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geldispenser.lua
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geldispenser.lua
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geldispenser = class:new()
function geldispenser:init(x, y, id, dir)
--PHYSICS STUFF
self.cox = x
self.coy = y
self.x = x-1
self.y = y-1
self.speedy = 0
self.speedx = 0
self.width = 2
self.height = 2
self.static = true
self.active = true
self.category = 7
self.mask = {true, false, false, false, false, false}
self.dir = dir
self.id = id
self.timer = 0
end
function geldispenser:update(dt)
self.timer = self.timer + dt
while self.timer > geldispensespeed do
self.timer = self.timer - geldispensespeed
if self.dir == "down" then
table.insert(objects["gel"], gel:new(self.x+1.5 + (math.random()-0.5)*1, self.y+12/16, self.id))
objects["gel"][#objects["gel"]].speedy = 10
elseif self.dir == "right" then
table.insert(objects["gel"], gel:new(self.x+14/16, self.y+1.5 + (math.random()-0.5)*1, self.id))
objects["gel"][#objects["gel"]].speedx = 20
objects["gel"][#objects["gel"]].speedy = -4
elseif self.dir == "left" then
table.insert(objects["gel"], gel:new(self.x+30/16, self.y+1.5 + (math.random()-0.5)*1, self.id))
objects["gel"][#objects["gel"]].speedx = -20
objects["gel"][#objects["gel"]].speedy = -4
end
end
return false
end
function geldispenser:draw()
if self.dir == "down" then
love.graphics.draw(geldispenserimg, math.floor((self.cox-xscroll-1)*16*scale), (self.coy-1.5)*16*scale, 0, scale, scale, 0, 0)
elseif self.dir == "right" then
love.graphics.draw(geldispenserimg, math.floor((self.cox-xscroll-1)*16*scale), (self.coy+.5)*16*scale, math.pi*1.5, scale, scale, 0, 0)
elseif self.dir == "left" then
love.graphics.draw(geldispenserimg, math.floor((self.cox-xscroll+1)*16*scale), (self.coy-1.5)*16*scale, math.pi*0.5, scale, scale, 0, 0)
end
end