Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Factory trap's chimney looks like wall #442

Open
SimonN opened this issue Nov 22, 2022 · 0 comments
Open

Factory trap's chimney looks like wall #442

SimonN opened this issue Nov 22, 2022 · 0 comments
Labels
Tiles Affects Tiles or entire Tilesets. Like physics changes, tile changes affect how levels play.

Comments

@SimonN
Copy link
Owner

SimonN commented Nov 22, 2022

Lix 0.10.0

Icho and I played Merge Sort, the singleplayer level by geoo in lemforum/Daunting. Icho wasn't sure whether the chimney of the factory trap was solid. If it were solid, we'd have to reserve a miner for it. But it's air, because it's part of the trap.

Expected instead: The chimney shouldn't look like a wall from the construction tileset. It should clearly be hollow.

Ideas:

  • Make the chimney come diagonally out of the factory above the ground, but keep it straight upwards at the top, as it is now.
  • Make it darker, blend it with the factory's body, reshape it, ...
@SimonN SimonN added the Tiles Affects Tiles or entire Tilesets. Like physics changes, tile changes affect how levels play. label Nov 22, 2022
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Tiles Affects Tiles or entire Tilesets. Like physics changes, tile changes affect how levels play.
Projects
None yet
Development

No branches or pull requests

1 participant