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As I understand it, Bing's Basic Key is causing elevation to randomly display in Unity. Issue #7 identifies the problem. However, the developer solution is that one should purchase an Enterprise Bing Maps Key. That financial impact to production starts at around $500/annually.
I notice in OneWorldSDK_Viewer.config.json we're able to specify Bing as the provider of this data. Is it possible to source the data from Google instead? Trying to find a way around the elevation problem; it's an unfortunate dealbreaker when random tiles fail to populate with data. Thank you all for your time and ideas!
The text was updated successfully, but these errors were encountered:
Hello, we currently do not have an integration with Google maps data; however, the provider code in the OneWorldSDK for Bing maps could be modified for similar data providers.
As I understand it, Bing's Basic Key is causing elevation to randomly display in Unity. Issue #7 identifies the problem. However, the developer solution is that one should purchase an Enterprise Bing Maps Key. That financial impact to production starts at around $500/annually.
I notice in OneWorldSDK_Viewer.config.json we're able to specify Bing as the provider of this data. Is it possible to source the data from Google instead? Trying to find a way around the elevation problem; it's an unfortunate dealbreaker when random tiles fail to populate with data. Thank you all for your time and ideas!
The text was updated successfully, but these errors were encountered: