some minor improvement for Foundry 0.8.6

0.2.4

  • Integration for Foundry 0.8.6
  • Integration with Token Chat Link on the portrait element

0.2.3

0.2.2

0.2.1

  • Fix: Fixed the bug that the configuration window is not opened
  • Translation: Spanish translation by @lozalojo
  • Translation: German translation by @envy

0.2.0

  • Migrated to TypeScript
  • New Feature: Separated configuration window
  • New Feature: Configurable option for portrait border's color and width
  • New Feature: Configurable option for placing chat flavor text next to portrait
  • Fixed various issues
  • Translation: Castilian translation by @HonzoNebro

0.1.4

  • New Feature: Configurable option for using the player's color on chat message border. by @gatesvp
  • New Feature: Configurable option for portrait image size
  • Fix: Fixed the problem that non-square images are squeezed. by @megastruktur