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Hat sprite desyncs when collecting powerup #1719

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weluvgoatz opened this issue Apr 10, 2021 · 2 comments · Fixed by #1755
Closed

Hat sprite desyncs when collecting powerup #1719

weluvgoatz opened this issue Apr 10, 2021 · 2 comments · Fixed by #1755

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@weluvgoatz
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This issue has been discussed, but I will file it here to keep track of it.
In the current nightly build version of SuperTux (any OS) Tux's hat desyncs when he collects a powerup. The hat sprite starts at its first frame but the body starts at the frame that it is already at, causing the hat to jitter and desync until Tux takes a new action. This is especially noticeable when swimming, but happens regardless of his swimming status. I hope this can be fixed!!!

@mikeweilgart
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mikeweilgart commented Apr 15, 2021

I tried to reproduce this behavior in a fresh build from today's master on Mac OS X, couldn't observe it. Instructions for reproducing it?

@mrkubax10
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Same

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3 participants