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Compiling Teeworlds on Mac

IMPORTANT NOTE: SDL and Freetype libs are not shipped with Teeworlds 0.7.x. You must download them separately.

Q: What is bam?

Bam is the build system made by matricks used in Teeworlds.

Setup

  1. Install Xcode from the Appstore or install Xcode Command Line Tools xcode-select --install.
  2. Install libsdl using brew brew install sdl2
  3. Install Freetype using brew brew install freetype
  4. Download and unzip Teeworlds source or Teeworlds latest source
  5. Download and unzip bam to teeworlds-version/bam
  6. Compiling bam
    • $ cd bam
    • $ ./make_unix.sh
    • $ cd ..

Compiling

  1. cd teeworlds-version
    • Changes to the teeworlds source directory
  2. ./bam/bam config
    • Runs bam configuration
  3. ./bam/bam conf=release
    • Compiles teeworlds (Client and Server)
    • conf=debug will build the debug version
    • Available targets for release and debug:
      • game(default)
      • server
      • client
      • content
      • masterserver
      • tools
    • To build the tools and master server in release mode use the following arguments:
      • conf=release tools masterserver
    • Flag -f will force a recompile
  4. The compiled game is located at teeworlds-version/build/<arch>

For Teeworlds v0.6.x and earlier

  1. cd teeworlds-version
    • Changes to the teeworlds source directory
  2. ./bam/bam release
    • Compiles teeworlds (Client and Server)
    • Available targets for release and debug:
      • release (for all in release mode)
      • debug (for all in debug mode)
      • server_release
      • server_debug
      • client_release
      • client_debug
  3. The compiled game is located in teeworlds-version

Note: Teeworlds 0.5.2 and earlier requires python 2.x to compile. Python 3.x will not work. Python 3.x support is introduced with Teeworlds 0.6.0.

Note: If you are using bam 0.2.0 (needed for Teeworlds 0.5.2 and earlier) the bam binary will not be in the bam directory, but in bam/src. You will need to change the paths accordingly to that or copy/move the bam executable to the bam directory.