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ClientPingServerEvent.java
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/*
* This file is part of SpongeAPI, licensed under the MIT License (MIT).
*
* Copyright (c) SpongePowered <https://www.spongepowered.org>
* Copyright (c) contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package org.spongepowered.api.event.server;
import org.spongepowered.api.event.Cancellable;
import org.spongepowered.api.event.Event;
import org.spongepowered.api.network.status.Favicon;
import org.spongepowered.api.network.status.StatusClient;
import org.spongepowered.api.network.status.StatusResponse;
import org.spongepowered.api.profile.GameProfile;
import org.spongepowered.api.text.Text;
import org.spongepowered.api.util.annotation.eventgen.GenerateFactoryMethod;
import java.util.List;
import java.util.Optional;
import javax.annotation.Nullable;
/**
* Called when a client pings the server from the server list.
* <p>
* If this event gets cancelled, it will close the client connection without
* sending any response.
* </p>
*/
@GenerateFactoryMethod
public interface ClientPingServerEvent extends Event, Cancellable {
/**
* Gets the client pinging the server.
*
* @return The client of the status request
*/
StatusClient getClient();
/**
* Gets the response that is about to be sent to the client.
*
* @return The response to the status request
*/
Response getResponse();
/**
* Represents a mutable response to a status request.
*/
interface Response extends StatusResponse {
/**
* Sets the description (MOTD) of the status response.
*
* @param description The description to display
*/
void setDescription(Text description);
@Override
Optional<Players> getPlayers();
/**
* Sets whether the player count and the list of players on this server
* is hidden and doesn't get sent to the client. This will restore
* {@link #getPlayers()} if the players were previously hidden.
*
* <p>Use {@link #getPlayers()}.{@link Optional#isPresent() isPresent()} to
* check if the players are already hidden.</p>
*
* <p>In Vanilla, this will display {@code ???} instead of the player
* count in the server list.</p>
*
* @param hide {@code True} if the players should be hidden
*/
void setHidePlayers(boolean hide);
/**
* Sets the {@link Favicon} to display on the client.
*
* @param favicon The favicon, or {@code null} for none
*/
void setFavicon(@Nullable Favicon favicon);
/**
* Represents the information about the players on the server, sent
* after the {@link ClientPingServerEvent}.
*/
interface Players extends StatusResponse.Players {
/**
* Sets the amount of online players to display on the client.
*
* @param online The amount of online players
*/
void setOnline(int online);
/**
* Sets the maximum amount of allowed players to display on the
* client.
*
* @param max The maximum amount of players
*/
void setMax(int max);
/**
* Gets an mutable list of online players on the server to display
* on the client.
*
* @return A mutable list of online players
*/
@Override
List<GameProfile> getProfiles();
}
}
}