General purpose OpenGL deferred rendering for .Net Framework
Features
-Progressive Mesh Level of Detail
-Octree Frustum Culling*
-Parallel Split Shadow Maps*
-Collada Skeletal Animations
-Rigid-Body Physics Engine
-Spot & Directional Lighting
-Real-Time Light Volumes
-Voxel Mesh Generator
-Shader Based Materials
-DDS Textures with Mip Map support
-Screen-Space Ambient Occlussion
-Bloom Filter
-Depth of Field with Bokeh Filter*
-2D User Interface with True-Type UTF8 font support
-Real-Time Distributed Network Engine with Streaming support
-Real-Time Constructive Solid Geometry editor*
-Real-Time node-graph Material/Shader Editor*
-Google Protobuf assets cache file storage
-Pure C# and OpenGL 3.0 implementation
Download a compiled copy here {TODO}
Download assets here {TODO}