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simpleed.py
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simpleed.py
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#!/usr/bin/env python3
# Flexlay - A Generic 2D Game Editor
# Copyright (C) 2014 Ingo Ruhnke <grumbel@gmail.com>
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
import random
from flexlay.color import Color
from flexlay.editor_map import EditorMap
from flexlay.flexlay import Flexlay
from flexlay.math import Size, Point, Rect
from flexlay.object_brush import ObjectBrush
from flexlay.object_layer import ObjectLayer
from flexlay.objmap_rect_object import ObjMapRectObject
from flexlay.pixel_buffer import PixelBuffer
from flexlay.sprite import Sprite
from flexlay.tile import Tile
from flexlay.tile_brush import TileBrush
from flexlay.tilemap_layer import TilemapLayer
from flexlay.tileset import Tileset
from flexlay.tool_context import ToolContext
from flexlay.tools import WorkspaceMoveTool, ObjMapSelectTool, TilePaintTool
from flexlay.util import Config
def main() -> None:
flexlay = Flexlay("Simple Editor")
gui_manager = flexlay.create_gui_manager()
config = Config.create("simple-editor")
button_panel = gui_manager.create_button_panel(horizontal=True)
def on_object_tool() -> None:
workspace.set_tool(1, objtool)
workspace.set_tool(2, workspace_move_tool)
workspace.set_tool(3, TilePaintTool())
button_panel.add_text("ObjectTool", on_object_tool)
def on_tile_tool() -> None:
workspace.set_tool(1, tilemap_paint_tool)
workspace.set_tool(2, workspace_move_tool)
workspace.set_tool(3, tilemap_paint_tool)
button_panel.add_text("TileTool", on_tile_tool)
def on_generic_dialog() -> None:
dialog = gui_manager.create_generic_dialog("Generic Dialog")
dialog.add_bool("An Bool:", True)
dialog.add_int("An Int:", 5)
dialog.add_float("An Int:", 5.0)
dialog.add_string("An String:", "String")
dialog.add_enum("An Enum:", ["String", "Foo", "bar"], 0)
dialog.set_ok_callback(lambda: print(dialog.get_values()))
button_panel.add_text("Generic Dialog", on_generic_dialog)
menubar = gui_manager.create_menubar()
file_menu = menubar.add_menu("&File")
file_menu.add_item("Open...", lambda: print("Open"))
file_menu.add_item("Save...", lambda: print("Save"))
file_menu.add_item("Quit...", lambda: print("Quit"))
view_menu = menubar.add_menu("&View")
view_menu.add_item("Zoom In", lambda: print("Zoom In"))
view_menu.add_item("Zoom Out", lambda: print("Zoom Out"))
view_menu.add_item("Reset Zoom", lambda: print("Reset Zoom"))
editor_map_component = gui_manager.create_editor_map_component()
editormap = EditorMap()
tileset = Tileset(32)
tileset.add_tile(0, Tile(PixelBuffer.from_file("data/images/icons16/resize1.png"),
Sprite.from_file("data/images/icons16/resize1.png")))
tileset.add_tile(1, Tile(PixelBuffer.from_file("data/images/icons16/resize_vert.png"),
Sprite.from_file("data/images/icons16/resize_vert.png")))
tilemap = TilemapLayer(tileset, 20, 10)
TilemapLayer.current = tilemap
tilemap.set_draw_grid(True)
object_layer = ObjectLayer()
editormap.add_layer(tilemap)
editormap.add_layer(object_layer)
for i in range(20):
obj = ObjMapRectObject(Rect(Point(random.randint(0, 499), random.randint(0, 499)),
Size(32, 32)),
Color(0, 0, 255), None)
object_layer.add_object(obj)
workspace = editor_map_component.get_workspace()
workspace.set_map(editormap)
ToolContext()
ToolContext.current.tile_brush.put(0, 0, 1)
workspace_move_tool = WorkspaceMoveTool()
objtool = ObjMapSelectTool(gui_manager)
tilemap_paint_tool = TilePaintTool()
# tilemap_paint_tool.set_brush(ToolContext.current.tile_brush)
workspace.set_tool(1, objtool)
workspace.set_tool(2, workspace_move_tool)
# workspace.set_tool(1, tilemap_paint_tool)
# workspace.set_tool(3, tilemap_paint_tool)
object_selector = gui_manager.create_object_selector(40, 40)
object_selector.add_brush(ObjectBrush(Sprite.from_file("data/images/icons16/resize1.png"), None))
object_selector.add_brush(ObjectBrush(Sprite.from_file("data/images/icons16/resize2.png"), None))
tile_selector = gui_manager.create_tile_selector()
# tile_selector.set_tiles("All the tiles", tileset.get_tiles())
# tile_selector.set_tiles("All the tiles again", tileset.get_tiles())
# tile_selector.set_tiles("And again", tileset.get_tiles())
print("Successs!")
gui_manager.run()
if __name__ == "__main__":
main()
# EOF #