Hat sprite desyncs when collecting powerup #1719
Labels
category:code
good first issue
Good for first-time contributors
help wanted
priority:medium
type:bug
Milestone
This issue has been discussed, but I will file it here to keep track of it.
In the current nightly build version of SuperTux (any OS) Tux's hat desyncs when he collects a powerup. The hat sprite starts at its first frame but the body starts at the frame that it is already at, causing the hat to jitter and desync until Tux takes a new action. This is especially noticeable when swimming, but happens regardless of his swimming status. I hope this can be fixed!!!
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