An easy-to-use WebSocket server.
Echo server:
use simple_websockets::{Event, Responder};
use std::collections::HashMap;
fn main() {
// listen for WebSockets on port 8080:
let event_hub = simple_websockets::launch(8080)
.expect("failed to listen on port 8080");
// map between client ids and the client's `Responder`:
let mut clients: HashMap<u64, Responder> = HashMap::new();
loop {
match event_hub.poll_event() {
Event::Connect(client_id, responder) => {
println!("A client connected with id #{}", client_id);
// add their Responder to our `clients` map:
clients.insert(client_id, responder);
},
Event::Disconnect(client_id) => {
println!("Client #{} disconnected.", client_id);
// remove the disconnected client from the clients map:
clients.remove(&client_id);
},
Event::Message(client_id, message) => {
println!("Received a message from client #{}: {:?}", client_id, message);
// retrieve this client's `Responder`:
let responder = clients.get(&client_id).unwrap();
// echo the message back:
responder.send(message);
},
}
}
}