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i built a webgl version with the demo scene and run it in browser,repeated errors:
Tile (1)[0][0]{0} Failed to load:
System.MethodAccessException: Attempt to access method 'sbio.owsdk.Services.ITerrainTileProvider.LoadTerrainTileAsyncInto' on type '' failed.
at sbio.owsdk.Unity.TerrainTileChunker+TileLoadOp+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
The text was updated successfully, but these errors were encountered:
Hey Zebra, this sounds like a cool project. If you attach Visual Studio using the OneWorldSDK_UnityDemo.sln, is there an indication of which variable is null?
i built a webgl version with the demo scene and run it in browser,repeated errors:
Tile (1)[0][0]{0} Failed to load:
System.MethodAccessException: Attempt to access method 'sbio.owsdk.Services.ITerrainTileProvider.LoadTerrainTileAsyncInto' on type '' failed.
at sbio.owsdk.Unity.TerrainTileChunker+TileLoadOp+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
The text was updated successfully, but these errors were encountered: