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We should cache our RTS computation to avoid recomputation at every frame.
FPS drops somewhat when InfoText is shown, but decent system remains at interactive framerates
As mentioned in #3265, RTS may be very expensive and bogs down even a 10th-gen Core-i CPU.
Select object (esp. Moon), observe framerate drop when InfoText is visible. Note esp. effect of RTS display.
If possible, attach the logfile log.txt from your user data directory. Look into the Guide for its location.
log.txt
The text was updated successfully, but these errors were encountered:
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Please check the fresh version (development snapshot) of Stellarium: https://github.com/Stellarium/stellarium-data/releases/tag/weekly-snapshot
Please check the latest stable version of Stellarium: https://github.com/Stellarium/stellarium/releases/latest
worachate001
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We should cache our RTS computation to avoid recomputation at every frame.
Expected Behaviour
FPS drops somewhat when InfoText is shown, but decent system remains at interactive framerates
Actual Behaviour
As mentioned in #3265, RTS may be very expensive and bogs down even a 10th-gen Core-i CPU.
Steps to reproduce
Select object (esp. Moon), observe framerate drop when InfoText is visible. Note esp. effect of RTS display.
System
Logfile
If possible, attach the logfile
log.txt
from your user data directory. Look into the Guide for its location.The text was updated successfully, but these errors were encountered: