From 1d9c2f918c3abbfdf742393644b1985346d48ff8 Mon Sep 17 00:00:00 2001 From: Simon Naarmann Date: Tue, 21 Nov 2023 05:14:34 +0100 Subject: [PATCH] 0.10.17 --- doc/history.txt | 33 +++++++++++++++++++++++++++++++++ src/net/version.d | 2 +- 2 files changed, 34 insertions(+), 1 deletion(-) diff --git a/doc/history.txt b/doc/history.txt index e58d6d12..6306c657 100644 --- a/doc/history.txt +++ b/doc/history.txt @@ -1,6 +1,39 @@ Version history =============== +0.10.17 +------- + +2023-11-21 + +Reword the lix-identifying panel text when you hover the cursor over a lix. +Before, when one lix platformed with 9 bricks left, and two lix walked past, +it read "3 Platformers [9]". Now, it reads: "Lix #7 is platforming [9] + 2 lix" + +Remove "(RCF)" from the lix-identifying panel text for the permanent abilities: +runners, climbers, floaters. We already show permanent abilities directly on +the main map as little icons above the lix. + +Translate skill names. In English, a builder produces the lix-identifying +panel text "Lix #13 is building [9]", which translates to the German text +"Lix #13 baut [9]". + +Translate keyboard key names. E.g., in German, if you bind the Insert key, the +keybinding button will read "Einfg". Before, it read "Insert" even in German. + +Reword the in-game tooltip "Replaying. To play, click into air." +to "Replaying. Click to play from here." + +Don't show the tooltip "Rewind time or quit" after the single player has nuked. +In this case, he wants to exit to menu, not rewind. + +Don't show tooltips in multiplayer. This works around bug #473: When you have +both tooltips and the big score board, the tooltips don't erase the score board +from screen properly. Until we solve the root cause of those drawing/undrawing +races, let's hide tooltips altogether in multiplayer. + + + 0.10.16 ------- diff --git a/src/net/version.d b/src/net/version.d index 6fb22be0..23802253 100644 --- a/src/net/version.d +++ b/src/net/version.d @@ -12,7 +12,7 @@ import std.conv; import std.range; import std.string; -private immutable _gameVersion = Version(0, 10, 16); +private immutable _gameVersion = Version(0, 10, 17); const(Version) gameVersion() { return _gameVersion; } struct Version {