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AdoptMe.lua
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AdoptMe.lua
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--// Defining Variables / Grabbing Data
local library = sharedRequire('../UILibrary.lua');
local Services = sharedRequire('../utils/Services.lua');
local ToastNotif = sharedRequire('../classes/ToastNotif.lua');
local Webhook = sharedRequire('@utils/Webhook.lua');
local ReplicatedStorage, Players, RunService, UserInputService, MemStorageService, TeleportService, NetworkClient, GuiService = Services:Get('ReplicatedStorage', 'Players', 'RunService', 'UserInputService', 'MemStorageService', 'TeleportService', 'NetworkClient', 'GuiService');
local column1, column2 = unpack(library.columns);
local fsysModule = ReplicatedStorage.Fsys;
print('we wait for sys');
repeat
task.wait();
until table.find(getloadedmodules(), fsysModule);
local fsys = require(fsysModule);
local LocalPlayer = Players.LocalPlayer;
local function rejoinServer()
library:UpdateConfig();
while (true) do
TeleportService:TeleportToPlaceInstance(game.PlaceId, game.JobId);
GuiService:ClearError();
task.wait(5);
end;
end;
task.spawn(function()
while task.wait(1) do
if (not NetworkClient:FindFirstChild('ClientReplicator')) then
rejoinServer();
break;
end;
end;
end);
local function loader(name)
local cache = getupvalue(fsys.load, 1);
print('waiting for', name);
repeat
task.wait();
until typeof(cache[name]) == 'table';
return cache[name];
end;
local routerClient = loader('RouterClient');
local interiorsM = loader('InteriorsM');
local clientData = loader('ClientData')
local obbyList = loader('ObbyDB')
local petsDB = loader('InventoryPetsSubDB').entries;
local door = loader('Door');
local uiManager = loader('UIManager');
local inventory = clientData.get('inventory')
print('waiting for loadedIn');
repeat
task.wait();
until clientData.get('loaded_in');
local remotes = getupvalue(getfenv(routerClient.get).get_remote_from_cache, 1);
local doorMT = getupvalue(door.new, 1);
local oldEnter = doorMT.enter;
oldEnter = hookfunction(oldEnter, function(...)
if (library.flags.petFarm) then return end;
return oldEnter(...);
end);
library.OnLoad:Connect(function()
if (not LocalPlayer.Character) then
remotes['TeamAPI/ChooseTeam']:InvokeServer(library.flags.switchTeam);
uiManager.set_app_visibility('MainMenuApp', false);
uiManager.set_app_visibility('NewsApp', false);
end;
end);
--// Functions
local funcs = {};
function funcs.setDataloss()
originalFunctions.invokeServer(remotes['RadioAPI/Add'], '\128', 123);
ToastNotif.new({text = 'Dataloss set, anything after this point won\'t save'});
end;
function funcs.unsetDataloss()
originalFunctions.invokeServer(remotes['RadioAPI/Remove'], 123);
ToastNotif.new({text = 'Dataloss unset!'});
end;
local function teleportTo(location, door, data)
syn.set_thread_identity(2);
interiorsM.enter(location, door, data);
syn.set_thread_identity(7);
end;
local function getFood(id)
for _, v in next, inventory.food do
if not id or v.id == id then
return v.unique;
end;
end;
end;
local function getFurniture(Name)
for _, v in next, workspace.HouseInteriors.furniture:GetChildren() do
local Model = v:FindFirstChildOfClass('Model');
local useId = Model and Model:FindFirstChild('UseBlocks') and Model:FindFirstChildWhichIsA('StringValue', true)
if useId and useId.Name == 'use_id' and useId.Value == Name then
return v:FindFirstChildWhichIsA('Model'):GetAttribute('furniture_unique');
end;
end;
end;
local function isInMainMap()
return interiorsM:get_current_location().destination_id == 'MainMap';
end;
local function isInNursery()
return interiorsM:get_current_location().destination_id == 'Nursery';
end;
local Autofarm = column1:AddSection('Autofarm');
local Misc = column1:AddSection('Misc');
local Local = column2:AddSection('Local');
local petsToFarm = {};
coroutine.wrap(function()
while true do
table.clear(petsToFarm);
inventory = clientData.get('inventory');
if (not inventory or not inventory.pets) then task.wait(); continue end;
for _, v in next, inventory.pets do
table.insert(petsToFarm, v.id .. ' | age: ' .. tostring(v.properties.age));
end;
task.wait(1);
end;
end)();
local currentPet;
local stores = {'CoffeeShop', 'Supermarket', 'PizzaPlace', 'ToyShop', 'Obbies', 'Neighborhood', 'CampingShop', 'AutoShop', 'Nursery', 'Cave', 'IceCream', 'PotionShop', 'SkyCastle', 'Hospital', 'HatShop', 'PetShop', 'School', 'BabyShop', 'HotSpringHouse', 'SafetyHub', 'DebugInterior'};
local function onAilmentAdded(ailment)
if ailment:IsA('Frame') then
remotes['MonitorAPI/AddRate']:InvokeServer(ailment.Name, 100);
end;
end;
Autofarm:AddToggle({text = 'Pet Farm'});
Autofarm:AddList({
text = 'Pet to Farm',
values = petsToFarm,
callback = function(value)
for i, v in next, inventory.pets do
if v.id .. ' | age: ' .. tostring(v.properties.age) == value then
currentPet = v;
end;
end;
end;
});
local wantedPets = {};
for _, v in next, petsDB do
if (v.rarity == 'legendary' and not v.is_egg and not v.origin_entry.robux) then
table.insert(wantedPets, v.name);
end;
end;
table.sort(wantedPets, function(a, b) return a < b end);
Autofarm:AddList({text = 'Wanted Pets', values = wantedPets, multiselect = true});
Autofarm:AddToggle({text = 'Farm All Pets'})
Autofarm:AddToggle({text = 'Farm Until Full Grown'});
Autofarm:AddToggle({
text = 'No Rendering',
callback = function(t) RunService:Set3dRenderingEnabled(not t) end
})
Autofarm:AddToggle({
text = 'Baby Farm',
callback = function(value)
if value then
for _, ailment in next, LocalPlayer.PlayerGui.AilmentsMonitorApp.Ailments:GetChildren() do
onAilmentAdded(ailment);
end;
end;
end;
});
Autofarm:AddBox({text = 'Webhook Url'});
Autofarm:AddToggle({text = 'Auto Paycheck'});
Misc:AddButton({
text = 'Complete All Obbies',
callback = function()
for i in next, obbyList do
remotes['MinigameAPI/FinishObby']:FireServer(i);
end;
end
});
Local:AddSlider({
text = 'Walk Speed',
textpos = 2,
min = 16,
max = 200,
default = 16
});
Local:AddSlider({
text = 'Jump Height',
textpos = 2,
min = 50,
max = 200,
default = 50
});
Local:AddToggle({
text = 'Noclip'
});
Local:AddButton({
text = 'Teleport to Main Map',
callback = function()
teleportTo('MainMap', 'Neighborhood/MainDoor', {});
end
});
Local:AddButton({
text = 'Teleport to Home',
callback = function()
teleportTo('housing', 'MainDoor', {
['house_owner'] = LocalPlayer
});
end
});
Local:AddList({
text = 'Teleport to Store',
values = stores,
noload = true,
skipflag = true,
callback = function(value)
if not isInMainMap() then
teleportTo('MainMap', 'Neighborhood/MainDoor', {});
repeat task.wait() until isInMainMap();
end;
teleportTo(value, 'MainDoor', {});
end
});
Misc:AddButton({
text = 'Set Dataloss',
callback = funcs.setDataloss
});
Misc:AddButton({
text = 'Remove Dataloss',
callback = funcs.unsetDataloss
});
Misc:AddButton({
text = 'Make Pets Flyable',
callback = function()
for _, v in next, inventory.pets do
v.properties.flyable = true;
end;
end
});
Misc:AddButton({
text = 'Make Pets Rideable',
callback = function()
for _, v in next, inventory.pets do
v.properties.rideable = true;
end;
end
});
Misc:AddList({
text = 'Switch Team',
values = {'Babies','Parents'},
noload = true,
skipflag = true,
callback = function(team)
remotes['TeamAPI/ChooseTeam']:InvokeServer(team, true);
end
});
local function getPetId()
if not library.flags.farmAllPets then
return currentPet and currentPet.unique;
end;
local allPets = {};
for _, pet in next, inventory.pets do
if (pet.properties.age == 6) then continue end;
local isEgg = petsDB[pet.id].is_egg;
if (isEgg) then
table.insert(allPets, {
properties = {age = 0},
id = pet.id,
unique = pet.unique
});
continue;
end;
table.insert(allPets, pet);
end;
if (library.flags.farmUntilFullGrown) then
table.sort(allPets, function(a, b)
return a.unique < b.unique;
end);
print('we return', allPets[1] and allPets[1].unique);
return allPets[1] and allPets[1].unique;
end;
table.sort(allPets, function(a, b)
return a.properties.age < b.properties.age;
end);
local lowestAge = allPets[1] and allPets[1].properties.age;
if (not lowestAge) then return end;
local smallestAgePets = {};
for _, pet in next, allPets do
if (pet.properties.age == lowestAge) then
table.insert(smallestAgePets, pet);
end;
end;
table.sort(smallestAgePets, function(a, b)
return a.unique < b.unique;
end);
return smallestAgePets[1].unique;
end;
--// Pet Farm Action Functions
local Actions = {
hungry = function(data)
local food = getFood();
if not food then
print('no food buying food');
repeat
remotes['ShopAPI/BuyItem']:InvokeServer('food', 'apple', {});
task.wait(1);
until getFood();
print('bought food');
else
print('food found');
end
food = getFood()
if not food then
print('no food :(');
return
end
print('equip food');
remotes['ToolAPI/Equip']:InvokeServer(food);
print('consume food');
remotes['PetAPI/ConsumeFoodItem']:FireServer(food);
local ranAt = tick();
repeat
task.wait();
until data.progress == 1 or tick() - ranAt > 60;
end,
pizza_party = function(data)
teleportTo('PizzaShop', 'MainDoor', {});
local ranAt = tick();
repeat
task.wait();
until data.progress == 1 or tick() - ranAt > 60;
end,
pool_party = function(data)
teleportTo('MainMap', 'Neighborhood/MainDoor', {});
local poolSiteCF = workspace:WaitForChild('StaticMap'):WaitForChild('Pool'):WaitForChild('PoolOrigin');
local ranAt = tick();
pcall(function()
LocalPlayer.Character:SetPrimaryPartCFrame(poolSiteCF.CFrame * CFrame.new(0, 5, 0));
end);
repeat
task.wait();
until data.progress == 1 or tick() - ranAt > 60;
end,
salon = function(data)
teleportTo('Salon', 'MainDoor', {});
local ranAt = tick();
repeat
task.wait();
until data.progress == 1 or tick() - ranAt > 60;
end,
dirty = function(data, pet)
teleportTo('housing', 'MainDoor', {
['house_owner'] = LocalPlayer
})
repeat task.wait() until getFurniture('generic_shower')
task.spawn(function()
remotes['HousingAPI/ActivateFurniture']:InvokeServer(LocalPlayer, getFurniture('generic_shower'), 'UseBlock', {
['cframe'] = LocalPlayer.Character.PrimaryPart.CFrame
}, pet)
end)
local ranAt = tick();
repeat
task.wait()
until data.progress == 1 or tick() - ranAt > 60;
local PetID = getPetId()
remotes['ToolAPI/Unequip']:InvokeServer(PetID)
remotes['ToolAPI/Equip']:InvokeServer(PetID)
end,
sleepy = function(data, pet)
print('doing sleepy tp');
repeat
teleportTo('housing', 'MainDoor', {
['house_owner'] = LocalPlayer
})
task.wait(1)
until getFurniture('generic_crib');
print('teleported!, using furniture and waiting for task to finish');
task.spawn(function()
remotes['HousingAPI/ActivateFurniture']:InvokeServer(LocalPlayer, getFurniture('generic_crib'), 'UseBlock', {
['cframe'] = LocalPlayer.Character.PrimaryPart.CFrame
}, pet)
end)
local ranAt = tick();
repeat
task.wait()
until data.progress == 1 or tick() - ranAt > 60;
print('task finished or timedout');
local petId = getPetId();
remotes['ToolAPI/Unequip']:InvokeServer(petId);
remotes['ToolAPI/Equip']:InvokeServer(petId);
end,
bored = function(data)
teleportTo('MainMap', 'Neighborhood/MainDoor', {})
local BoredAilmentTarget = workspace:WaitForChild('StaticMap'):WaitForChild('Park'):WaitForChild('BoredAilmentTarget')
local ranAt = tick();
repeat
pcall(function()
LocalPlayer.Character:SetPrimaryPartCFrame(BoredAilmentTarget.CFrame * CFrame.new(0, 5, 0));
end);
RunService.Heartbeat:Wait();
until data.progress == 1 or tick() - ranAt > 60;
end,
thirsty = function(data, Pet)
repeat
teleportTo('Nursery', 'MainDoor', {});
task.wait(1);
until isInNursery();
local rootPart = LocalPlayer.Character and LocalPlayer.Character:WaitForChild('HumanoidRootPart', 10);
if (not rootPart) then return end;
task.wait(2);
local ranAt = tick();
repeat
print('we fire it');
task.spawn(function()
remotes['HousingAPI/ActivateInteriorFurniture']:InvokeServer('f-8', 'UseBlock', {
cframe = rootPart.CFrame
}, Pet);
end);
task.wait(10);
until data.progress == 1 or tick() - ranAt > 60;
local petId = getPetId();
remotes['ToolAPI/Unequip']:InvokeServer(petId);
remotes['ToolAPI/Equip']:InvokeServer(petId);
task.wait(2);
end,
sick = function(data)
teleportTo('Hospital', 'MainDoor', {});
local ranAt = tick();
repeat
remotes['MonitorAPI/HealWithDoctor']:FireServer();
task.wait(1);
until data.progress == 1 or tick() - ranAt > 60;
end,
adoption_party = function(data)
teleportTo('Nursury', 'MainDoor', {});
local ranAt = tick();
repeat
task.wait();
until data.progress == 1 or tick() - ranAt > 60;
end,
school = function(data)
teleportTo('School', 'MainDoor', {});
local ranAt = tick();
repeat
task.wait();
until data.progress == 1 or tick() - ranAt > 60;
end,
hot_spring = function(data)
teleportTo('MainMap', 'Neighborhood/MainDoor', {});
local hotSpringCF = workspace:WaitForChild('StaticMap'):WaitForChild('HotSpring'):WaitForChild('HotSpringOrigin')
local ranAt = tick();
pcall(function()
LocalPlayer.Character:SetPrimaryPartCFrame(hotSpringCF.CFrame * CFrame.new(0, 5, 0));
end);
repeat
task.wait();
until data.progress == 1 or tick() - ranAt > 60;
end,
camping = function(data)
teleportTo('MainMap', 'Neighborhood/MainDoor', {});
local campSiteCF = workspace:WaitForChild('StaticMap'):WaitForChild('Campsite'):WaitForChild('CampsiteOrigin');
local ranAt = tick();
pcall(function()
LocalPlayer.Character:SetPrimaryPartCFrame(campSiteCF.CFrame * CFrame.new(0, 5, 0));
end);
repeat
task.wait();
until data.progress == 1 or tick() - ranAt > 60;
end
};
--// Pet Farm Loop
local function calculateNeeded(ailments,percentage)
return math.ceil(ailments/percentage);
end;
coroutine.wrap(function()
while task.wait(1) do
if (not library.flags.petFarm) then continue end;
inventory = clientData.get('inventory');
local petCharWrapper = clientData.get('pet_char_wrapper');
local equipManager = clientData.get('equip_manager');
local autoDataLoss = library.flags.autoDataloss;
if (not equipManager) then
print('no equip manager!');
continue;
end
local petId = getPetId();
local currentEquipedPet = equipManager.pets;
if not currentEquipedPet or currentEquipedPet.unique ~= petId or not petCharWrapper then
remotes['ToolAPI/Unequip']:InvokeServer(petId);
remotes['ToolAPI/Equip']:InvokeServer(petId);
end;
currentEquipedPet = equipManager.pets;
if (not currentEquipedPet or not currentEquipedPet.properties) then
print('no currentEquipedPet');
continue;
end;
local ailmentsCompleted = currentEquipedPet.properties.ailments_completed;
if (not ailmentsCompleted) then print('no ailment completed'); continue end;
if (not petCharWrapper or not petCharWrapper.ailments_monitor or not petCharWrapper.ailments_monitor.ailments) then print('no pet char wrapper'); continue end;
local percentage = petCharWrapper.pet_progression.percentage;
if (not percentage) then continue end;
local willHatch = calculateNeeded(ailmentsCompleted, percentage)-1 == ailmentsCompleted;
local isEgg = petsDB[currentEquipedPet.id].is_egg;
print(isEgg, ailmentsCompleted, willHatch, percentage, calculateNeeded(ailmentsCompleted, percentage));
if (isEgg and ailmentsCompleted > 0 and willHatch and not MemStorageService:HasItem(petId) and autoDataLoss) then
print('we rejoin server');
MemStorageService:SetItem(petId, 'true');
rejoinServer();
continue;
end;
local function getAllAilments(noMT)
-- This function is really bad but we have to do this cause the game keeps replacing the table
local ailments = {};
for _, ailmentData in next, uiManager.apps.AilmentsMonitorApp.ailments_data do
for _, prop in next, ailmentData.props.babies do
if (not prop.is_pet) then continue end;
if (noMT) then
table.insert(ailments, prop);
continue;
end;
prop = table.clone(prop);
prop.progress = nil;
setmetatable(prop, {
__index = function(self, p)
if (p == 'progress') then
for _, ailment in next, getAllAilments(true) do
if (ailment.unique == prop.unique) then
print('we returned', ailment.progress);
return ailment.progress;
end;
end;
print('we dont find it!, prob got removed');
return 1;
end;
return rawget(self, p);
end
});
table.insert(ailments, prop);
end;
end;
return ailments;
end;
local ailments = getAllAilments();
local function getAilment()
for _, v in next, ailments do
if (v.id == 'sleepy') then
return v;
end;
end;
return ailments[1];
end;
local ailment = getAilment();
if (not ailment) then print('no ailment') continue end;
if (not Actions[ailment.id]) then print('UH ???') continue end;
if (willHatch and autoDataLoss) then
print('ON Y VA?');
funcs.setDataloss();
task.spawn(function()
print('pet will hatch, waiting for it to hatch');
local _, pet = remotes['PetAPI/OwnedEggHatched'].OnClientEvent:Wait();
print('webhook send', library.flags.webhookUrl);
if (library.flags.wantedPets[pet.name]) then
Webhook.new(library.flags.webhookUrl):Send(string.format('@everyone You got a %s %s', pet.rarity, pet.name), true);
-- disdplay webhook notif;
funcs.unsetDataloss();
else
Webhook.new(library.flags.webhookUrl):Send(string.format('You got a unwanted %s %s', pet.rarity, pet.name), true);
end;
print('pet hatched!', pet.name, pet.id, pet.rarity);
task.wait(1);
rejoinServer();
end);
end;
print('going for' .. ailment.id .. '\n', equipManager.pets, equipManager.pets.id);
Actions[ailment.id](ailment, petCharWrapper.char);
task.wait(2.5);
if (willHatch and autoDataLoss) then
print('stopped');
return;
end;
end;
end)();
--// Baby Farm
LocalPlayer.PlayerGui.AilmentsMonitorApp.Ailments.ChildAdded:Connect(function(ailment)
if library.flags.babyFarm then
onAilmentAdded(ailment);
end;
end);
--// Auto Paycheck
coroutine.wrap(function()
while task.wait(1) do
if library.flags.autoPayCheck then
remotes['PayAPI/CashOut']:InvokeServer();
end;
end;
end)();
--// Local Stuff Loop
UserInputService.JumpRequest:Connect(function()
if library.flags.infiniteJump and LocalPlayer.Character and LocalPlayer.Character:FindFirstChild('Humanoid') then
LocalPlayer.Character.Humanoid:ChangeState('Jumping');
end;
end);
RunService.Stepped:Connect(function()
if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild('Humanoid') and LocalPlayer.Character:FindFirstChild('HumanoidRootPart') then
LocalPlayer.Character.Humanoid.WalkSpeed = library.flags.walkSpeed;
LocalPlayer.Character.Humanoid.JumpPower = library.flags.jumpHeight;
if (not library.flags.noclip or library.flags.petFarm) then return end;
for _, v in next, LocalPlayer.Character:GetChildren() do
if v:IsA('BasePart') then
v.CanCollide = false;
end;
end;
end;
end);