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tileattributes.txt
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tileattributes.txt
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#The format of this file is pretty nasty, and it takes a lot of toying
#around to get it functional, but whenever you save it, it's automatically
#reloaded, so that should make things easier.
#
#The format of the file is as follows (according to column)
#
#[Name of block] NO SPACES ALLOWED!
#[ID of Block] Refer to: http://www.minecraftwiki.net/wiki/Data_values
#[Meta of Block] ??? It's some sort of other value attached to something,
# just put -1 in for now, which means it applies to all metas
#[Block Density] The "density" of the block (how fat it should appear) valid
# values are from .01 ... 2.0
#
#Section 1: Base Color
#[R] [G] [B] base RGB for the block
#[Minimum Light Value] Blocks that emit light should set this to a high
# value. By default .1 is good.
#
#Section 2: Random Color
#[R] [G] [B] Color for additive random noise
#[Noise Offset] Offset for noise, by making this too small, you will
# get turbulence.
#
#Section 3: Noise Set
#[X] multiplier (how quickly noise changes in the X direction)
#[Y] '' '' '' Y ''
#[Z] '' '' '' Z ''
#[Diffuse Override] This changes how (un)important the diffuse term is
#
#Section 4: Noise Mux
#Noise amplitudes of return from 4 noise functions.
#Good perlin noise would be like:
# .6 .3 .15 .075
#
#Section 5: Core
#In order to represent trees and other things tat modulus in unusual ways
#we need to calculate a core. This determines the orientation for a modulus
#system for the noise. 0 0 1 0 means don't do anything 15 0 1 1 produces
#something that looks a lot like the rings of wood on a tree.
#
#You probably wont end up using this.
#
#Section 6: Time Settings
#This creates a vector to translate the input into noise by as a function of
#time. Think of this as a "flow" vector.
#
#Section 7: Sparkles
#This section is used to create sparkles. It allows for sharp discontinuities
#in the perlin noise. Use it primarily when drawing ore.
#
#
#Section 8: Shader ending Terms
# TBD
#
#TileX 255 -1 0 1 0 1 0 1 0 1 .6 .4 .4. .4 0 .4 .4 .2 .2 0 0 1 0 0 0 0 0
Tile1 0 -1 0 0 1 1 1 1 1 0 .6 .4 .4 .4 0 .4 .4 .2 .2 0 0 1 0 0 0 0 0
Stone 1 -1 1 .4 .4 .5 0.1 .5 .5 .5 .6 .5 .5 .5 0 .3 .2 .1 .1 0 0 1 0 0 0 0 0
Grass 2 -1 1 0 .6 0 .1 .7 .6 0. .4 .4 .4 .4 0 .1 .4 .2 .1 0 0 1 0 0 0 0 0
Dirt 3 -1 1 .5 .4 .1 .1 .3 .2 .3 0.2 .4 .4 .4 0 .2 .4 .2 .2 0 0 1 0 0 0 0 0
Stone 4 -1 1 .6 .6 .7 0.1 .6 .6 .6 0.3 .3 .3 .3 0 .9 .3 .1 .1 0 0 1 0 0 0 0 0
Planks 5 -1 1 .6 .32 .1 .1 .3 .2 .1 .0 .4 .4 .05 0 2 .1 0 0 0 0 .5 2 0 0 0 0
Sapling 6 -1 1 0 .3 0 .1 .3 .4 0. .4 .1 .1 .1 0 .1 .4 .2 .1 0 0 1 0 0 0 0 0
Bedrock 7 1 -1 .0 .0 .0 0.1 .5 .5 .5 .5 .2 .3 .4 0 .9 .8 .1 .1 0 0 1 0 0 0 0 0
Water 8 -1 .5 0 0 1 .1 .2 .4 .4 .6 .1 .1 .1 0 .4 .4 .2 .1 0 0 1 0 0.2 0.2 .00 0
Water 9 -1 .5 0 0 1 .1 .2 .4 .4 .6 .1 .1 .1 0 .4 .4 .2 .1 0 0 1 0 .00 .00 .02 1
Lava 10 -1 1 1 0 0 1 1 1 0 .6 .1 .1 .1 1 .4 .4 .2 .1 0 0 1 0 .00 .00 .02 1 0 0 0 0 0 0 .7 0
Lava 11 -1 1 1 0 0 1 1 1 0 .6 .1 .1 .1 1 .4 .4 .2 .1 0 0 1 0 .01 .01 .01 1 0 0 0 0 0 0 .7 0
Sand 12 -1 1 .8 .7 .5 .1 .8 .79 .4 .6 1 1 1 .5 .1 .2 .2 .3 0 0 1 0 0 0 0 0
Gravel 13 -1 1 .3 .3 .35 0.1 .5 .5 .5 .6 .5 .5 .5 0 .1 .6 .4 .2 0 0 1 0 0 0 0 0
GoldOre 14 -1 1 .4 .4 .5 0.1 .5 .5 .5 .5 .3 .3 .3 0 .34 .2 .1 .1 0 0 1 0 0 0 0 0 10 10 0 .4
IronOre 15 -1 1 .4 .4 .5 0.1 .5 .5 .5 .5 .3 .3 .3 0 .34 .2 .1 .1 0 0 1 0 0 0 0 0 3 2 0 .4
CoalOre 16 -1 1 .4 .4 .5 0.1 .5 .5 .5 .5 .3 .3 .3 0 .34 .2 .1 .1 0 0 1 0 0 0 0 0 -.5 -.5 -.5 .4
Wood 17 -1 1 .6 .32 .1 .1 .3 .2 .1 .3 .4 .4 .4 0 .2 .1 0 0 15 0 1 1 0 0 0 0
Leaves 18 -1 1. 0 .3 0 .1 .3 .4 0. .4 .1 .1 .1 .3 .1 .4 .2 .1 0 0 1 0 0 0 0 0
Wool 35 -1 1 .75 .75 .75 .1 .8 .75 .4 .6 1 1 1 .6 .1 .2 .2 .3 0 0 1 0 0 0 0 0
Torch 50 -1 .1 .8 .4 0 1 1. 1. 0 0. .1 .1 .1 1 .4 .4 .2 .1 0 0 1 0 .04 .04 -.1 1
Snow 78 -1 .2 .9 .9 .9 0.1 .3 .3 .3 .6 .1 .1 .1 .9 .3 .2 .1 .1 0 0 1 0 0 0 0 0
Ice 79 -1 1 .8 .8 1 .1 .2 .4 .9 .6 .1 .1 .1 0 .1 .1 .1 .1 0 0 1 0 0 0 0 0
Clay 82 -1 1 .6 .5 .5 0.1 .6 .5 .5 .6 .1 .1 .9 0 .1 .08 .07 .1 0 0 1 0 0 0 0 0
SugarCane 83 -1 1 .2 .732 .1 .1 .3 .2 .1 .3 .4 .4 .4 0 .1 .1 0 0 10 0 1 4 0 0 0 0
# ID META NOMD R G B EMIT RAND R G B NOISE OFF (NOISEMUX) (CORE) (TIME) (SPARKLES)
BizarreOre 22 -1 1 .4 .4 .5 0.1 .5 .5 .5 .5 .3 .3 .3 0 .0 .0 .0 .4 0 0 1 .1 .00 .00 .01 0 10 0 0 .4
Goal 24 -1 1 0.0 0.0 0.5 1.0 0.0 .0 .4 1 .01 .01 0 1 1 1 1 1 1 1 .4 5 .00 .00 .01 0
Bizarre 23 -1 1 .5 0.0 0.0 1.0 .4 .0 0 1 .1 .1 .1 10 1 2 5 10 1 1 .4 5 .00 .00 .01 0
DeadGoal 25 -1 1 0.5 0.0 0.0 1.0 0.4 .0 .0 1 .01 .01 0 1 1 1 1 1 1 1 .4 5 .00 .00 .01 0
Pickable 114 -1 1 .4 .4 .5 0.1 .5 .5 .5 .5 .3 .3 .3 0 .34 .2 .1 .1 0 0 1 0 0 0 0 0 10 10 0 .4
WhiteTest 254 -1 1 1 1 1 1 0 0 0 0 .4 .4 .4 0 .1 .4 .2 .1 0 0 1 0 0 0 0 0
EndRender 255 -1 1 2 .732 .1 .1 .3 .2 .1 .3 .4 .4 .4 0 .1 .1 0 0 10 0 1 4 0 0 0 0