diff --git a/examples/2d/sprite_sheet.rs b/examples/2d/sprite_sheet.rs index 2d6fe13dfabb4..ef91c3ea0f3a0 100644 --- a/examples/2d/sprite_sheet.rs +++ b/examples/2d/sprite_sheet.rs @@ -1,7 +1,7 @@ //! Renders an animated sprite by loading all animation frames from a single image (a sprite sheet) //! into a texture atlas, and changing the displayed image periodically. -use bevy::{prelude::*, render::texture::ImageSettings}; +use bevy::prelude::*; fn main() { App::new() diff --git a/examples/2d/texture_atlas.rs b/examples/2d/texture_atlas.rs index 74599ab9295a5..4889354da7c61 100644 --- a/examples/2d/texture_atlas.rs +++ b/examples/2d/texture_atlas.rs @@ -1,7 +1,7 @@ //! In this example we generate a new texture atlas (sprite sheet) from a folder containing //! individual sprites. -use bevy::{asset::LoadState, prelude::*, render::texture::ImageSettings}; +use bevy::{asset::LoadState, prelude::*}; fn main() { App::new() diff --git a/examples/3d/shapes.rs b/examples/3d/shapes.rs index f9d063bee06b9..354b156524e77 100644 --- a/examples/3d/shapes.rs +++ b/examples/3d/shapes.rs @@ -3,10 +3,7 @@ use bevy::{ prelude::*, - render::{ - render_resource::{Extent3d, TextureDimension, TextureFormat}, - texture::ImageSettings, - }, + render::render_resource::{Extent3d, TextureDimension, TextureFormat}, }; fn main() {