Fake damage cause does not affect on damage events #3997
Labels
bug
An issue that needs to be fixed. Alternatively, a PR fixing an issue.
completed
The issue has been fully resolved and the change will be in the next Skript update.
priority: medium
Issues that are detrimental to user experience (prohibitive bugs or lack of useful implementation).
To reproduce this issue, create the following script:
Then run the effect command
!damage me by 1 with fake cause fire
It should say fire instead.
I think that this is caused by the damage script processing before the damage type is assigned, because the last damage cause expression still works as expected.
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