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server.js
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server.js
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require("dotenv").config();
const express = require("express");
const http = require("http");
const socket = require("socket.io");
const mongoose = require("mongoose");
const passport = require("passport");
const cookieSession = require("cookie-session");
require("./passportSetup");
const authRoutes = require("./routes/authRoutes");
const questionRoutes = require("./routes/questionRoutes");
const {
isAdmin,
checkUser,
requireAuth,
isAuthenticated,
} = require("./middleware/authMiddleware");
const { User } = require("./models/User");
const Category = require("./models/Category");
const Bid = require("./models/Bid");
const app = express();
const server = http.createServer(app);
const port = process.env.PORT || 3000;
// middleware
app.use(express.static("public"));
app.use(express.urlencoded({ extended: true }));
app.use(express.json());
const maxAge = 3 * 24 * 60 * 60;
app.use(
cookieSession({
secret: process.env.SECRET,
maxAge: maxAge * 1000,
})
);
app.use(passport.initialize());
app.use(passport.session());
// view engine
app.set("view engine", "ejs");
// Socket setup
const io = socket(server);
// database connection
mongoose
.connect(process.env.MONGO_URI, {
useNewUrlParser: true,
useUnifiedTopology: true,
useCreateIndex: true,
})
.then((result) =>
server.listen(port, () =>
console.log(`Server started at http://localhost:${port}`)
)
)
.catch((err) => console.log(err));
let bids = [];
app.get("*", checkUser);
app.get("/", isAuthenticated, (req, res) => {
res.render("home");
});
app.use(authRoutes);
app.get("/admin*", isAdmin);
app.use("/admin", questionRoutes);
app.get("/game", requireAuth, (req, res) => {
res.render("game");
});
////////////////////////////
// Game logic starts here //
////////////////////////////
let bidPlayer;
let idx = -1;
// will track the round eliminate players after every 8 rounds
let roundNo = 0;
let noOfPlayers;
let max = {
amount: 0,
player: null,
};
let currentBidSession = null;
const liveUsers = [];
const validCategories = [];
let interval;
let question;
let chosenCategory;
// Functions
let startRound;
/////////////////////////////
// Utility Functions
/////////////////////////////
function handleTimer(time, callback) {
clearInterval(interval);
interval = setInterval(() => {
if (time < 0) {
clearInterval(interval);
callback();
} else {
time--;
}
}, 1000);
}
const showCategories = async () => {
validCategories.length = 0;
// Send all categories which have available questions
const categories = await Category.find({});
const { lastCategory } = await User.findById(currentBidSession.maxPlayer);
console.log("lastChosenCategory", lastCategory);
categories.forEach((category) => {
if (
category.questions.length - category.disabledCount > 0 &&
category.name !== lastCategory
) {
validCategories.push(category.name);
}
});
handleTimer(20, async function () {
console.log("end of cat choosing");
if (!currentBidSession.chosenCategory) {
const foundMaxUser = liveUsers.find(
(user) => user.userId == currentBidSession.maxPlayer
);
const foundBidPlayer = liveUsers.find(
(user) => user.userId == currentBidSession.bidPlayer
);
if (!(foundMaxUser && foundBidPlayer)) startRound();
else {
//handle this in frontend and display loss of points in toast
io.sockets.emit("noCategoryChosen");
await User.findByIdAndUpdate(currentBidSession.maxPlayer, {
$inc: {
score: -max.amount,
},
});
startRound();
}
}
});
currentBidSession.categoryTimeEnd = Date.now() + 20 * 1000;
currentBidSession.save();
console.log("category time end ", currentBidSession.categoryTimeEnd);
io.sockets.emit("category", {
categories: validCategories,
max,
endTime: currentBidSession.categoryTimeEnd,
});
};
const updateLeaderBoard = async () => {
const players = await User.find({ role: "user", eligible: true })
.sort({ score: -1 })
.select({
name: 1,
profilePhoto: 1,
score: 1,
});
io.sockets.emit("updateBoard", { players });
};
startRound = async () => {
updateLeaderBoard();
roundNo++;
idx++;
console.log(noOfPlayers);
if (idx === noOfPlayers) {
idx = 0;
}
console.log(idx);
max.amount = 0;
max.player = null;
const users = await User.find({ role: "user", eligible: true });
bidPlayer = users[idx];
currentBidSession = new Bid({
bidPlayer,
maxBid: 0,
maxPlayer: null,
bidHistory: [],
});
// liveUsers.forEach((user) => {
// currentBidSession.activePlayers.push(user.userId);
// });
currentBidSession.bidTimeEnd = Date.now() + 60 * 1000;
currentBidSession.save();
// Adding a timer in the backend for referencing
handleTimer(60, function () {
const foundMaxUser = liveUsers.find(
(user) => user.userId == currentBidSession.maxPlayer
);
const foundBidPlayer = liveUsers.find(
(user) => user.userId == currentBidSession.bidPlayer
);
if (!(foundMaxUser && foundBidPlayer)) startRound();
else showCategories();
});
console.log("game started");
console.log("bid time end", currentBidSession.bidTimeEnd);
console.log("Player currently being bid on", bidPlayer);
io.sockets.emit("start", {
// bidPlayer: currentBidSession.bidPlayer,
bidPlayer,
endTime: Date.parse(currentBidSession.bidTimeEnd),
});
};
/////////////////////////////
// Sockets //
/////////////////////////////
io.on("connection", (socket) => {
console.log("Made Socket Connection: ", socket.id);
socket.on("storePlayerInfo", ({ playerId }) => {
const playerInfo = {
userId: playerId,
socketId: socket.id,
};
liveUsers.push(playerInfo);
// Handling Players who are joining in between
if (currentBidSession) {
if (Date.parse(currentBidSession.bidTimeEnd) - Date.now() > 0) {
// bid session is present and time left
socket.emit("start", {
endTime: Date.parse(currentBidSession.bidTimeEnd),
// bidPlayer: currentBidSession.bidPlayer,
bidPlayer,
bidHistory: currentBidSession.bidHistory,
});
} else if (currentBidSession.categoryTimeEnd - Date.now() > 0) {
console.log("connection remade during category choosing");
socket.emit("category", {
categories: validCategories,
max,
endTime: currentBidSession.categoryTimeEnd,
bidHistory: currentBidSession.bidHistory,
});
} else if (Date.parse(currentBidSession.answerTimeEnd) - Date.now() > 0) {
console.log("connection remade during answering");
socket.emit("question", {
question,
bidPlayer,
chosenCategory: currentBidSession.chosenCategory,
endTime: Date.parse(currentBidSession.answerTimeEnd),
bidHistory: currentBidSession.bidHistory,
});
} else if (currentBidSession.roundEnd - Date.now() > 0) {
console.log(
"connection remade while waiting for next round",
currentBidSession.roundEnd
);
socket.emit("wait", {
endTime: Date.parse(currentBidSession.roundEnd),
});
} else if (currentBidSession.stopped) {
socket.emit("stop-game");
}
updateLeaderBoard();
}
});
socket.on("disconnect", () => {
for (var i = 0; i < liveUsers.length; ++i) {
var c = liveUsers[i];
if (c.socketId == socket.id) {
liveUsers.splice(i, 1);
break;
}
}
});
socket.on("start-game", async () => {
noOfPlayers = await User.count({ role: "user", eligible: true });
console.log("count", noOfPlayers);
updateLeaderBoard();
startRound();
console.log(liveUsers);
});
socket.on("bid", ({ player, amount }) => {
console.log(player, amount);
let errors = "";
if (amount > 1000) errors = "Can't bid greater than 1000";
else if (amount < 0) errors = "Bid amount can't be negative";
else if (amount <= max.amount) errors = `You have to bid greater than $${max.amount}`;
if (errors) socket.emit("bid", { errors });
else {
max.amount = amount;
max.player = player;
currentBidSession.maxBid = amount;
currentBidSession.maxPlayer = player.id;
currentBidSession.bidHistory.push({
name: player.name,
amount: amount,
});
currentBidSession.save();
bids.push({ player, amount });
io.sockets.emit("bid", { player, amount });
// Stop bid if max bid reached
if (amount === 1000) {
clearInterval(interval);
const foundMaxUser = liveUsers.find(
(user) => user.userId == currentBidSession.maxPlayer
);
const foundBidPlayer = liveUsers.find(
(user) => user.userId == currentBidSession.bidPlayer
);
if (!(foundMaxUser && foundBidPlayer)) startRound();
else showCategories();
}
}
});
// socket.on("stop-bid", async () => {
// // Category Selection
// // Send only those categories which have available questions
// const categories = await Category.find({}).select("name -_id");
// console.log(categories);
// io.sockets.emit("category", { categories, bidPlayer, max });
// });
socket.on("chosenCategory", async ({ chosenCategory, currentPlayer }) => {
clearInterval(interval);
currentBidSession.categoryTimeEnd = 0;
// console.log(chosenCategory)
currentBidSession.chosenCategory = chosenCategory;
console.log("they chose", chosenCategory);
user = await User.findByIdAndUpdate(currentPlayer.id, {
lastCategory: chosenCategory,
});
// console.log("last", user.lastCategory);
try {
const questions = await Category.find({
name: chosenCategory,
}).populate("questions");
console.log("length", questions, questions.length);
let validQuestions = questions[0].questions.filter(
(question) => !question.disabled
);
console.log("valid", validQuestions);
if (validQuestions.length === 0) {
throw Error("No questions in this category");
} else {
question = validQuestions[0];
question.disabled = true;
let updatedCategory = await Category.updateOne(
{ name: chosenCategory },
{
$set: { "questions.$[element].disabled": true },
$inc: { disabledCount: 1 },
},
{
arrayFilters: [{ "element._id": question._id }],
}
);
console.log("updated Category,", updatedCategory);
currentBidSession.answerTimeEnd = Date.now() + question.duration * 1000;
currentBidSession.save();
endTime = currentBidSession.answerTimeEnd;
console.log("answer time end ", currentBidSession.answerTimeEnd);
io.sockets.emit("question", {
question,
bidPlayer,
chosenCategory,
endTime: Date.parse(currentBidSession.answerTimeEnd),
// endTime: (currentBidSession.answerTimeEnd),
bidHistory: currentBidSession.bidHistory,
});
}
} catch (error) {
console.log(error);
next(error);
}
});
socket.on("answerGiven", async (correct) => {
currentBidSession.answerTimeEnd = 0;
clearInterval(interval);
console.log("answer given", correct);
if (correct) {
await User.findByIdAndUpdate(bidPlayer._id, {
$inc: {
score: max.amount,
},
});
await User.findByIdAndUpdate(max.player.id, {
$inc: {
score: -max.amount,
},
});
} else {
await User.findByIdAndUpdate(bidPlayer._id, {
$inc: {
score: -max.amount,
},
});
await User.findByIdAndUpdate(max.player.id, {
$inc: {
score: max.amount,
},
});
}
io.sockets.emit("result", { correct, name: bidPlayer.name });
updateLeaderBoard();
// Waiting for 30 seconds before next round
currentBidSession.roundEnd = Date.now() + 30 * 1000;
currentBidSession.save();
io.sockets.emit("wait", {
endTime: Date.parse(currentBidSession.roundEnd),
});
handleTimer(30, function () {
io.sockets.emit("roundEnd");
startRound();
});
});
socket.on("stop-game", () => {
clearInterval(interval);
currentBidSession.stopped = true;
currentBidSession.bidTimeEnd = Date.now();
currentBidSession.categoryTimeEnd = Date.now();
currentBidSession.answerTimeEnd = Date.now();
currentBidSession.save();
socket.broadcast.emit("stop-game");
});
socket.on("elimination", async () => {
// Eliminate the players
lastPlayers = await User.find({ role: "user", eligible: true }).sort({
score: 1,
});
await User.findByIdAndUpdate(lastPlayers[0]._id, {
$set: {
eligible: false,
},
});
await User.findByIdAndUpdate(lastPlayers[1]._id, {
$set: {
eligible: false,
},
});
// eleminate the players on front-end
socket.broadcast.emit("elimination", {
ineligiblePlayers: [lastPlayers[0], lastPlayers[1]],
});
// update the leaderboard
updateLeaderBoard();
});
});