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notation.py
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notation.py
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class mycube():
def __init__(self,c_state):
self.front = c_state['f']
self.back = c_state['b']
self.left = c_state['l']
self.right = c_state['r']
self.up = c_state['u']
self.down = c_state['d']
#to rotate any side of the cube, here self is face itself and up right down left is with respect when front face is facing us
def rotate(self,face,up,right,down,left,name):
r_face = face[:]
r_up = up[:]
r_right = right[:]
r_down = down[:]
r_left = left[:]
#required rotations of cells for different sides
index = { 'f' : [[6,7,8],[0,3,6],[2,1,0],[8,5,2]],
'b' : [[2,1,0],[0,3,6],[6,7,8],[8,5,2]],
'l' : [[0,3,6],[0,3,6],[0,3,6],[8,5,2]],
'r' : [[8,5,2],[0,3,6],[8,5,2],[8,5,2]],
'u' : [[2,1,0],[2,1,0],[2,1,0],[2,1,0]],
'd' : [[6,7,8],[6,7,8],[6,7,8],[6,7,8]]
}
#update face side of rotation
r_face[0] = face[6]
r_face[1] = face[3]
r_face[2] = face[0]
r_face[3] = face[7]
r_face[4] = face[4]
r_face[5] = face[1]
r_face[6] = face[8]
r_face[7] = face[5]
r_face[8] = face[2]
# print(face)
# print(r_face)
#update other four sides
if name == 'b':
loop = index['b']
elif name == 'f':
loop = index['f']
elif name == 'r':
loop = index['r']
elif name == 'l':
loop = index['l']
elif name == 'u':
loop = index['u']
elif name == 'd':
loop = index['d']
r_up[loop[0][0]] = left[loop[3][0]]
r_up[loop[0][1]] = left[loop[3][1]]
r_up[loop[0][2]] = left[loop[3][2]]
r_right[loop[1][0]] = up[loop[0][0]]
r_right[loop[1][1]] = up[loop[0][1]]
r_right[loop[1][2]] = up[loop[0][2]]
r_down[loop[2][0]] = right[loop[1][0]]
r_down[loop[2][1]] = right[loop[1][1]]
r_down[loop[2][2]] = right[loop[1][2]]
r_left[loop[3][0]] = down[loop[2][0]]
r_left[loop[3][1]] = down[loop[2][1]]
r_left[loop[3][2]] = down[loop[2][2]]
return r_face,r_up,r_right,r_down,r_left
def r(self):
# print(self.right)
self.right,self.up,self.back,self.down,self.front=self.rotate(self.right,self.up,self.back,self.down,self.front,'r')
# print(self.right)
def print_cube(self):
print('Current State of cube:')
print('front:',self.front)
print('Back: ',self.back)
print('left: ',self.left)
print('right:',self.right)
print('up: ',self.up)
print('down: ',self.down)
def print_cube_with_faces(self):
faces = ['front','back','right','left','up','down']
for i,k in zip([self.front,self.back,self.right,self.left,self.up,self.down],faces):
print(k)
for j in range(3):
print(i[j*3],i[j*3+1],i[j*3+2])
#move front face(blue) clockwise
def f(self):
self.front,self.up,self.right,self.down,self.left=self.rotate(self.front,self.up,self.right,self.down,self.left,'f')
#move front face(blue) anti-clockwise
def f1(self):
self.front,self.up,self.right,self.down,self.left=self.rotate(self.front,self.up,self.right,self.down,self.left,'f')
self.front,self.up,self.right,self.down,self.left=self.rotate(self.front,self.up,self.right,self.down,self.left,'f')
self.front,self.up,self.right,self.down,self.left=self.rotate(self.front,self.up,self.right,self.down,self.left,'f')
#move front(blue) face 2 times
def f2(self):
self.front,self.up,self.right,self.down,self.left=self.rotate(self.front,self.up,self.right,self.down,self.left,'f')
self.front,self.up,self.right,self.down,self.left=self.rotate(self.front,self.up,self.right,self.down,self.left,'f')
#move up(red) face clockwise
def u(self):
self.up,self.back,self.right,self.front,self.left=self.rotate(self.up,self.back,self.right,self.front,self.left,'u')
#move up(red) face anti-clockwise
def u1(self):
self.up,self.back,self.right,self.front,self.left=self.rotate(self.up,self.back,self.right,self.front,self.left,'u')
self.up,self.back,self.right,self.front,self.left=self.rotate(self.up,self.back,self.right,self.front,self.left,'u')
self.up,self.back,self.right,self.front,self.left=self.rotate(self.up,self.back,self.right,self.front,self.left,'u')
#move up(red) face 2-times
def u2(self):
self.up,self.back,self.right,self.front,self.left=self.rotate(self.up,self.back,self.right,self.front,self.left,'u')
self.up,self.back,self.right,self.front,self.left=self.rotate(self.up,self.back,self.right,self.front,self.left,'u')
#move back(green) face clockwise
def b(self):
self.back,self.up,self.left,self.down,self.right=self.rotate(self.back,self.up,self.left,self.down,self.right,'b')
#move back(green) face anti-clockwise
def b1(self):
self.back,self.up,self.left,self.down,self.right=self.rotate(self.back,self.up,self.left,self.down,self.right,'b')
self.back,self.up,self.left,self.down,self.right=self.rotate(self.back,self.up,self.left,self.down,self.right,'b')
self.back,self.up,self.left,self.down,self.right=self.rotate(self.back,self.up,self.left,self.down,self.right,'b')
#move back(green) face 2-times
def b2(self):
self.back,self.up,self.left,self.down,self.right=self.rotate(self.back,self.up,self.left,self.down,self.right,'b')
self.back,self.up,self.left,self.down,self.right=self.rotate(self.back,self.up,self.left,self.down,self.right,'b')
#move down(orange) face clockwise
def d(self):
self.down,self.front,self.right,self.back,self.left=self.rotate(self.down,self.front,self.right,self.back,self.left,'d')
#move down(orange) face anti-clockwise
def d1(self):
self.down,self.front,self.right,self.back,self.left=self.rotate(self.down,self.front,self.right,self.back,self.left,'d')
self.down,self.front,self.right,self.back,self.left=self.rotate(self.down,self.front,self.right,self.back,self.left,'d')
self.down,self.front,self.right,self.back,self.left=self.rotate(self.down,self.front,self.right,self.back,self.left,'d')
#move down(orange) face 2-times
def d2(self):
self.down,self.front,self.right,self.back,self.left=self.rotate(self.down,self.front,self.right,self.back,self.left,'d')
self.down,self.front,self.right,self.back,self.left=self.rotate(self.down,self.front,self.right,self.back,self.left,'d')
#move left(yellow) face clockwise
def l(self):
self.left,self.up,self.front,self.down,self.back=self.rotate(self.left,self.up,self.front,self.down,self.back,'l')
#move left(yellow) face anti-clockwise
def l1(self):
self.left,self.up,self.front,self.down,self.back=self.rotate(self.left,self.up,self.front,self.down,self.back,'l')
self.left,self.up,self.front,self.down,self.back=self.rotate(self.left,self.up,self.front,self.down,self.back,'l')
self.left,self.up,self.front,self.down,self.back=self.rotate(self.left,self.up,self.front,self.down,self.back,'l')
#move left(yellow) face 2-times
def l2(self):
self.left,self.up,self.front,self.down,self.back=self.rotate(self.left,self.up,self.front,self.down,self.back,'l')
self.left,self.up,self.front,self.down,self.back=self.rotate(self.left,self.up,self.front,self.down,self.back,'l')
#move right(white) face clockwise
def r(self):
self.right,self.up,self.back,self.down,self.front=self.rotate(self.right,self.up,self.back,self.down,self.front,'r')
#move right(white) face anti-clockwise
def r1(self):
self.right,self.up,self.back,self.down,self.front=self.rotate(self.right,self.up,self.back,self.down,self.front,'r')
self.right,self.up,self.back,self.down,self.front=self.rotate(self.right,self.up,self.back,self.down,self.front,'r')
self.right,self.up,self.back,self.down,self.front=self.rotate(self.right,self.up,self.back,self.down,self.front,'r')
#move right(white) face 2-times
def r2(self):
self.right,self.up,self.back,self.down,self.front=self.rotate(self.right,self.up,self.back,self.down,self.front,'r')
self.right,self.up,self.back,self.down,self.front=self.rotate(self.right,self.up,self.back,self.down,self.front,'r')
#move center column of front side clockwise wise with respect to right side
def mf(self):
faces = [self.front,self.up,self.back,self.down]
tmp147 = [self.down[1],self.down[4],self.down[7]]
for i in range(0,4):
if i<2:
tmp = [tmp147[0],tmp147[1],tmp147[2]]
tmp147[0] = faces[i][1]
tmp147[1] = faces[i][4]
tmp147[2] = faces[i][7]
faces[i][1] = tmp[0]
faces[i][4] = tmp[1]
faces[i][7] = tmp[2]
else:
tmp = [tmp147[0],tmp147[1],tmp147[2]]
tmp147[0] = faces[i][1]
tmp147[1] = faces[i][4]
tmp147[2] = faces[i][7]
faces[i][7] = tmp[0]
faces[i][4] = tmp[1]
faces[i][1] = tmp[2]
#move center column of front side anti-clockwise wise with respect to right side
def mf1(self):
faces = [self.front,self.down,self.back,self.up]
tmp147 = [self.up[1],self.up[4],self.up[7]]
for i in range(0,4):
if i<2:
tmp = [tmp147[0],tmp147[1],tmp147[2]]
tmp147[0] = faces[i][1]
tmp147[1] = faces[i][4]
tmp147[2] = faces[i][7]
faces[i][1] = tmp[0]
faces[i][4] = tmp[1]
faces[i][7] = tmp[2]
else:
tmp = [tmp147[0],tmp147[1],tmp147[2]]
tmp147[0] = faces[i][1]
tmp147[1] = faces[i][4]
tmp147[2] = faces[i][7]
faces[i][7] = tmp[0]
faces[i][4] = tmp[1]
faces[i][1] = tmp[2]
#move center column of front side 2-times with respect to right side
def mf2(self):
self.mf()
self.mf()
#move center column of right side clockwise wise with respect to back side
def mr(self):
faces = [self.right,self.up,self.left,self.down]
tmp1 = [self.down[3],self.down[4],self.down[5]]
flag = True
for i in range(0,4):
if flag :
tmp = [tmp1[0],tmp1[1],tmp1[2]]
tmp1[0] = faces[i][1]
tmp1[1] = faces[i][4]
tmp1[2] = faces[i][7]
faces[i][7] = tmp[0]
faces[i][4] = tmp[1]
faces[i][1] = tmp[2]
flag = False
elif not flag:
tmp = [tmp1[0],tmp1[1],tmp1[2]]
tmp1[0] = faces[i][3]
tmp1[1] = faces[i][4]
tmp1[2] = faces[i][5]
faces[i][3] = tmp[0]
faces[i][4] = tmp[1]
faces[i][5] = tmp[2]
flag = True
#move center column of right side anti-clockwise wise with respect to back side
def mr1(self):
faces = [self.right,self.down,self.left,self.up]
tmp1 = [self.up[3],self.up[4],self.up[5]]
flag = True
for i in range(0,4):
if flag:
tmp = [tmp1[0],tmp1[1],tmp1[2]]
tmp1[0] = faces[i][1]
tmp1[1] = faces[i][4]
tmp1[2] = faces[i][7]
faces[i][1] = tmp[0]
faces[i][4] = tmp[1]
faces[i][7] = tmp[2]
flag = False
elif (not flag):#1
tmp = [tmp1[0],tmp1[1],tmp1[2]]
tmp1[0] = faces[i][3]
tmp1[1] = faces[i][4]
tmp1[2] = faces[i][5]
faces[i][5] = tmp[0]
faces[i][4] = tmp[1]
faces[i][3] = tmp[2]
flag = True
#move center column of right side 2-times with respect to back side
def mr2(self):
self.mr()
self.mr()
#move center row of front side clockwise wise with respect to down side
def mc(self):
faces = [self.front,self.right,self.back,self.left]
tmp345 = [self.left[3],self.left[4],self.left[5]]
for i in range(0,4):
tmp = [tmp345[0],tmp345[1],tmp345[2]]
tmp345[0] = faces[i][3]
tmp345[1] = faces[i][4]
tmp345[2] = faces[i][5]
faces[i][3] = tmp[0]
faces[i][4] = tmp[1]
faces[i][5] = tmp[2]
#move center row of front side clockwise wise with respect to down side
def mc1(self):
faces = [self.front,self.left,self.back,self.right]
tmp345 = [self.right[3],self.right[4],self.right[5]]
for i in range(0,4):
tmp = [tmp345[0],tmp345[1],tmp345[2]]
tmp345[0] = faces[i][3]
tmp345[1] = faces[i][4]
tmp345[2] = faces[i][5]
faces[i][3] = tmp[0]
faces[i][4] = tmp[1]
faces[i][5] = tmp[2]
#move center row of front side 2-times with respect to down side
def mc2(self):
self.mc()
self.mc()
#it 'll give current colors of all the corners with respect to X-axis,Y-axis,Z-axis
def get_corner(self,no):
if no == 1:
return self.left[2],self.up[6],self.front[0]
elif no == 2:
return self.right[0],self.up[8],self.front[2]
elif no == 3:
return self.right[6],self.down[2],self.front[8]
elif no == 4:
return self.left[8],self.down[0],self.front[6]
elif no == 5:
return self.left[0],self.up[0],self.back[2]
elif no == 6:
return self.right[2],self.up[2],self.back[0]
elif no == 7:
return self.right[8],self.down[8],self.back[6]
elif no == 8:
return self.left[6],self.down[6],self.back[8]
else:
return False,False,False
#it 'll return colors of asked edge in order with X-axis,Y-axis,Z-axis and when any axis doesn't exist then '-1' will be returned
def get_edge(self,edgeNum):
if(edgeNum==1):
return [-1,self.up[7],self.front[1]]
if(edgeNum==2):
return [self.right[3],-1,self.front[5]]
if(edgeNum==3):
return [-1,self.down[1],self.front[7]]
if(edgeNum==4):
return [self.left[5],-1,self.front[3]]
if(edgeNum==5):
return [self.left[1],self.up[3],-1]
if(edgeNum==6):
return [self.right[1],self.up[5],-1]
if(edgeNum==7):
return [self.right[7],self.down[5],-1]
if(edgeNum==8):
return [self.left[7],self.down[3],-1]
if(edgeNum==9):
return [-1,self.up[1],self.back[1]]
if(edgeNum==10):
return [self.right[5],-1,self.back[3]]
if(edgeNum==11):
return [-1,self.down[7],self.back[7]]
if(edgeNum==12):
return [self.left[3],-1,self.back[5]]
#To check wether asked edge is bad or not
def is_bad_edge(self,no):
x,y,z = self.get_edge(no)
if no == 1 and (y == 'y' or y == 'w' or z == 'o' or z == 'r'):
return True
elif no == 2 and (z == 'y' or z == 'w' or x == 'o' or x == 'r'):
return True
elif no == 3 and (y == 'y' or y == 'w' or z == 'o' or z == 'r'):
return True
elif no == 4 and (z == 'y' or z == 'w' or x == 'o' or x == 'r'):
return True
elif no == 5 and (x == 'o' or x == 'r' or y == 'w' or y == 'y'):
return True
elif no == 6 and (x == 'o' or x == 'r' or y == 'w' or y == 'y'):
return True
elif no == 7 and (x == 'o' or x == 'r' or y == 'y' or y == 'w'):
return True
elif no == 8 and (x == 'o' or x == 'r' or y == 'y' or y == 'w'):
return True
elif no == 9 and (z == 'o' or z == 'r' or y == 'y' or y == 'w'):
return True
elif no == 10 and (z == 'w' or z == 'y' or x == 'o' or x == 'r'):
return True
elif no == 11 and (z == 'o' or z == 'r' or y == 'y' or y == 'w'):
return True
elif no == 12 and (z == 'w' or z == 'y' or x == 'o' or x == 'r'):
return True
#Gives list of all the bad edges currently
def get_bad_edges(self):
bad_edges = []
for i in range(1,13):
if self.is_bad_edge(i):
bad_edges.append(i)
return bad_edges
#check up&down side wether it only contains 'o' or 'r'
def check_ro_corners(self):
for i in range(0,9,2):
if self.up[i] not in ['r','o'] or self.down[i] not in ['r','o']:
return False
return True
#returns number of corner of up&down if it doesn't contain 'r' OR 'o'
def give_unset_corners(self):
unset = {'up':[],'down':[]}
for i in range(0,9,2):
if self.up[i] not in ['r','o']:
unset['up'].append(i)
if self.down[i] not in ['r','o']:
unset['down'].append(i)
return unset
#is cube solved?
def is_solved(self):
faces = [self.front,self.back,self.left,self.right,self.up,self.down]
for face in faces:
for i in range(0,9):
if face[i] != face[4]:
return False
return True