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TODO.txt
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TODO.txt
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1.19.2-1.0.11
-------------
- Done and testedZ
[✔] Done and tested
[🟡] Partially done and/or needs testing
[❌] Not done, including unmerged PRs
Wave Survival 0.4a
------------------
[❌] Enemies from different factions should not attach each other
[❌] Fixed a bug where teams would randomly switch
Features
--------
[🟡] Improved pathfinding accuracy for all units
- Increasing the accuracy also increased server CPU usage, so several optimisations have also been included:
- If the last move command is identical to the current one (same units, same location, etc.) the command is ignored
- When moving far distances (>50 blocks), some commands are ignored if the last move command was to a similar location
- Move commands across water/lava are ignored if the unit would not move as a result (eg. they're stuck at the coast)
[❌] Configurable Unit Costs (Thanks to @DoodleNoodles)
- Includes all costs, population values and build times
- Modify the files generated at configs/reignofnether-config.toml to adjust them
- If the server config is adjusted, this will be enforced for all players joining the match
Bugfixes
--------
[🟡] Spectators can no longer cancel units from RTS players' building queues
- test in lilypad server?
[🟡] Fixed some units randomly spawning as neutral
[✔] Can no longer enter enemy garrisons
- You can still enter allied garrisons
[✔] Tall grass and barrier blocks are now ignored by the cursor
[🟡] Only save resource data if the unit was actively gathering
[✔] Fix weird pathing over magma
- To fix this, there is now a new block identical in texture and function to magma called "Walkable Magma"
- @Mapmakers should replace any regular magma blocks in their maps with this block to improve pathfinding
[❌] Fix #localisation channel problems
[❌] Wipe all saved data on /rts-reset
[❌] You no longer have to restart your client to change button languages
Quality of Life
---------------
[✔] Units now attack survival players automatically when idle or attack-moving (except if allied)
[✔] Reduced volume of the Call To Arms bell when used by villagers
[✔] Cancelling an unfinished building now shows a resource popup for the refund
[✔] You can now right-click the build/repair button to have workers auto-repair nearby buildings
[❌] /gamerule groundYLevel for mapmakers
- Maybe separate for ghasts and bridges?
Balancing
---------
[✔] Farm growth is no longer random
[🟡] Capitols after the first take twice as long to build
[✔] All Capitols: +50 wood, +100 ore (starting resources adjusted accordingly)
Monsters:
[✔] Wardens: +25 food, +10s, +1 pop
[✔] Spiders & Poison Spiders: +1 dmg
[✔] Pumpkins now take +1s to gather, and give -1 food
Languages
---------
NEW:
"buildings.monsters.reignofnether.mausoleum.tooltip3": "Only one capitol can produce workers at any given time.",
"buildings.monsters.reignofnether.central_portal.tooltip2": "Only one capitol can produce workers at any given time.",
"buildings.monsters.reignofnether.town_centre.tooltip2": "Only one capitol can produce workers at any given time.",
"block.reignofnether.walkable_magma_block": "Walkable Magma",
"hud.actionbuttons.reignofnether.build_repair_autocast": "(Right-click to auto-repair)",