- Fix skill command does not support @s
- World gen dimensions is configurable
- Fix fence does not have hardness
- Fix citrus do not have rare quality
- Fix Drinkro fluid interaction crashing game
- Add Patchouli compat info to the manual
- Hardcode hyperlinks
- Collision box of leaves is now configurable
- Changed the parameters of mill's CraftTweaker support
- Juicing output is now configurable
- Auto-recipe unlocking is now configurable
- Squeezer can be disabled now
- Add config to prevent player from eating generic foods
- Fix fan causing crash
- Fix iris wood and biforest wood (from Natural Pledge) chopping board losing their colors
- Fix scythe from Tinkers' Construct is not compatible with Cuisine's better harvesting
- Fix food stats being reset on joining world
- Fix chopping board recipe still being shown in JEI even if removed
- Fix malformed translation causing crash
- Fix missing translation for some entries
- Fix juicer giving double output
- Fix RecipeFoodEmpty is not checking empty slots
- Fix crash if version of Patchouli is too low
- Update JEI version requirement
- WARNING: this version will break some configs and scripts!
- Add in-game manual (It requires Patchouli)
- Finally the manual got a recipe
- Some chapters are still working in progress
- Add fruit wine
- Use your brewing stand
- It may substitute awkward potion
- It is colorable
- Add Russian translation (Thank you DubDisk!)
- Change the way drink regen thirst
- Add rice and chili worldgen.
- Slightly optimize worldgen performance
- Add new way to gain hot effect (too many chilis)
- Add concrete converting recipes (can be disabled in config file)
- Add an option to let bamboo generate in old way
- Add tooltip support for rare crops
- Add an option to toggle food punishment
- Add an option to hide holo GUI
- Unify world gen options
- Lower crop gen rate
- CraftTweaker support: Add and change some methods
- Make dummy food able to display model
- Attach capability to water glass bottle
- Fix spice bottle duping spice
- Fix rice too easy to be undercooked
- Fix rice randomly getting dropped while block updating
- Fix drinking giving player ghost potion effect
- Fix desync of jar
- Fix cactus juice effect
- Fix drink water curing hunger
- Drink is now nameable
- Optimize renderers
- Fix emptying juice bottle returning malformed item
- Fix basic juice not curing thirst
- Fix cascading worldgen
- Fix bamboo destroying solid block while growing
- Hopefully fix Drinkro™ looking strange with Optifine
- Add Forestry compat
- Now requires Forge 14.23.5.2772 to run due to technical reasons.
- Add Drink.
- It is just a specialized dish.
- Yes, you drink it, not eat it.
- Being similar to dish, drink also supports arbitrary ingredients and "seasonings".
- Notice that it is not soup.
- Some materials can exist in form of "juice" now.
- Add "Drinkro™"
- Uh. It makes drinks. That's it.
- Right click it with valid ingredients to put them in.
- Highly WIP. Report bugs if you encounter one.
- Add Basins.
- Basins are processing devices.
- They come with two variants: wooden and earthen. Earthen basin are made from clay.
- Earthen variants may be dyed.
- May be used for distillation. For example, salt now requires basin to make. See JEI for details.
- Distillation requires heat source. Sunlight may work if enabled in config. Typical heat source include lava and torches.
- Old way of making salt are removed.
- May be used for throwing things into it to get new things. See JEI for details.
- Has a basic CraftTweaker support.
- Add Squeezer.
- It is essentially a miniature vanilla piston.
- It has animation!
- You should use it together with basin.
- Does not exist in item form; you may get it by putting a vanilla piston on top of a basin.
- Use redstone to control it, just like a vanilla piston.
- Used for squeezing stuff in basin. See JEI for details.
- Has a basic CraftTweaker support.
- Add several fruits that belongs to Citrus genus.
- Namely: Pomelo, Citron, Mandarin, Grapefruit, Orange, Lemon and Lime.
- Their plants are trees. So there are corresponding wood logs, saplings and leaves.
- Of course you can use those wood logs to make chopping boards.
- However, do notice that those saplings are still WIP, and they cannot grow right now.
- Saplings and logs are currently unobtainable (unless using JEI or some other sorts).
- Chopping Board now has a better model.
- The word "better" here is referring the technical details.
- Its visual appearance does not change at all.
- The item form of chopping board is no longer a
TileEntityItemStackRenderer
. - The block form of chopping board is no longer using
TileEntitySpecialRenderer
for the board base part and the knife part. - The TESR is kept for rendering the item being put on board.
- May improve both performance and compatibility. According to reports, they work fine with OptiFine now.
- Many thanks to @tterrag1098, @bs2609, @Shadow-of-Fire and @gigaherz for their help on this one!
- The word "better" here is referring the technical details.
- Bamboo now has a better model.
- Bamboo may be used as a blowpipe now. This can be disabled in config.
- Add a vast catalog of inter-mod compatibilities.
- You may use JEI to look up all three types of basin processing recipes.
- You may use CraftTweaker to add more basin processing recipes. Recipe removal will be here soon™.
- Add HWYLA support. Modelled after the existed TheOneProbe support.
- Add Farming for Blockheads support. You may get Cuisine's bamboo shoots from that.
- Add ToughAsNail support. Drinks may restore thirst value if TAN is present.
- Certain raw food and liquids from the following are now valid ingredients or seasonings in Cuisine:
- Biomes O' Plenty
- Pam's HarvestCraft
- PizzaCraft
- Rustic
- Vanilla Food Pantry
- Address GH-12: there is now a config option to not giving new player a Culinary Manual.
- Fix GH-15: crash on dedicated server due to accidentally referring client-only class.
- API overhaul.
- There are now methods to allow other mods to map their items to certain Cuisine ingredients.
isKnownMaterial
->isKnownIngredient
- Introduce
CompositeFood.Builder
. It represents a "WIP" dish. CompositeFood
is now fully abstract. You may extend this to have a brand new type of compound food.- As an example, the new drink system is built on this.
IngredientCharacteristics
->IngredientTrait
- New enum:
Taste
. Has 5 values:SOUR
,SWEET
,BITTER
,SALTY
andSAVOR
. Not used so far. CookingStrategy
gets overhauled.- Many other breaking changes - after all, we are still on
0.x.x
stage. Everything is in flux.
- Fix many bugs. We don't even remember what they are, or those bugs only ever existed in dev environment.
- May introduce more bugs. You have been warned.
- Many internal code cleanup. Under 90% circumstances they do NOT improve performance; they are mainly for code style and easier development.
- Add item of blocks that make from fire pit
- Change JEI information to tooltip description
- Auto-disable Hardcore lower food value if AppleCore installed
- Fix GH-4: Crash when placing mortar in crafting grid (thanks to xAlicatt)
- Fix GH-1: Start-up crash due to Chopping Board
- Fix server-side crash caused by jar (thanks to 见习都督)
- 新增两个技能
- 修复水稻掉落条件错误
- 修复bug
- 前置模组现在独立出来了
- 修复部分效果不显示
- 修复部分效果颜色渲染错误
- 修复麻辣效果条件错误
- 修复砧板配方显示错误
- 修复技能的解锁条件错误
- 修复附魔金苹果食材缺少翻译
- 技能升级时添加音效
- 新增菜品命名功能
- 新增硬核模式(默认开启)
- 重写食材获取方式,移除葱郁草丛
- 新增技能系统,本次更新加入了两个技能
- 现在可以烹饪河豚了
- 新增一些实用的发射器行为
- 新增 FarmingForBlockheads 支持
- 新增矿物词典支持
- 砧板伐木输出 4 -> 6
- 优化文字渲染与排版
- 效果抵抗状态现在不能被牛奶消除
- 作物支持了大部分光影的动态植物功能
- 附魔金苹果的食材会发出光芒了
- 食材数值微调
- 修复多人模式下菜品消失
- 修复非 Unicode 字符不渲染
- 修复竹子生成过多(感谢 送葬豆酱)
- 重写菜品食用机制
新增 Steve's Carts Reborn 支持- 新增调料的矿物词典支持
- 新增菜品清空配方(感谢 Dior Mayway)
- 葱郁草丛可用剪刀精准采集(感谢 柑橘大叔)
- 磨不再自动输入发射器
- 减少臼的饱食消耗
- 修复菜品饱腹度显示错误
- 修复两格作物在耕地被踩坏后不掉落
- 修复罐子输出流体错误(感谢 磷叶石)
- 修复 JEI 出现无效臼配方
- 修复模组名在搜索标签页中被图标遮挡
- 新增辣椒食用效果
- 修复调料瓶发起烹饪崩溃
- 修复空手炒菜
- 修复 CrT 无法移除自带配方
- 生命精华的粒子好看了一点
- 修复竹子未出现在标签页中
- 修复未删除的调试代码
- 重写罐子加工配方
- 罐子加工JEI、CrT支持
- 系统优化
- 菜品现在能在生存模式下放置和食用了
- 修复调料翻译缺失
- 修复甜菜无法被生命精华催熟
- 修复区块重新加载后锅内食材不可见
- 修复玩家无法在竹子上疾跑
- 新增超多 bugs
- 修复竹子可在沙漠和雪地蔓延
- 修复砧板加工食材导致材质缺失
- 新增竹子、竹笋、竹炭
- 稀有掉落的食材显示彩色名称
- 稀有掉落的食材种植时加速生长
- 新增稍便宜的盘子配方
- 修复切菜时食材由丁切为丝
- 修复臼加工部分食材失效
- 按住 Shift 时可显示菜品剩余比例
- 修复 Nutrition 联动失效
- 修复使用磨崩溃
- 修复调料瓶配方物品复制
- 修复区块重新加载后锅内食材不可见
- 增加食材对矿物词典的支持
- 食材可堆叠
- 食材可食用
- 增加了调料瓶使用时的效果
- 调料瓶可在注册牛奶流体时挤奶
- 调料瓶可通过合成存入物品调料
- 补全了英文翻译
- 增加JEI描述
- 添加某些机器的红石比较器支持
- 更新青红椒材质
- 修复状态图标渲染
- 修复手册按钮在特殊比例下位置错误
- 修复磨交互不同步
- 修复砧板物品变暗
- 为村民添加相关交易
- 辣椒现在需要种植在灵魂沙上
- 修正了一些食材的命名
- 臼可以与储罐交互了
- 模组的配方会自动在配方书中解锁
- 添加某些机器的红石比较器支持
- 修复臼无法正常装水的问题
- 修复作物种植在BWM培养盆中崩溃的问题
- 修复破坏臼方块不掉落的问题
- 修复食材状态在砧板重置的问题
- 修复生命精华配方失效
- 修复合成面团返还物品错误
- 修复多人游戏中其他玩家无法看到锅内食材
- 修复多人模式中其他玩家臼和磨的动画
- 修复罐子配方处理
- 修复磨吞物品
- 修复打草掉落错误物品