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App.config
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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<appSettings>
<!--Should fonts be compiled. => | true | false |-->
<add key="CompileFonts" value="false" />
<!--Should materials be compiled seperately, or included with the model. => | true | false |-->
<add key="CompileMaterialsSeperate" value="false" />
<!--Should textures be compiled. => | true | false |-->
<add key="CompileTextures" value="true" />
<!--Should pngs be ignored when compiling textures. => | true | false |-->
<add key="IgnorePng" value="true" />
<!--Target profile options. => | HiDef | Reach |-->
<add key="TargetProfile" value="Reach" />
<!--Compress output options. => | true | false |-->
<add key="CompressOutput" value="false" />
<!--Full path to input folder. Default => | default |-->
<add key="InputDirectory" value="default" />
<!--Full path to intermediate folder. Default => | default |-->
<!--Note: This in unimportant.-->
<add key="IntermediateDirectory" value="default" />
<!--Full path to output folder. Default => | default |-->
<add key="OutputDirectory" value="default" />
<!--Should files be rebuilt if an xnb already exists. => | true | false |-->
<!--Warning: If this is disabled content will not be rebuilt even if the xnb is out-of-date-->
<add key="RebuildAll" value="true" />
<!--Close immediately after compiling, skips the timer. => | true | false |-->
<add key="CloseImmediately" value="false" />
<!--Should this wait for input when a error occurs, if CloseImmediately is true the program immediately closes on error, else it starts the normal timer. => | true | false |-->
<add key="WaitForInputOnError" value="true" />
<!--Scale multiplier for compiled models. Default => | 1f |-->
<add key="ModelScale" value="1.0" />
<!--Should the vertex winding order be swapped for compiled models. Default => | false |-->
<add key="ModelSwapWindingOrder" value="false" />
<!--Should tangents be generated for compiled models. Default => | false |-->
<!--Note: Will increase file size, but is needed for normal/bump mapping.-->
<add key="ModelGenerateTangentFrames" value="false" />
<!--Should the output be shader bytecode (.fxc file) instead of compiling it into a xnb. Default => | false |-->
<add key="OutputEffectBytecode" value="false" />
<!--The file extension for the output file type, the default for some is xnc since terraria prevents the loading of most .xnb files-->
<!--Note: Include the period-->
<add key="EffectExtension" value=".xnb" />
<add key="FontExtension" value=".xnb" />
<add key="TextureExtension" value=".xnb" />
<add key="ModelExtension" value=".xnb" />
<add key="MaterialExtension" value=".xnb" />
</appSettings>
</configuration>