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Readme.txt
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Readme.txt
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__________________________________________________________
/ __ ___ ___ ____ ___ ___ ___ ___ __ ___ ___ \
/ / /_ / /__/ / / / / _ /__/ /__/ /__/ /__/ /__ /__/ /
/ /__ / / / \ / /__/ /__/ / \ / / / / / /__ / \ /
\__________________________________________________________/
[your mount&blade strategic map editor of choice]
About this appl.
----------------
Currently in early stage, this program allows to position world parties/cities
in real-time. Originally created for the Star Wars Conquest mod <http://getconquest.net>
The instructions
----------------
Keep pressing the left mouse button while moving to rotate the camera first-person style,
drag and select settlements with the right mouse button.
Adjust your vertical distance from the terrain with the help of your mouse wheel.
Use /R/ to rotate a previously selected settlement, alternatively you can also use /G/
to move it directly to the current cursor position for better accuracy.
{Shift} Switchs labeling between ids and names
{Ctrl} x3 Speed multiplier when using the direction keys
{Tab} Switchs visually between faceted and smooth terrain
{F5} Saves map.txt
{F6} Reloads map.txt
{F7} Imports Obj
{F8} Exports Obj
{F9} Saves edited parties
{F10} Reloads module_parties.py
Think of it as west: map
mid: obj
east: parties
outer keys: save
inner keys: load
Acknowledgements
----------------
It's written in Lua <http://lua.org/> and uses LuaJit as runtime. Providing a
great speed enhancement that equals native C/C++ code.
Loads common image/texture types though a tiny lib called SOIL <http://lonesock.net/soil.html>,
based on stb_image <http://nothings.org/> but with DDS/DXT1-3-5 support.
OpenGL and GLFW FFI bindings are provided by LuJGL <https://github.com/ColonelThirtyTwo/LuJGL>
That's it.