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index.js
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index.js
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for(var i=0; i<7; i++){
document.querySelectorAll(".drum")[i].addEventListener("click", function(){
var buttonInnerHTML = this.innerHTML;
makeSound(buttonInnerHTML);
buttonAnimation(buttonInnerHTML);
});
}
document.addEventListener("keypress", function(event){ // this function activate the keyboard keys
makeSound(event.key);
buttonAnimation(event.key);
})
// document.querySelector("button").addEventListener("click", handleClick)
// document.getElementsByClassName("set").addEventListener("click", handleClick)
// function handleClick(){
// var audio = new Audio("sounds/tom-1.mp3");
// audio.play();
// }
function makeSound(key) { // function to make sound
switch (key) {
case "w":
var tom1 = new Audio("sounds/tom-1.mp3");
tom1.play();
break;
case "a":
var tom2 = new Audio("sounds/tom-2.mp3");
tom2.play();
break;
case "s":
var tom3 = new Audio('sounds/tom-3.mp3');
tom3.play();
break;
case "d":
var tom4 = new Audio('sounds/tom-4.mp3');
tom4.play();
break;
case "j":
var snare = new Audio('sounds/snare.mp3');
snare.play();
break;
case "k":
var crash = new Audio('sounds/crash.mp3');
crash.play();
break;
case "l":
var kick = new Audio('sounds/kick-bass.mp3');
kick.play();
break;
default: console.log(key);
}
}
function buttonAnimation(currentKey){ // function to make animation on clicked button
var activeButton = document.querySelector("."+ currentKey);
activeButton.classList.add("pressed");
setTimeout(function(){ // function to bring back to normal after animation
activeButton.classList.remove("pressed");
}, 120);
}