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The 0.9 physics have inconsistent behavior when a climber approaches a checkerboard pattern -- blocks diagonal from each other -- at the ceiling. Look at the gif above:
Green hits its head at the ceiling and falls, but
orange ascends through the checkerboarding pattern.
Both lix are runners. Differences: While approaching the wall that we're about to climb, orange jumps over the bottom of the wall. Green does not. The exact location of the jump matters.
I believe that both lix should fall. None should ascend through the checkerboard pattern. Checkerboard connections between terrain pieces should be consistently intraversible. Compare: We don't have downwards checkerboarding for walkers either.
The text was updated successfully, but these errors were encountered:
Lix 0.9.44
The 0.9 physics have inconsistent behavior when a climber approaches a checkerboard pattern -- blocks diagonal from each other -- at the ceiling. Look at the gif above:
Both lix are runners. Differences: While approaching the wall that we're about to climb, orange jumps over the bottom of the wall. Green does not. The exact location of the jump matters.
Source replay: climber-checkerboards.txt
I believe that both lix should fall. None should ascend through the checkerboard pattern. Checkerboard connections between terrain pieces should be consistently intraversible. Compare: We don't have downwards checkerboarding for walkers either.
The text was updated successfully, but these errors were encountered: