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ShittySlayer.lua
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ShittySlayer.lua
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local library = sharedRequire('../UILibrary.lua');
local Services = sharedRequire('../utils/Services.lua');
local Maid = sharedRequire('../utils/Maid.lua');
local ToastNotif = sharedRequire('../classes/ToastNotif.lua');
local ReplicatedStorage, Players, MemStorageService, TeleportService = Services:Get('ReplicatedStorage', 'Players', 'MemStorageService', 'TeleportService');
local localPlayer = Players.LocalPlayer;
local column1 = unpack(library.columns);
local acServer = require(ReplicatedStorage.Modules.Server.Skills_Modules_Handler);
hookfunction(acServer.Kick, function(...)
print('Ban Attempt', ...);
end);
local LOBBY_PLACE_ID = 5956785391;
local GAME_PLACE_ID = 6152116144;
local GAME_PLACE_ID2 = 11468159863;
local functions = {};
local maid = Maid.new();
local Remotes = ReplicatedStorage.Remotes;
local serverRemoteFunction = Remotes.To_Server.Handle_Initiate_S_;
local serverRemote = Remotes.To_Server.Handle_Initiate_S;
local changeValue = require(ReplicatedStorage.Modules.Server.Server_Modules.Change_Value);
if (game.PlaceId == GAME_PLACE_ID or game.PlaceId == GAME_PLACE_ID2) then
local ran = false;
function functions.setUpDataloss()
if (ran) then return end;
ran = true;
local myData = ReplicatedStorage.Player_Data:WaitForChild(localPlayer.Name, math.huge);
local yen = myData.Yen.Value;
local mapUI = myData.MapUi;
local mapLocations = mapUI.UnlockedLocations;
if #mapLocations:GetChildren() >= 21 then return ToastNotif.new({text = 'You can already use dataloss go join the lobby game!'}); end
if yen <= 25200 then return ToastNotif.new({text = 'You do not have enough yen for this feature you need atleast 25200'}); end --You don't have enough yen for this feature
--Disable notifications
getrenv()._G.Notify = function() return; end
for _, v in next, getconnections(ReplicatedStorage.Remotes.To_Client.Handle_Initiate_C.OnClientEvent) do
v:Disable();
end;
for _ = 1, 21 do --Buying map points
serverRemote:FireServer('buy_tang_map_points', localPlayer);
end
repeat task.wait() until mapUI.Map_Points.Value >= 21; --Wait for us to have more than 21 map points
for i = 1, 21 do --Spending Map Points
serverRemote:FireServer('change_eq_tang103', localPlayer, 'Dungeon'..i);
end
repeat task.wait(0.1); until #mapLocations:GetChildren() >= 21;
while true do
game.TeleportService:Teleport(5956785391);
task.wait(1);
end;
end;
local dataLoss = column1:AddSection('Dataloss');
dataLoss:AddButton({text = 'Setup Dataloss', callback = functions.setUpDataloss});
end
if (game.PlaceId == LOBBY_PLACE_ID) then
local spinSection = column1:AddSection('Auto Spin');
local longStr = string.rep(' ',199999);
function functions.rollBackData(t)
local myData = ReplicatedStorage.Player_Data:WaitForChild(localPlayer.Name, math.huge);
local unlockedLocations = myData:FindFirstChild("UnlockedLocations",true);
if #unlockedLocations:GetChildren() < 21 then ToastNotif.new({text = "You cannot use this feature without using setup dataloss in the main game!"}); return false; end --You can't rollback your data currently please join the main game and try!
local changedCount = 0;
for _,v in next, unlockedLocations:GetChildren() do
task.spawn(function()
serverRemote:FireServer("Change_Value",v,t and longStr or v.Name);
if t then
repeat task.wait() until t and v.Value == longStr or not t and v.Value == v.Name;
end
changedCount=changedCount+1;
end)
end
repeat
task.wait(0.5)
warn(changedCount)
until changedCount >= 21
if t then
ToastNotif.new({text = string.format('Dataloss set.')});
else
ToastNotif.new({text = string.format('Dataloss unset.')});
end
return true;
end
function functions.doSpin()
local myData = ReplicatedStorage.Player_Data:FindFirstChild(localPlayer.Name, math.huge);
if (not myData) then
return ToastNotif.new({text = 'Please select a slot first.'});
end;
local valueObject = myData.MapUi.UnlockedLocations:FindFirstChildWhichIsA('StringValue');
if (not valueObject) then
return localPlayer:Kick('dm aztup');
end;
local oldValue = valueObject.Value;
changeValue(valueObject, 'test');
if (valueObject.Value ~= 'test') then
return ToastNotif.new({text = 'Looks like script is patched sorry :('});
end;
valueObject.Value = oldValue;
for clanDisplayName, value in next, library.flags.clans do
local clanName = clanDisplayName:match('%w+ %p (%w+)');
print(clanDisplayName, '=', clanName);
if (clanName == myData.Clan.Value and value) then
return ToastNotif.new({text = 'You already have this clan.'});
end;
end;
if (not MemStorageService:HasItem('doSpinTotal')) then
MemStorageService:SetItem('doSpinTotal', 0);
end;
ToastNotif.new({
text = string.format(
'Searching on slot %s, %s spins left, %s total clans rolled.',
localPlayer.Slot.Value,
myData.Spins.Value,
MemStorageService:GetItem('doSpinTotal')
)
});
local waitingToTp = false;
local lastTpAt = 0;
local rollCount = 0;
maid.doSpin = task.spawn(function()
if not functions.rollBackData(true) then
return;
end --This yields
while true do
local suc, newClanName = serverRemoteFunction:InvokeServer('check_can_spin');
if (suc) then
rollCount += 1;
print('Got', newClanName);
local gotClan = false;
for clanDisplayName, value in next, library.flags.clans do
local clanName = clanDisplayName:match('%w+ %p (%w+)');
if (value and clanName == newClanName) then
MemStorageService:RemoveItem('doSpinSlot');
MemStorageService:RemoveItem('doSpinTotal');
functions.rollBackData(false); --This prob should force them to join the main game to get rid of the rollback evidence
ToastNotif.new({text = 'You\'ve just got ' .. clanName .. ', please leave the game and re-connect.'});
return;
end;
end;
continue;
end;
if (not suc) then
if (not waitingToTp) then
waitingToTp = true;
MemStorageService:SetItem('doSpinSlot', localPlayer.Slot.Value);
MemStorageService:SetItem('doSpinTotal', MemStorageService:GetItem('doSpinTotal') + rollCount);
ToastNotif.new({text = string.format('Rolled %d clans total. Your data is still rolled back.', rollCount)});
end;
if (tick() - lastTpAt > 10) and library.flags.autoRejoin then
lastTpAt = tick();
TeleportService:Teleport(LOBBY_PLACE_ID);
ToastNotif.new({text = 'Attempting to join a new server.'});
end;
end;
end;
end);
end;
if (MemStorageService:HasItem('doSpinSlot')) then
library.OnLoad:Connect(function()
task.spawn(function()
localPlayer:WaitForChild('PlayerGui'):WaitForChild('Character_Slot_Select').Enabled = false;
end);
localPlayer:WaitForChild('Slot', math.huge);
Remotes.Apply_Slot:InvokeServer(MemStorageService:GetItem('doSpinSlot'));
functions.doSpin();
end);
end;
local clanList = {
{'Supreme', { 'Kamado', 'Agatsuma', 'Rengoku' }},
{'Mythic', { 'Tomioka', 'Tokito', 'Hashibira', 'Soyama'}},
{'Legendary', { 'Shinazugawa', 'Kocho', 'Sabito', 'Tamayo', 'Kuwajima', 'Makamo' }},
{'Rare', { 'Kanamori', 'Haganezuka', 'Ubuyashiki', 'Urokodaki', 'Kanzaki' }},
{'Uncommon', { 'Kaneki', 'Nakahara', 'Terauchi', 'Takada' }},
{'Common', { 'Sakurai', 'Fujiwara', 'Mori', 'Hashimoto', 'Saito', 'Ishida', 'Nishimura', 'Ando', 'Onishi', 'Fukuda', 'Kurosaki', 'Haruno', 'Bakugo', 'Toka', 'Izuku', 'Suzuki', 'Kurosaki', 'Todoroki' }}
};
local allClans = {};
for _, data in next, clanList do
local clanRarity, clanData = unpack(data);
for _, clanName in next, clanData do
table.insert(allClans, clanRarity .. ' - ' .. clanName);
end;
end;
spinSection:AddList({text = 'Clans', multiselect = true, values = allClans});
spinSection:AddToggle({text = 'Auto Rejoin'});
spinSection:AddButton({text = 'Spin', callback = functions.doSpin});
return;
end;