Releases: SnorriDev/thoth
Indev Release 0.9.1
Changelog:
- Flavor text and instructions for tutorial mission
- Custom CSS applied to all HTML components
- Nice, regularized HUD
Indev Release 0.9.0
This update adds a bunch of general improvements. Most significantly, the inventory and dialog overlays now use nice custom skins. A bug with terrain masking that was causing low framerate on some maps has been fixed.
Indev Release 0.8.7
In addition to general bug fixes, this update brings a lot of HUD improvements like hotkeys on item tooltips, a better inventory interface, and dialog and objective messages.
Indev Release 0.8.4
This update is meant for playtesting the tutorial level. Hopefully this gives you a feel for how our game works, and helps us simplify the spellcasting interface so that all game mechanics are easy to understand.
Some basic controls which are not explained in the tutorial:
Click to shoot
Space to interact with a desk (the thing with the blue/red inkwell that lets you craft spells)
Indev Release 0.8.5
This playtest update incorporates feedback from people who have played the tutorial.
One important change is that spells are only allowed to be enchantable if they form a Sentence (previously, spells which represented single grammatical units like a NounPhrase or PrepPhrase could also be enchanted). This change was made after the addition of words like Write, which largely got rid of the utility of being able to enchant raw objects.
Controls:
Mouse to shoot
Space to open desk
1-2 to select orb
3-5 to activate papyrus
Indev Release 0.8.3
Download the source zip and extract it to a new folder. Run the file thoth.jar to open the game (make sure your settings allow you to run programs from unidentified developers). Don't move it to a different directory!
This update adds a lot of the functionality necessary to build rich scenarios. Set tags, triggers, and edit inventory items. Also included is useful vocabulary like the verbs Open and Write. Finally, the in-game console has been cleaned up with nice icons.
Indev Release 0.7.5
How to play:
Download the source zip and extract it to a new folder. Run the file thoth.jar to open the game (make sure your settings allow you to run programs from unidentified developers). Don't move it to a different directory!
Under the hood changes:
- Made graph computation algorithm much more efficient
- Working fast terrain graph updates for pathable and unpathable tile changes
Content:
- Added first version of tutorial
- Added hieroglyphs for wn and s
Indev Release 0.7.0
Changelog:
- Alpha masks for terrain grid
- Added new vocabulary and plants
- Added (unused) triggers
Indev Release 0.6.8
How to Play:
Download the source zip and extract it to a new folder. Run the file thoth.jar to open the game (make sure it allows your settings allow you to run programs from unidentified developers). Don't move it to a different directory!
Changes:
- Support for HTML hieroglyphics in editor
- Short descriptions for each word
- Other stuff!
Indev Release 0.6.4
How to Play:
Download the source zip and extract it to a new folder. Run the file thoth.jar to open the game (make sure it allows your settings allow you to run programs from unidentified developers). Don't move it to a different directory!
Interface changes:
- Added static list of spawnable entities which is displayed in the level editor