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While functional, wind could be giving a couple tweaks to make it more robust.
If you make wind too strong you get push with no way of fighting against it. Make it too low and you won't get blown at all and only get slowed down when walking against it. At lower speeds wind should actually push Tux slightly when standing
It feels to me that wind, instead of pushing Tux, it gives him a set amount of speed in a specific direction, resulting in it feeling very unnatural!
this_aint_wind1.mp4this_aint_wind2.mp4
Also, another idea I had regarding wind:
An underwater object type for the wind object, Current, that instead of wind particles uses bubbles.
It will function nearly identical to wind, however I assume it may require some slight adjustments for the underwater setting.
Some of these things maybe be:
Dive Mine is unaffected by it (this allows for fun dodging underwater)
You have better control within the current for better navigation and correcting
The text was updated successfully, but these errors were encountered:
Sometimes the wind feels more natural when the acceleration is set to 10, but this is only sometimes. I do agree though a lot of the time wind does feel unnatural, especially at slower speeds.
Also while I'm here can there also be a way to hide the particles altogether? Sometimes turning fancy particles off just isn't cutting it.
Sometimes the wind feels more natural when the acceleration is set to 10, but this is only sometimes. I do agree though a lot of the time wind does feel unnatural, especially at slower speeds.
Eh... I tried that and uh, yeah no, unless in very, very, VERY specific circumstances I suppose.
Also while I'm here can there also be a way to hide the particles altogether? Sometimes turning fancy particles off just isn't cutting it.
I would like to work on this; I agree that wind is quite buggy at the moment and could use some fixing. Issues #2570, #2490, and #2189 are closely related and could be fixed at the same time.
While functional, wind could be giving a couple tweaks to make it more robust.
If you make wind too strong you get push with no way of fighting against it. Make it too low and you won't get blown at all and only get slowed down when walking against it. At lower speeds wind should actually push Tux slightly when standing
It feels to me that wind, instead of pushing Tux, it gives him a set amount of speed in a specific direction, resulting in it feeling very unnatural!
this_aint_wind1.mp4
this_aint_wind2.mp4
Also, another idea I had regarding wind:
An underwater object type for the wind object,
Current
, that instead of wind particles uses bubbles.It will function nearly identical to wind, however I assume it may require some slight adjustments for the underwater setting.
Some of these things maybe be:
The text was updated successfully, but these errors were encountered: