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In order to load the project, you must install Blender https://www.blender.org/ as this is what's used for the 3d models. The models are meant to be automatically loaded in using Blender within Godot but this needs to be configured.
After installing Blender, locate the install directory. For example, here is the location for my Blender on Linux:
This is the error that shows when opening the project in Godot 4.2 without enabling blender imports.
Snaiel
changed the title
Error while loading file 'Main.tcsn'
Error while loading file 'Main.tcsn' / Scene file 'Main.tcsn' appears to be inavlid/corrupt / Broken dependencies
Jun 27, 2024
Snaiel
changed the title
Error while loading file 'Main.tcsn' / Scene file 'Main.tcsn' appears to be inavlid/corrupt / Broken dependencies
Scene file 'Main.tcsn' appears to be invalid/corrupt, Error while loading file 'Main.tcsn', Broken dependencies
Jun 27, 2024
This occurs because you do not have Blender imports configured with Godot. See the documentation on Blender imports in Godot here: https://docs.godotengine.org/en/stable/tutorials/assets_pipeline/importing_scenes.html#importing-blend-files-directly-within-godot
In order to load the project, you must install Blender https://www.blender.org/ as this is what's used for the 3d models. The models are meant to be automatically loaded in using Blender within Godot but this needs to be configured.
After installing Blender, locate the install directory. For example, here is the location for my Blender on Linux:
Blender locations for Linux, Windows, Mac are documented here: https://docs.blender.org/manual/en/latest/advanced/blender_directory_layout.html
Once you have identified your blender install path, go to the Editor option in the top left menu in Godot. Then select Editor Settings
Then go to FileSystem > Import and paste your Blender path into Blender 3 Path.
Afterwards, just reload the project and it should work now.
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