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This repository contains a docker image with a dedicated server for Insurgency Sandstorm (vanilla) that you can fully customise to your need for coop and PVP servers.
This image will be build daily (since July 2020) so you don’t have to update anything inside a container. I tried to build the image as “best-practice” as possible and to document everything for you. If you have any questions or suggetions please feel free open an issue. shortened URL to the Project: https://git.io/Jyujj
Here you can check the last update on the container (yes, the project is still maintained) https://hub.docker.com/r/snickch/insurgencysandstormdedicatedserver
All you need to know for the quick start, read the rest another day. It's okay!
For this example the Linux-user ist gameadmin and the game-root-folder is /home/gameadmin/insurgeny/
Server requirements
Copy all files from the Example in your home folder.
/home/gameadmin/insurgeny/
Use chmod +x
on start_survival.sh
chmod +x start_survival.sh
You will need to adjust the Permissions
replace user and usergroup with your setup. Normaly both are just your username. If your user is "gameadmin" you use "gameadmin:gameadmin"
chown user:usergroup Game.ini Mods Engine.ini Admins.txt Mods.txt MapCycle.txt
in start_survival.sh
GSLTTOKEN
GAMESTATSTOKEN
GAMEPORT
QUERRYPORT
in Engine.ini
mod.io API-Key https://mod.io/apikey/
in Game.ini
Password
for Rcon
ServerHostname
Setup a Port Fowarding for these Ports GAMEPORT
QUERRYPORT
Type the command in the console to start the server.
start_survival.sh
We recommand a Linux Server eg. Ubuntu Server.
To make it a bit easier for you to start with Docker, we made a few examples on how to work with the containers
Get logs from the container (example: on watchtower you can check the next run) "docker logs containername" gives you the output on what is going on inside the container named "watchtower"
docker logs watchtower
This should give you something similar to
time="2021-12-28T10:46:28Z" level=info msg="Watchtower 1.3.0\nUsing no notifications\nChecking all containers (except explicitly disabled with label)\nScheduling first run: 2021-12-29 10:00:00 +0000 UTC\nNote that the first check will be performed in 23 hours, 13 minutes, 31 seconds"
For the sandstorm server (named sandstorm) with many logs you can limit it to the last 20 lines
docker logs --tail=20 sandstorm
Stop a container named "sandstorm"
docker stop sandstorm
Delete a stopped container named "sandstorm"
docker rm sandstorm
show the status of all containers
docker ps
show the LIVE stats of all containers (CPU, Memory, Traffic,...)
docker stats
show all docker images that are localy available. Here you get the ImageID for the next command
docker images -a
Delete a specific docker image (not needed with watchtower)
docker image rm ImageID
The following parameter which is used here makes sure, the container is always started on server reboot where the container is running and also restarts the container if inside the container the gamen crashes or shutsdown
--restart=always
Run this command to download the image. The script we provide will download it anyway if it's not exist.
docker pull snickch/insurgencysandstormdedicatedserver
Autobuilds will run on daily base for latest. If there is a server update from Insurgency Sandstorm I will trigger the build earlier if possible.
The idea is to use this the “container way” to just replace the container instead of updating anything inside the container. Your data will be static and will be loaded in the new container (if configured correctly with the docker run
command). This makes it even faster for you. You can pull the newest image and during the download your “old” container is still running. Then you can just recreate the container and that’s it. It works perfectly with watchtower. I use the watchtower image from containrrr/watchtower.
Example of my docker-compose.yml for watchtower. Make sure you use the correct "schedule" parameters. In this example it will always at 8am check for new images, download them (if available) and then restart the container. Be aware that the container will be forcibly shutdown - if players are on the server they might not find it very amazing ;)
This is a single command that starts watchtower. It will check for new images, download them (if available) and then restart all containers that have new images available. In my example this is done at 21:11:10 (9pm,11min and 10seconds) to show you how to use the schedule parameter. The schedule parameter is the only thing you should change, use the rest 1:1.
docker run -d --restart=always --name watchtower --volume /var/run/docker.sock:/var/run/docker.sock containrrr/watchtower --schedule="10 11 21 * * *" --cleanup --rolling-restart --include-stopped --revive-stopped
This is the docker-compose.yml file, if you like to use docker-compose instad of docker run. If you use the above command to run watchtower, you don't need this yml file. If you don't know what docker-compose is or how to use it, stick to the above command to run watchtower
version: "3"
services:
watchtower:
image: containrrr/watchtower
restart: always
volumes:
- /var/run/docker.sock:/var/run/docker.sock
command: --schedule "10 11 21 * * *" --cleanup --rolling-restart --include-stopped --revive-stopped
labels:
- "com.centurylinklabs.watchtower.enable=true"
The Watchtower documentation from containrrr: https://containrrr.dev/watchtower/arguments/
Cron Job scheduler information for your time: https://pkg.go.dev/github.com/robfig/cron@v1.2.0#hdr-CRON_Expression_Format
The script above run at 21:11:10 every day in the whole year (9pm,11min and 10seconds).
Seconds | Minutes | Hours | Day of month | Month | Day of week |
---|---|---|---|---|---|
10 | 11 | 21 | * | * | * |
You need 3 Tokens to run the Server properly.
This Token comes from Steam and verify you as Insurgency Sandstorm Server
https://steamcommunity.com/dev/managegameservers
App-ID:581320
GSLTTOKEN="XXXXXXXX"
This Token enables official XP gain
https://gamestats.sandstorm.game/
GAMESTATSTOKEN="XXXXXXXX"
For running custom Mods or Maps you need to Login to https://mod.io
The API-Key from https://mod.io/apikey/ goes to the Engine.ini
You can use these Examples for running different Game Modes.
With Rcon you can remote manage your server, change maps, ban user, etc.
We recommend this tool. ISRT on GitHub or ISRT Website
Add this to your Game.ini
and change the ports, add a password. Make sure that this is the same port (rcon) as in the script (variable: RCONPORT
).
[Rcon]
bEnabled=True
Password=superStrongPassword
ListenPort=22722
bAllowConsoleCommands=True
Feel free to test it
- [AUT] n0ri's Leberkas-Palace #1<Checkpoint Mods>
- [AUT] n0ri's Leberkas-Palace #2<testing - NO stable Gameplay>
- [AUT] n0ri's Leberkas-Palace #3<Survival Mods>
- [AUT] n0ri's Leberkas-Palace #4<Survival Vanilla>
Servername in Game Search
[/Script/Insurgency.INSGameMode]
ServerHostname="[sn!ck[CH]] my first Insurgency Server"
Rulesets = ""
MaxPlayers for the Server
[/Script/Engine.GameSession]
MaxPlayers=20
MaxSpectators=0
Enter the SteamID64 of the Steam Account you want to be in-Game Admin.
Change the Maps you wanna play here. If you add a new Map by mod, you need to enter it here as well.
If your server doesn't start with Mods or without settings, make sure that all the files (Game.ini
etc.) and the "Mods" Folder have the correct user permission. You can change the permissions with the chwon
command. Make sure you replace USER and GROUP with your information.
chown USER:GROUP Game.ini Mods Engine.ini Admins.txt Mods.txt MapCycle.txt
Example how it should look, if your user is debian with the group debian
-rw-r--r-- 1 debian debian 87 Dec 13 17:10 Admins.txt
-rw-r--r-- 1 debian debian 1.8K Dec 14 15:20 Engine.ini
-rw-r--r-- 1 debian debian 22K Dec 21 19:12 Game.ini
-rw-r--r-- 1 debian debian 5.5K Dec 14 17:22 MapCycle.txt
-rw-r--r-- 1 debian debian 82 Dec 14 17:22 Mods.txt
How it looked when it was wrong, because I created the Admins.txt with root
-rw-r--r-- 1 root root 87 Dec 13 17:10 Admins.txt
-rw-r--r-- 1 debian debian 1.8K Dec 14 15:20 Engine.ini
-rw-r--r-- 1 debian debian 22K Dec 21 19:12 Game.ini
-rw-r--r-- 1 debian debian 5.5K Dec 14 17:22 MapCycle.txt
-rw-r--r-- 1 debian debian 82 Dec 14 17:22 Mods.txt
This is my first docker project. If you need more information, find a bug or mistakes in the documentation it is very appreciated if you contact me. If you need support it would be the best if you create a new thread in the steam discussion for dedicated servers and first check that it is not an general server issue (related to steamcmd or the game). If you think it is a container related issue (based on my image) feel free to contact me.
30.December 2021 - n0ri; activate the wiki and remove the Wall of text from the Readme.
29.December 2021 - n0ri; Added the RCON with ISRT, Remove RCON from start script, added it to the Game.ini
.
28.December 2021 - n0ri joined as a contributor. Thank you very much for updating the documentation, all the testing and for your inputs. The documentation is now cleaner and easier to get startet. Now documented watchtower run command and beginner friendly info on how to manage the container.
27.December 2021 - I made the script a bit easier (I will continue to make it easier and document a simpler version for watchtower).
19.December 2021 - Updated the docker-compose.yml for watchtower.
26.November 2021 - I added a howto for Watchtower, so the container is automatically updated. No need for any scripts and cron jobs.
23.March 2021 - Thanks to jcoker85 I corrected the path in the readme to the .ini files. Now they should be correct and can be copied 1:1 from the example.
24.July 2020 - I started on working on a baseline image for steamcmd. The testing branche (:test) is already using it. So new images can build up on this image and will reduce the build time. On the other hand verybody can now use my daily updated steamcmd image for any kind of dedicated servers. On the test branch I'm now working on optimizing the image to get less layers to improve the container space and layer usage. https://hub.docker.com/r/snickch/steamcmd
20.July 2020 - The images are now created on a daily base to make sure that on new updates the image is ready (so I don't have to check it manually any more).
18.May 2020 - Mods are now supported, as long as they work on Linux. To support this, I had to add an empty folder "Mods".Make sure your mods work with Linux before you use them with this container.
15.May.2020 - The base image has been changed to debian:buster-slim When creating the image, the latest libraries are now used (no longer attached to a version)
11.May 2020 – official public release
11.May 2020 – official project created
10.May 2020 – autobuild activated
05.May 2020 – first build
At the moment there are no known issues
The image works as planned. There is a lot of documentation. In my opinion there is nothing to consider at the moment. The only thing that could follow in the future is a docker-compose example, as soon as I have to change my VM where the server runs. If you have a working docker-compose example, feel free to open an issue so I can add it to the decription.