Dummy (Neutral) & Robot (Neutral) #951
Neon-Catt
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Role Ideas
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If this role is created, there should be a convar to change between the robot spawning, and the dummy just getting an instant win. I had the idea for the robot to make things more interesting than an instant win for the dummy. |
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Description It was designed as a machine to learn how to survive everything you throw at it, but it turned against it's owners and now is seeking to destroy terrorist town. But first it has to learn how...
Win condition and alignment The dummy plays on its own team and cannot win without changing teams. The robot plays on its own team and wins after all other teams are dead.
Abilities and gameplay
The dummy starts with 50 health and can respawn 5+ times.
On it's last respawn, it turns into the robot with 300 health and 2x damage, and all players are alerted that it has spawned.
The robot has an infinite ammo, high fire-rate, moderate damage chaingun which cannot be dropped.
The dummy has a custom shop, and keeps credits after dying even if another role with a shop identifies it's body.
It spawns with an item that allows it to disguise as other players, that cannot be dropped and does not drop on it's death.
Any non-player caused death respawns the dummy, but does not bring it closer to receiving the robot role.
Similar to the jester, the dummy can fire guns and other weapons, but does no damage to other players with them.
The dummy receives 1 credit (Can be changed with convars) after being killed by a player. It's shop items will help it get killed more times.
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