My implementation of a volume renderer with OpenGL.
- https://github.com/ocornut/imgui
- https://github.com/nlohmann/json
- shader convenience class from https://github.com/JoeyDeVries/LearnOpenGL
- GLFW (tested with 3.2.1)
- Boost (tested with 1.64.0)
- FreeImage (tested with 3.17.0)
- GPU and driver that support OpenGL >= 3.3
- C11 and C++14 compatible compilers (tested with cc and g++ version 8.2.1)