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Patches.cs
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using Database;
using HarmonyLib;
namespace Unlock_Blueprints
{
public class Patches
{
[HarmonyPatch(typeof(Blueprints_U51AndBefore))]
[HarmonyPatch("SetupBlueprints")]
public class Blueprints_U51AndBefore_SetupBlueprints_Patch
{
public static void Postfix(ref Blueprints_U51AndBefore __instance)
{
foreach (var buildingFacade in __instance.blueprintCollection.buildingFacades)
{
buildingFacade.rarity = PermitRarity.Universal;
}
foreach (var artable in __instance.blueprintCollection.artables)
{
artable.rarity = PermitRarity.Universal;
}
foreach (var clothingItem in __instance.blueprintCollection.clothingItems)
{
clothingItem.rarity = PermitRarity.Universal;
}
foreach (var balloonArtistFacade in __instance.blueprintCollection.balloonArtistFacades)
{
balloonArtistFacade.rarity = PermitRarity.Universal;
}
}
}
}
}