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GZSource.cpp
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GZSource.cpp
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//
// Copyright (c) 2008-2017 the Urho3D project.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
#include "../Precompiled.h"
#include <Urho3D/Core/Context.h>
#include <Urho3D/IO/SystemFile.h>
#include <Urho3D/IO/FileSystem.h>
#include <Urho3D/IO/Log.h>
#include "GZSource.h"
namespace Urho3D
{
extern const char* FILESOURCE_CATEGORY;
GZSource::GZSource(Context* context) :
FileSource(context)
{
}
GZSource::GZSource(Context* context, const String& fileName) :
FileSource(context)
{
Open(fileName);
}
GZSource::~GZSource()
{
}
bool GZSource::Open(const String& fileName)
{
//If this is not a directory, return false.
if (!GetSubsystem<FileSystem>()->DirExists(fileName))
{
URHO3D_LOGDEBUG("Tried to open " + fileName + " as gzip file directory.");
return false;
}
// TODO: Possibly allow a single gzipped file to be opened as the source (with one entry)
fileName_ = fileName;
nameHash_ = fileName_;
return true;
}
bool GZSource::Exists(const String& fileName) const
{
return GetSubsystem<FileSystem>()->FileExists(AddTrailingSlash(fileName_) + fileName + ".gz");
}
GZFile* GZSource::GetNewFile(const String &fileName, FileMode mode)
{
return new GZFile(context_,this,AddTrailingSlash(fileName_) + fileName,mode);
}
const Vector<String> GZSource::GetEntryNames() const
{
if (fileName_.Empty())
return {};
FileSystem* fileSystem = GetSubsystem<FileSystem>();
Vector<String> entries;
fileSystem->ScanDir(entries, fileName_, "*.gz", SCAN_FILES | SCAN_HIDDEN, true);
for (String& s : entries)
{
s = s.Substring(0,s.Length()-3);//Remove the .gz extension
}
return entries;
}
void GZSource::RegisterObject(Context *context)
{
context->RegisterFactory<GZSource>();
}
}