From 88d7a0218891b177ace4b9aa570aab0f787e9b2a Mon Sep 17 00:00:00 2001 From: Sk8rSeth Date: Wed, 17 Oct 2018 16:04:39 -0700 Subject: [PATCH] made it more drinks friendly instead of beers for issue #8 --- README.md | 34 +++++++++++++++++----------------- 1 file changed, 17 insertions(+), 17 deletions(-) diff --git a/README.md b/README.md index 7e2ce46..b06534c 100644 --- a/README.md +++ b/README.md @@ -51,20 +51,20 @@ Ideally, this guide should be all you need to play a fun game with friends, newb ## Requirements -_TL;DR: Friends, a printer, some PDFs, some pens, hecka beers._ +_TL;DR: Friends, a printer, some PDFs, some pens, hecka drinks._ * 2-4 **players** + 1 **Dungeon Master** πŸ‘¨πŸ‘©πŸ‘¨πŸ‘© * **Pen and paper** for each player πŸ“πŸ“πŸ“πŸ“ * A set of **game dice** for each player 🎲🎲🎲🎲 * Or, use your phone. You can say "Siri, roll a D20" to an iPhone and it works. -* 4-6 **beers** per player 🍺🍺🍺🍺 +* 4-6 **drinks** per player 🍺🍺🍺🍺 * **Speakers** for playing [epic background music](http://tabletopaudio.com/) πŸ”ˆ * Costumes/Hats (Optional) * The game is more fun if you all get into character with dorky hats. ## Basic Overview -_TL;DR: Invent a character, explore a fantasy world, talk to the people living there, fight crazy monsters, acquire plunder and glory, roll dice, drink beers, yell at your friends and have fun._ +_TL;DR: Invent a character, explore a fantasy world, talk to the people living there, fight crazy monsters, acquire plunder and glory, roll dice, drink drinks, yell at your friends and have fun._ Dungeons and Dragons a fantasy role playing game. The game is played by 2-4 **player characters**, who play as adventurers exploring a world, and one **Dungeon Master**, who controls the context of the adventure and plays as the **non-player characters** and **monsters**. @@ -74,7 +74,7 @@ There are very few rules to the game, so creativity and ingenuity are rewarded. #### Mechanics -The primary mechanic of the game is the roll of a 20-sided dice known as a **D20**. Players state what they want to do (for instance, _"I want to use the rope to swing across the chasm"_), and then roll a D20. +The primary mechanic of the game is the roll of a 20-sided dice known as a **D20**. Players state what they want to do (for instance, _"I want to use the rope to swing across the chasm"_), and then roll a D20. The Dungeon Master decides to themself how difficult that task is (out of 20), and if the dice scores higher than that number then the player succeeds, and if not then they fail. The Dungeon Master then narrates the result of the action (_"You try to swing across the gaping chasm, but your grip slips half-way across, and you fall to the canyon floor. You take two damage. You see glowing eyes in the darkness."_) @@ -82,9 +82,9 @@ Natural rolls of 1 and 20 result in spectacular failures and success, respective #### Goals -The goal of the game is simply to play the game, because it is fun! +The goal of the game is simply to play the game, because it is fun! -Generally, the Dungeon Master is trying to steer you onto a fun quest, but ultimately, it's all up to you. Want to start a peasant revolt against the evil king? Go ahead! Want to turn a dragon into your pet and become the ruler of the land? Roll for it! Want to start a seedy brothel? Uh, sure! +Generally, the Dungeon Master is trying to steer you onto a fun quest, but ultimately, it's all up to you. Want to start a peasant revolt against the evil king? Go ahead! Want to turn a dragon into your pet and become the ruler of the land? Roll for it! Want to start a seedy brothel? Uh, sure! The only limits are your imagination and the rolls of dice. Have fun! @@ -104,16 +104,16 @@ If you're super lazy, just use these characters for your party, which should sui * [Half-Orc Barbarian](character_sheets/half-orc_barbarian.pdf) * [Human Cleric](character_sheets/human_cleric.pdf) * [Elven Ranger](character_sheets/elf_ranger.pdf) -* [Tiefling Rogue](character_sheets/tiefling_rogue.pdf) +* [Tiefling Rogue](character_sheets/tiefling_rogue.pdf) Players can do this themselves before the session starts to save time, or the DM can just print out a bunch of the archetypical character types for players to choose from, or you can print them on demand. A [combined PDF](character_sheets/default_party/default_party.pdf) of the default party is also provided. ### Race _TL;DR: What do you look like?_ -Race defines the **general physical characterics** of your character. +Race defines the **general physical characterics** of your character. -Race can affect how people interact with your character. Non-player characters in the games may have their own racial prejudices - for instances, if you go to a Dwarven cave, the Dwarves there might be racist towards your Elf player. This can lead to some funny situations. +Race can affect how people interact with your character. Non-player characters in the games may have their own racial prejudices - for instances, if you go to a Dwarven cave, the Dwarves there might be racist towards your Elf player. This can lead to some funny situations. Also, big characters can throw small characters, which is always funny. @@ -134,7 +134,7 @@ Choose one: ### Class _TL;DR: What can you do?_ -Class defines the **skills and abilities** of your character. +Class defines the **skills and abilities** of your character. Some can use magic, some are good at melee combat, some are good a ranged weaponry, and some are good at seduction. Pick the one that you think would be fun role play as! @@ -156,7 +156,7 @@ Some can use magic, some are good at melee combat, some are good a ranged weapon ### Alignment _TL;DR: How do you behave - good or bad? Lawful or criminal?_ -Alignment describes your character's **motivations and behavior**. There are two axis here: good and evil, lawful and chaotic. These map pretty well to archetypical movie characters, Darth Vader is lawful evil, Han Solo is chaotic neutral, etc. +Alignment describes your character's **motivations and behavior**. There are two axis here: good and evil, lawful and chaotic. These map pretty well to archetypical movie characters, Darth Vader is lawful evil, Han Solo is chaotic neutral, etc. Again, choose one you think would be fun: @@ -189,7 +189,7 @@ On your sheet, there are a few important numbers (and some unimportant ones that | Wisdom (WIS) | Knowledge, gut feelings | Knowing arcane knowledge, sensing traps and secrets, listening, healing | | Charisma (CHA) | Seductive ability | Seduction, charm, deception, disguise, animal taming | -When you try to do one of the those types of things, add your modifier to your roll. +When you try to do one of the those types of things, add your modifier to your roll.