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CHANGELOG.md

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Changelog

0.5.5

  • Fix skill command does not support @s

0.5.4

  • World gen dimensions is configurable
  • Fix fence does not have hardness
  • Fix citrus do not have rare quality
  • Fix Drinkro fluid interaction crashing game

0.5.3

  • Add Patchouli compat info to the manual
  • Hardcode hyperlinks

0.5.2

  • Collision box of leaves is now configurable
  • Changed the parameters of mill's CraftTweaker support

0.5.1

  • Juicing output is now configurable
  • Auto-recipe unlocking is now configurable
  • Squeezer can be disabled now
  • Add config to prevent player from eating generic foods
  • Fix fan causing crash
  • Fix iris wood and biforest wood (from Natural Pledge) chopping board losing their colors
  • Fix scythe from Tinkers' Construct is not compatible with Cuisine's better harvesting
  • Fix food stats being reset on joining world
  • Fix chopping board recipe still being shown in JEI even if removed
  • Fix malformed translation causing crash
  • Fix missing translation for some entries
  • Fix juicer giving double output
  • Fix RecipeFoodEmpty is not checking empty slots
  • Fix crash if version of Patchouli is too low
  • Update JEI version requirement

0.5.0

  • WARNING: this version will break some configs and scripts!
  • Add in-game manual (It requires Patchouli)
    • Finally the manual got a recipe
    • Some chapters are still working in progress
  • Add fruit wine
    • Use your brewing stand
    • It may substitute awkward potion
    • It is colorable
  • Add Russian translation (Thank you DubDisk!)
  • Change the way drink regen thirst
  • Add rice and chili worldgen.
  • Slightly optimize worldgen performance
  • Add new way to gain hot effect (too many chilis)
  • Add concrete converting recipes (can be disabled in config file)
  • Add an option to let bamboo generate in old way
  • Add tooltip support for rare crops
  • Add an option to toggle food punishment
  • Add an option to hide holo GUI
  • Unify world gen options
  • Lower crop gen rate
  • CraftTweaker support: Add and change some methods
  • Make dummy food able to display model
  • Attach capability to water glass bottle
  • Fix spice bottle duping spice
  • Fix rice too easy to be undercooked
  • Fix rice randomly getting dropped while block updating
  • Fix drinking giving player ghost potion effect
  • Fix desync of jar
  • Fix cactus juice effect
  • Fix drink water curing hunger

0.3.1

  • Drink is now nameable
  • Optimize renderers
  • Fix emptying juice bottle returning malformed item
  • Fix basic juice not curing thirst
  • Fix cascading worldgen
  • Fix bamboo destroying solid block while growing
  • Hopefully fix Drinkro™ looking strange with Optifine
  • Add Forestry compat

0.3.0

  • Now requires Forge 14.23.5.2772 to run due to technical reasons.
  • Add Drink.
    • It is just a specialized dish.
    • Yes, you drink it, not eat it.
    • Being similar to dish, drink also supports arbitrary ingredients and "seasonings".
    • Notice that it is not soup.
  • Some materials can exist in form of "juice" now.
  • Add "Drinkro™"
    • Uh. It makes drinks. That's it.
    • Right click it with valid ingredients to put them in.
    • Highly WIP. Report bugs if you encounter one.
  • Add Basins.
    • Basins are processing devices.
    • They come with two variants: wooden and earthen. Earthen basin are made from clay.
    • Earthen variants may be dyed.
    • May be used for distillation. For example, salt now requires basin to make. See JEI for details.
      • Distillation requires heat source. Sunlight may work if enabled in config. Typical heat source include lava and torches.
      • Old way of making salt are removed.
    • May be used for throwing things into it to get new things. See JEI for details.
    • Has a basic CraftTweaker support.
  • Add Squeezer.
    • It is essentially a miniature vanilla piston.
    • It has animation!
    • You should use it together with basin.
    • Does not exist in item form; you may get it by putting a vanilla piston on top of a basin.
    • Use redstone to control it, just like a vanilla piston.
    • Used for squeezing stuff in basin. See JEI for details.
    • Has a basic CraftTweaker support.
  • Add several fruits that belongs to Citrus genus.
    • Namely: Pomelo, Citron, Mandarin, Grapefruit, Orange, Lemon and Lime.
    • Their plants are trees. So there are corresponding wood logs, saplings and leaves.
    • Of course you can use those wood logs to make chopping boards.
    • However, do notice that those saplings are still WIP, and they cannot grow right now.
    • Saplings and logs are currently unobtainable (unless using JEI or some other sorts).
  • Chopping Board now has a better model.
    • The word "better" here is referring the technical details.
      • Its visual appearance does not change at all.
      • The item form of chopping board is no longer a TileEntityItemStackRenderer.
      • The block form of chopping board is no longer using TileEntitySpecialRenderer for the board base part and the knife part.
      • The TESR is kept for rendering the item being put on board.
    • May improve both performance and compatibility. According to reports, they work fine with OptiFine now.
    • Many thanks to @tterrag1098, @bs2609, @Shadow-of-Fire and @gigaherz for their help on this one!
  • Bamboo now has a better model.
  • Bamboo may be used as a blowpipe now. This can be disabled in config.
  • Add a vast catalog of inter-mod compatibilities.
    • You may use JEI to look up all three types of basin processing recipes.
    • You may use CraftTweaker to add more basin processing recipes. Recipe removal will be here soon™.
    • Add HWYLA support. Modelled after the existed TheOneProbe support.
    • Add Farming for Blockheads support. You may get Cuisine's bamboo shoots from that.
    • Add ToughAsNail support. Drinks may restore thirst value if TAN is present.
    • Certain raw food and liquids from the following are now valid ingredients or seasonings in Cuisine:
      • Biomes O' Plenty
      • Pam's HarvestCraft
      • PizzaCraft
      • Rustic
      • Vanilla Food Pantry
  • Address GH-12: there is now a config option to not giving new player a Culinary Manual.
  • Fix GH-15: crash on dedicated server due to accidentally referring client-only class.
  • API overhaul.
    • There are now methods to allow other mods to map their items to certain Cuisine ingredients.
    • isKnownMaterial -> isKnownIngredient
    • Introduce CompositeFood.Builder. It represents a "WIP" dish.
    • CompositeFood is now fully abstract. You may extend this to have a brand new type of compound food.
      • As an example, the new drink system is built on this.
    • IngredientCharacteristics -> IngredientTrait
    • New enum: Taste. Has 5 values: SOUR, SWEET, BITTER, SALTY and SAVOR. Not used so far.
    • CookingStrategy gets overhauled.
    • Many other breaking changes - after all, we are still on 0.x.x stage. Everything is in flux.
  • Fix many bugs. We don't even remember what they are, or those bugs only ever existed in dev environment.
    • May introduce more bugs. You have been warned.
  • Many internal code cleanup. Under 90% circumstances they do NOT improve performance; they are mainly for code style and easier development.

0.2.4

  • Add item of blocks that make from fire pit
  • Change JEI information to tooltip description
  • Auto-disable Hardcore lower food value if AppleCore installed
  • Fix GH-4: Crash when placing mortar in crafting grid (thanks to xAlicatt)

0.2.3

  • Fix GH-1: Start-up crash due to Chopping Board
  • Fix server-side crash caused by jar (thanks to 见习都督)

0.2.2

  • 新增两个技能
  • 修复水稻掉落条件错误
  • 修复bug

0.2.1

  • 前置模组现在独立出来了
  • 修复部分效果不显示
  • 修复部分效果颜色渲染错误
  • 修复麻辣效果条件错误
  • 修复砧板配方显示错误
  • 修复技能的解锁条件错误
  • 修复附魔金苹果食材缺少翻译
  • 技能升级时添加音效

0.2.0

  • 新增菜品命名功能
  • 新增硬核模式(默认开启)
  • 重写食材获取方式,移除葱郁草丛
  • 新增技能系统,本次更新加入了两个技能
  • 现在可以烹饪河豚了
  • 新增一些实用的发射器行为
  • 新增 FarmingForBlockheads 支持
  • 新增矿物词典支持
  • 砧板伐木输出 4 -> 6
  • 优化文字渲染与排版
  • 效果抵抗状态现在不能被牛奶消除
  • 作物支持了大部分光影的动态植物功能
  • 附魔金苹果的食材会发出光芒了
  • 食材数值微调

0.1.1

  • 修复多人模式下菜品消失
  • 修复非 Unicode 字符不渲染
  • 修复竹子生成过多(感谢 送葬豆酱)

0.1.0

  • 重写菜品食用机制
  • 新增 Steve's Carts Reborn 支持
  • 新增调料的矿物词典支持
  • 新增菜品清空配方(感谢 Dior Mayway)
  • 葱郁草丛可用剪刀精准采集(感谢 柑橘大叔)
  • 磨不再自动输入发射器
  • 减少臼的饱食消耗
  • 修复菜品饱腹度显示错误
  • 修复两格作物在耕地被踩坏后不掉落
  • 修复罐子输出流体错误(感谢 磷叶石)
  • 修复 JEI 出现无效臼配方
  • 修复模组名在搜索标签页中被图标遮挡

0.0.9b

  • 新增辣椒食用效果
  • 修复调料瓶发起烹饪崩溃
  • 修复空手炒菜
  • 修复 CrT 无法移除自带配方
  • 生命精华的粒子好看了一点

0.0.9a

  • 修复竹子未出现在标签页中
  • 修复未删除的调试代码

0.0.9

  • 重写罐子加工配方
  • 罐子加工JEI、CrT支持
  • 系统优化
  • 菜品现在能在生存模式下放置和食用了
  • 修复调料翻译缺失
  • 修复甜菜无法被生命精华催熟
  • 修复区块重新加载后锅内食材不可见
  • 修复玩家无法在竹子上疾跑
  • 新增超多 bugs

0.0.8a

  • 修复竹子可在沙漠和雪地蔓延
  • 修复砧板加工食材导致材质缺失

0.0.8

  • 新增竹子、竹笋、竹炭
  • 稀有掉落的食材显示彩色名称
  • 稀有掉落的食材种植时加速生长
  • 新增稍便宜的盘子配方
  • 修复切菜时食材由丁切为丝
  • 修复臼加工部分食材失效

0.0.7

  • 按住 Shift 时可显示菜品剩余比例
  • 修复 Nutrition 联动失效
  • 修复使用磨崩溃
  • 修复调料瓶配方物品复制
  • 修复区块重新加载后锅内食材不可见

0.0.6

  • 增加食材对矿物词典的支持
  • 食材可堆叠
  • 食材可食用
  • 增加了调料瓶使用时的效果
  • 调料瓶可在注册牛奶流体时挤奶
  • 调料瓶可通过合成存入物品调料
  • 补全了英文翻译
  • 增加JEI描述
  • 添加某些机器的红石比较器支持
  • 更新青红椒材质
  • 修复状态图标渲染
  • 修复手册按钮在特殊比例下位置错误
  • 修复磨交互不同步
  • 修复砧板物品变暗

0.0.5

  • 为村民添加相关交易
  • 辣椒现在需要种植在灵魂沙上
  • 修正了一些食材的命名
  • 臼可以与储罐交互了
  • 模组的配方会自动在配方书中解锁
  • 添加某些机器的红石比较器支持
  • 修复臼无法正常装水的问题
  • 修复作物种植在BWM培养盆中崩溃的问题
  • 修复破坏臼方块不掉落的问题
  • 修复食材状态在砧板重置的问题
  • 修复生命精华配方失效
  • 修复合成面团返还物品错误
  • 修复多人游戏中其他玩家无法看到锅内食材
  • 修复多人模式中其他玩家臼和磨的动画
  • 修复罐子配方处理
  • 修复磨吞物品
  • 修复打草掉落错误物品