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map.h
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map.h
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#ifndef RDESTL_MAP_H
#define RDESTL_MAP_H
#include "pair.h"
#include "algorithm.h"
#include "iterator.h"
#include "rb_tree.h"
namespace rde
{
template<typename TKey, typename TValue, class TAllocator = rde::allocator>
class map
{
template<typename TNodePtr, typename TPtr, typename TRef>
class node_iterator
{
public:
typedef forward_iterator_tag iterator_category;
explicit node_iterator(TNodePtr node, const map* map_)
: m_node(node),
m_map(map_)
{
}
template<typename UNodePtr, typename UPtr, typename URef>
node_iterator(const node_iterator<UNodePtr, UPtr, URef>& rhs)
: m_node(rhs.node()),
m_map(rhs.get_map())
{
}
TRef operator*() const { RDE_ASSERT(m_node != 0); return m_node->value; }
TPtr operator->() const { return &m_node->value; }
TNodePtr node() const { return m_node; }
node_iterator& operator++()
{
RDE_ASSERT(m_node != 0);
TNodePtr next = find_next_node(m_node);
m_node = next;
return *this;
}
node_iterator operator++(int)
{
node_iterator copy(*this);
++(*this);
return copy;
}
bool operator==(const node_iterator& rhs) const { return rhs.m_node == m_node && m_map == rhs.m_map; }
bool operator!=(const node_iterator& rhs) const { return !(rhs == *this); }
const map* get_map() const { return m_map; }
private:
TNodePtr find_next_node(TNodePtr node) const
{
return m_map->m_tree.find_next_node(node);
}
TNodePtr m_node;
const map* m_map;
};
template<typename TKeym, typename TValuem>
struct map_pair: public rde::pair<TKeym, TValuem>
{
map_pair() { }
map_pair(const TKeym& k, const TValuem& v): pair<TKeym, TValuem>(k, v) { }
bool operator<(const map_pair& rhs) const { return first < rhs.first; }
RDE_FORCEINLINE const TKeym& get_key() const { return first; }
};
template<typename TKeym, typename TValuem>
struct map_traits
{
typedef TKeym key_type;
typedef map_pair<TKeym, TValuem> value_type;
};
public:
typedef TKey key_type;
typedef TValue data_type;
typedef map_pair<TKey, TValue> value_type;
typedef rb_tree_base<map_traits<TKey, TValue> > tree_type;
typedef typename tree_type::size_type size_type;
typedef node_iterator<typename tree_type::node*, value_type*, value_type&> iterator;
typedef node_iterator<typename tree_type::node*, const value_type*, const value_type&> const_iterator;
typedef TAllocator allocator_type;
explicit map(const allocator_type& allocator = allocator_type())
: m_tree(allocator) {}
template<typename TInputIterator>
map(TInputIterator dataBegin, TInputIterator dataEnd, const allocator_type& allocator = allocator_type())
: m_tree(allocator)
{
TInputIterator it = dataBegin;
while (it != dataEnd)
{
insert(*it);
++it;
}
}
iterator begin() { return iterator(m_tree.get_begin_node(), this); }
const_iterator begin() const { return const_iterator(m_tree.get_begin_node(), this); }
iterator end() { return iterator(0, this); }
const_iterator end() const { return const_iterator(0, this); }
// @note: Added for compatibility sake.
// Personally, I consider it "risky". Use find/insert for more
// explicit operations.
data_type& operator[](const key_type& key)
{
typename tree_type::node* n = m_tree.find_node(key);
if (n == 0)
n = m_tree.insert(value_type(key, TValue()));
return n->value.second;
}
// (should result pair<iterator, bool>)
RDE_FORCEINLINE iterator insert(const value_type& v)
{
typename tree_type::node* n = m_tree.insert(v);
return iterator(n, this);
}
RDE_FORCEINLINE iterator find(const key_type& key)
{
return iterator(m_tree.find_node(key), this);
}
RDE_FORCEINLINE size_type erase(const key_type& key)
{
return m_tree.erase(key);
}
RDE_FORCEINLINE void clear() { m_tree.clear(); }
RDE_FORCEINLINE void swap(map& other)
{
m_tree.swap(other.m_tree);
}
RDE_FORCEINLINE bool empty() const { return m_tree.empty(); }
RDE_FORCEINLINE size_type size() const { return m_tree.size(); }
private:
tree_type m_tree;
};
} // namespace rde
//-----------------------------------------------------------------------------
#endif // RDESTL_MAP_H