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Atum 2: Return to the Sands
Version 2.1.0
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Removals
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Brown & Green dye, since vanilla have them now
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Graverobber's Map, using vanillas Explorer Map instead
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Kiln recipe names have been changed, which will result in errors on world load. You can safely proceed still though
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Lit Redstone Ore is no longer a seperate block from Redstone Ore
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Lit Limestone Furnace is no longer a seperate block from Limestone Furnace ============================================
Atum 2: Return to the Sands Version 2.0.0
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Atum 2 is a complete rebuild from the ground up of Atum 1. As such there are many, many changes. Not everything is documented here.
Version Credits
- Designer and Artist: Shadowclaimer
- Lead Programmer: Girafi
- Programmer: RebelKeithy
- Contributors: Freyja, Lclc98, Darkhax, Noobanidus
- Testers: Azurius, Vequinox, RevanAce, Gattokaiser
Worldgen
- Redesigned or tweaked all biomes
- Completely redesigned Oasis as a subbiome
- Added Dead Oasises
- Added Dead Rivers
- Added Deadwood Forests
- Made Ruins fully functioning structures with multiple variants
- Made Pyramids a fully functioning structure and dungeon
- Added Lighthouses
- Added a rare and special Sphinx
- Added two variants of Mineshafts underground
- Added Tombs
- Added Dungeons
- Added Fossils
- Added layered Strange Sand everywhere
- Added underground water
- Sandstorms now occur and leave behind sand
- Redesigned Deadwood Trees
- Emerald Ore now spawns in Atum
- Added Bone and Relic Ore
- Dates now grow on Palm Trees constantly and regrow after being picked
- Added Khnumite, a new drop from Stoneguard/Stone Wardens and mineable used to make friendly Stoneguard/Stone Wardens
- Added Alabaster a decorative block that spawns underground, has Smooth, Tiled, Carved, Pillar, and other variants
- Added Porphyry a decorative block that spawns underground
- Added Unlit Torches in some areas
- Added new Traps to the pyramids and made them craftable, requiring fuel and redstone activatable
- The Pyramid maze now uses a new algorithm and design
- Replaced Clay with Marl
Features
- All Artifacts have been remade and changed and many were added, there are now 37 artifacts each aligned to different gods
- Most "decorative" blocks now have slabs, stairs, and walls for them
- Added Limestone Doors
- Added Limestone Chests
- Added Deadwood, Palm, Limestone, and Royal Torches
- Added Discenchanting Scrolls
- Added Efreet Hearts, a Blaze Rod replacement
- Added Iron, Gold, and Diamond Camel Armor
- Added Iron, Gold, and Diamond Wolf Armor
- Added Golden Dates and Enchanted Golden Dates (Functions like Golden Apples/Enchanted Golden Apples)
- Added Glistening Dates
- Added 30+ Advancements for Atum
- Added Emmer Wheat, a new growable
- Added the Quern for crushing Emmer Wheat and Flowers
- Added Emmer Flour, Emmer Dough, and Emmer Bread
- Added the Spinning Wheel for spinning Flax
- Added Linen String and Bolt of Linen Cloth
- Added Linen Block (Dyeable!)
- Added Linen Carpet
- Added the Kiln multiblock, a 2x2 furnace that only cooks stone or clay
- Added Ceramic (Dyeable!)
- Added Ceramic Tile Floors
- Added Scrolls, a paper replacement
- Papyrus now crafts into Scrolls
- Flax now spins into Linen String
- Linen String can be used to make Bolt of Linen Cloth
- Bolt of Linen Cloth can be used to make Linen Block or Wanderer Armor
- Added Bandages craftable from Bolt of Linen Cloth, removes debuffs and heals you on use
- Wanderer Armor and Desert Armor are now dyeable
- Desert Armor now comes in Iron, Gold, and Diamond variants
- Desert Armor now has higher durability than the base armor used to make items
- Desert Helmet decreases fog distance in Atum
- Melon Seeds, Emmer Seeds, and Flax Seeds now drop from Oasis Grass
- Added Ophidian Tongue
- Added Ophidian Tongue Vines to Oasis
- Added Palm and Deadwood Sticks
- Added Palm and Deadwood Crates and decorative blocks
- Added Dusty Bone decorative items
- Fertile Soil now drops piles of Fertile Soil which can be used combined to remake the block
- Fertile Soil dries out without nearby water
- Atum Portal is now expandable and can be built up to 11x11
- Added Khopesh, Clubs, Daggers, and Poison Daggers
- Added backend support for artifact* specific unique weapon types
- Added Stoneguard variants of Atum weapons
- Added Bandit Shields and Stoneguard Shields
- Added the ability to disable traps by right clicking them with a pickaxe
- Added particle effects and sounds to traps
- Added the ability to smelt Ectoplasm into Slimeballs
- Water now properly vaporizes in Atum in most biomes above a certain height
- You can now use Bonemeal to force dates to grow
- Added Graverobber's Maps to find pyramids
- Added a config option for starting in Atum with no access to Overworld, Nether, or End
- Added a config option to start with a structure in Atum (default: tent, able to pick a structure file by name)
- Added Crunchy Scarab and Crunchy Golden Scarab
- Added Heart of Ra to the Lighthouse
- Added Radiant Beacons, crafted from Heart of Ra
- Added Anput's Fingers, a Nether Wart replacement
- Added a variety of new alchemy recipes
- Tweaked which enchants were available for custom Atum 2 weapon types and artifacts
- Added enchants for Amulets
- Added ways to obtain all dye types in Atum
- Time now functions normally in Atum
- Maps now have correct colors in Atum
Textures
- All block textures have been updated
- Updated most humanoid mob textures to use the new Steve
- Most mobs now have variant skins with up to seven variants per mobs
- Updated all Relic textures
- Updated all Artifact textures including many changes for new gods
- Most artifacts now have particle effects
- Updated Desert Armor textures
- Updated Ra Armorset textures
- Updated Atum Armorset textures
- Added biome specific skins for Camels and Rabbits
Loot
- Added lootable crates to Ruins, Pyramids, Tombs, and more
- Added lootable chests to Tombs, Pyramids, and more
- Added a lootable sarcophagus to the Pyramid
- Added all Atum weapon and armor variants to loot tables instead of overworld versions
- You are now guaranteed one artifact from a Sarcophagus with a small chance for a second
- Artifacts can drop (very very rarely) in Crates, Chests, or Relic Ore
Mobs
- Multiple balance passes across all mobs
- Mobs now have armor values
- Redesigned Pharaohs
- Pharaohs now come in variants with special effects based on the god they worshipped in life
- Pharaohs now carry a rod that matches their variant
- Pharaohs now open doors
- Pharaohs now spawn from a Sarcophagus, which requires four royal torches to open
- Added Tarantulas
- Added Assassins
- Desert Wolves now pause when given a bone and are pacified a moment
- Tamed Desert Wolves no longer attack newly tamed Desert Wolves
- Added Alpha Desert Wolves
- Added the ability to armor tamed Desert Wolves
- Added the ability to tame, armor, and mount tamed Alpha Desert Wolves
- Added Camels
- Added Rabbits
- Added the ability to tame, armor, and mount Camels
- Added the ability to build friendly Stoneguard or Stone Wardens and equip them with items
- Added Sunspeakers to Lighthouses
- Added the ability to trade with Sunspeakers
- Added Scarabs and the Golden Scarab
- Added a chance for Scarabs to spawn from Deadwood or in Limestone
- Added Bats to Atum
Mod Compatibility
- Many systems in Atum now adhere to modding standards and should be compatible with most mods, these changes were too numerous to list individually
- Added JEI Support
- Added Craftweaker Support
- Added Journeymap Support
- Added Baubles Support
- Added The One Probe Support