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ProjectMugetsu.lua
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ProjectMugetsu.lua
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local library = sharedRequire('../UILibrary.lua');
local Services = sharedRequire('../utils/Services.lua');
local Maid = sharedRequire('../utils/Maid.lua');
local ToastNotif = sharedRequire('../classes/ToastNotif.lua');
local ReplicatedStorage, Players, MemStorageService, TeleportService, HttpService = Services:Get('ReplicatedStorage', 'Players', 'MemStorageService', 'TeleportService', 'HttpService');
local localPlayer = Players.LocalPlayer;
local column1 = unpack(library.columns);
local LOBBY_PLACE_ID = 9447079542;
local RANKED_PLACE_ID = 9952723123;
local GAME_PLACE_IDS = {10202329527, 9474703390, RANKED_PLACE_ID};
local funcs = {};
local maid = Maid.new();
local Remotes = ReplicatedStorage.Remotes;
local function getDataSize(obj)
local clone = {};
for _, v in next, obj:GetChildren() do
local localObjClone = getDataSize(v);
clone[v.Name] = localObjClone;
end;
pcall(function()
clone[obj.Name] = obj.Value;
end)
return clone;
end;
local function isDatalossSet(myData)
local length = 0;
for _,v in next, myData:WaitForChild('Keys'):GetChildren() do
length += string.len(v.Key.Value) * 2;
end;
return length >= 4000000;
end
if (table.find(GAME_PLACE_IDS, game.PlaceId)) then
local ran = false;
local serverRemote = Remotes.Server.Initiate_Server;
local myDatas = ReplicatedStorage.Player_Datas:WaitForChild(localPlayer.Name, math.huge);
local mySlotNumber = myDatas:WaitForChild('Current_Slot').Value;
local myData = myDatas:WaitForChild(string.format('Slot_%d', mySlotNumber));
function funcs.setUpDataloss(t)
if (ran) then
return ToastNotif.new({text = 'Already ran!'});
end;
ran = true;
local changedCount = 0;
-- Reset everything
local keys = {
['AirWalk'] = 'T',
['Run'] = 'LeftShift',
['Move4'] = 'V',
['Meditate'] = 'K',
['Reiatsu'] = 'R',
['Reload'] = 'B',
['Move2'] = 'X',
['Dash'] = 'Q',
['Menu'] = 'M',
['ShiftLock'] = 'LeftControl',
['Move1'] = 'Z',
['Block'] = 'F',
['Evasive'] = 'G',
['Move3'] = 'C'
}
local myDataKeys = myData:WaitForChild('Keys', math.huge);
local queueCount = 0;
for _, v in next, myDataKeys:GetChildren() do
originalFunctions.fireServer(serverRemote, 'UpdateKeys',v.Name,t and v.Name or keys[v.Name]);
print(t and v.Name or keys[v.Name]);
queueCount += 1;
task.spawn(function()
repeat
task.wait();
until v.Key.Value == t and v.Name or keys[v.Name];
queueCount -= 1;
changedCount += 1;
end);
end;
repeat
print('waiting');
task.wait();
until queueCount <= 0;
task.wait(1);
if (not t) then
ToastNotif.new({text = 'Dataloss unset success!'});
return;
end;
changedCount = 0;
local longStr = string.rep('\\', 199999);
for _, v in next, myDataKeys:GetChildren() do
local length = #HttpService:JSONEncode(getDataSize(getrenv()._G:GetData(localPlayer).Parent));
local doBreak = false;
print(length);
local val = longStr;
if (length >= 3700000) then
local estimatedAmount = ((4194304-length)/2);
estimatedAmount += 2950;
val = string.rep('\\', estimatedAmount);
doBreak = true;
end;
originalFunctions.fireServer(serverRemote, 'UpdateKeys', v.Name, val);
repeat
task.wait();
until v.Key.Value == val;
changedCount = changedCount + 1;
if (doBreak) then
break;
end;
end
local length = #game.HttpService:JSONEncode(getDataSize(getrenv()._G:GetData(game.Players.LocalPlayer).Parent));
print(length);
ToastNotif.new({text = 'Dataloss setup success!'});
end;
function funcs.setUpDatalossNew(t)
pcall(function()
local zone = myData.Which_Region.Value:gsub('\128', '');
originalFunctions.fireServer(serverRemote, 'Change_Zone', t and zone .. string.char(128) or zone);
ToastNotif.new({
text = t and 'Dataloss set!' or 'Dataloss unset!'
});
end);
end
local dataLoss = column1:AddSection('Dataloss');
dataLoss:AddButton({text = 'Undo old Dataloss', callback = function() funcs.setUpDataloss(false) end});
dataLoss:AddButton({
text = 'Set Dataloss',
callback = function() funcs.setUpDatalossNew(true) end,
});
dataLoss:AddButton({
text = 'Undo Dataloss',
callback = function() funcs.setUpDatalossNew(false) end,
});
-- if (game.PlaceId == RANKED_PLACE_ID) then
-- dataLoss:AddButton({text = 'Setup Dataloss', callback = function() funcs.setUpDataloss(true) end});
-- if (MemStorageService:HasItem('setupDataloss')) then
-- MemStorageService:RemoveItem('setupDataloss');
-- funcs.setUpDataloss(true);
-- TeleportService:Teleport(LOBBY_PLACE_ID);
-- end;
-- end;
else
function funcs.setUpDataloss(t)
if (t and not library:ShowConfirm('Please note none of your slot will load for 30 mins once you\'ll start clicking on the spin btn this will get fixed after 30mins')) then
return;
end;
local myDatas = ReplicatedStorage.Player_Datas:WaitForChild(localPlayer.Name, math.huge);
local myData = myDatas:WaitForChild(string.format('Slot_%d', myDatas:WaitForChild('Current_Slot').Value));
if (isDatalossSet(myData) and not debugMode) then
return ToastNotif.new({text = 'Dataloss already set.'});
end;
ToastNotif.new({text = 'Teleporting...'});
MemStorageService:SetItem('setupDataloss', 'true');
while true do
TeleportService:Teleport(RANKED_PLACE_ID);
task.wait(10)
end;
end;
end;
if (game.PlaceId == LOBBY_PLACE_ID) then
local spinSection = column1:AddSection('Auto Spin');
function funcs.rollBackData(t, bypass)
if (ReplicatedStorage.SelectedSlot.Value == false and not bypass) then
ToastNotif.new({text = 'Please load in a slot first!'});
return false;
end;
local myDatas = ReplicatedStorage.Player_Datas:WaitForChild(localPlayer.Name, math.huge);
local myData = myDatas:WaitForChild(string.format('Slot_%d', myDatas:WaitForChild('Current_Slot').Value));
if (t and not isDatalossSet(myData)) then
ToastNotif.new({text = 'You cannot use this feature without using setup dataloss.'});
return false;
end;
--You can't rollback your data currently please join the main game and try!
local customizationEvent = ReplicatedStorage.Remotes.Customization
local n = t and 0/0 or 0.5;
for _, v in next, myData.Customization:GetChildren() do
originalFunctions.fireServer(customizationEvent, {["Number"] = n,["Type"] = v.Name,["Action"] = "Update"});
originalFunctions.fireServer(customizationEvent, {["Hsv"] = Color3.new(n, n, n),["Type"] = "SetColor",["Action"] = "Update",["Act"] = v.Name});
originalFunctions.fireServer(customizationEvent, {["Hsv"] = Color3.new(n, n, n),["Type"] = "SetColor2",["Action"] = "Update",["Act"] = v.Name});
end;
task.wait(1);
if t then
ToastNotif.new({text = string.format('Dataloss set.')});
else
ToastNotif.new({text = string.format('Dataloss unset.')});
end;
return true;
end
function funcs.doSpin(bypass)
local myDatas = ReplicatedStorage.Player_Datas:WaitForChild(localPlayer.Name, math.huge);
local myData = myDatas:WaitForChild(string.format('Slot_%d', myDatas:WaitForChild('Current_Slot').Value));
if (not isDatalossSet(myData)) then
return ToastNotif.new({text = 'Please setup dataloss first'});
end;
for clanDisplayName, value in next, library.flags.clans do
local clanName = clanDisplayName:match('%w+ %p (%w+)');
print(clanDisplayName, '=', clanName);
if (clanName == myData.Clan.Value and value) then
return ToastNotif.new({text = 'You already have this clan.'});
end;
end;
if (not MemStorageService:HasItem('doSpinTotal')) then
MemStorageService:SetItem('doSpinTotal', 0);
end;
ToastNotif.new({
text = string.format(
'Searching on slot %s, %s spins left, %s total clans rolled.',
myDatas.Current_Slot.Value,
myData.Spins.Value,
MemStorageService:GetItem('doSpinTotal')
)
});
local waitingToTp = false;
local lastTpAt = 0;
local rollCount = 0;
maid.doSpin = task.spawn(function()
--This yields
if not funcs.rollBackData(true, bypass) then
return;
end;
while true do
task.defer(function()
if localPlayer.Gamepasses:FindFirstChild('57562532') then -- skip spins gamepass
originalFunctions.invokeServer(ReplicatedStorage.Spin, 1, true);
end
end);
local suc = originalFunctions.invokeServer(ReplicatedStorage.Spin, 1);
print(suc);
local newClanName = myData.Clan.Value;
if (suc) then
rollCount += 1;
print('Got', newClanName);
ToastNotif.new({text = string.format('Just rolled %s', newClanName)});
MemStorageService:SetItem('doSpinTotal', MemStorageService:GetItem('doSpinTotal') + rollCount);
for clanDisplayName, value in next, library.flags.clans do
local clanName = clanDisplayName:match('%w+ %p (%w+)');
if (value and clanName == newClanName) then
MemStorageService:RemoveItem('doSpinSlot');
MemStorageService:RemoveItem('doSpinTotal');
funcs.rollBackData(false, bypass); --This prob should force them to join the main game to get rid of the rollback evidence
ToastNotif.new({text = 'You\'ve just got ' .. clanName .. ', please leave the game and re-connect.'});
return;
end;
end;
continue;
end;
if (not waitingToTp) then
waitingToTp = true;
MemStorageService:SetItem('doSpinSlot', myDatas:WaitForChild('Current_Slot').Value);
ToastNotif.new({text = string.format('Rolled %d clans total. Your data is still rolled back.', rollCount)});
end;
if (tick() - lastTpAt > 10 and library.flags.autoRejoin) then
lastTpAt = tick();
TeleportService:Teleport(LOBBY_PLACE_ID);
ToastNotif.new({text = 'Attempting to join a new server.'});
end;
end;
end);
end;
if (MemStorageService:HasItem('doSpinSlot')) then
library.OnLoad:Connect(function()
if (not ReplicatedStorage.Player_Datas:FindFirstChild(localPlayer.Name)) then
local gameLoadedAt = tick();
ToastNotif.new({text = 'Waiting for game to load'});
repeat
task.wait();
until ReplicatedStorage.Player_Datas:FindFirstChild(localPlayer.Name) or tick() - gameLoadedAt > (debugMode and 30 or 60);
if (not ReplicatedStorage.Player_Datas:FindFirstChild(localPlayer.Name)) then
ToastNotif.new({text = 'Attempting to join a new server.'});
while true do
TeleportService:Teleport(LOBBY_PLACE_ID);
task.wait(10);
end;
return;
end;
end;
-- print('oui');
-- local whichType = ReplicatedStorage:WaitForChild('Which_Type');
-- repeat
-- originalFunctions.invokeServer(ReplicatedStorage:WaitForChild('Change_Slot'), tonumber(MemStorageService:GetItem('doSpinSlot')));
-- originalFunctions.fireServer(ReplicatedStorage:WaitForChild('Thang'), 'Character_Customization');
-- task.wait(1);
-- until whichType.Value == 'Character_Customization';
-- funcs.doSpin(true);
end);
end;
local clanList = require(game.ReplicatedStorage.Clans_);
local allClans = {};
for clanRarity, data in next, clanList do
for _, clanName in next, data do
table.insert(allClans, clanRarity .. ' - ' .. clanName);
end;
end;
ToastNotif.new({
text = 'Script is patched. If you want to undo dataloss join the main game and click undo dataloss'
});
-- spinSection:AddList({text = 'Clans', multiselect = true, values = allClans});
-- spinSection:AddToggle({text = 'Auto Rejoin'});
-- spinSection:AddButton({text = 'Spin', callback = funcs.doSpin});
-- spinSection:AddButton({text = 'Undo dataloss', callback = function() funcs.rollBackData(false) end});
-- spinSection:AddButton({text = 'Setup dataloss', callback = function() funcs.setUpDataloss(true) end});
return;
end;