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Tuomas edited this page Apr 1, 2020
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Welcome to the Papers wiki!
This is a place to record papers, notes, documentation, etc. that aren't transient in issues.
- A recent review of all DA schemes and advances, Nice figures to get a sense of many techniques and issues!
- A more advanced paper from Alex that is cited above, as an approach to deal with high dimensions.
- Gordon, 1993, Novel approach to nonlinear/non-Gaussian Bayesian state estimation
- Local Ensemble Transform Kalman Filter: An Efficient Scheme for Assimilating Atmospheric Data
- Fearnhead and Künsch, 2018. Particle Filters and Data Assimilation. Annual Review of Statistics and Its Application
- Malleson et al, 2019. Simulating crowds in real time with agent-based modelling and a particle filter
- Verge et al, 2015, On parallel implementation of sequential Monte Carlo methods: the island particle model
- Van Leeuwen, 2009, Particle Filtering in Geophysical Systems
- Van Leeuwen, 2019, Particle filters for high-dimensional geoscience applications: A review
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Jain et al, 2018, Dynamically adaptive data-driven simulation of extreme hydrological flows
- Paper on tsunami simulation with PDAF
- Yang et all, 2019, Tsunami Wavefield Reconstruction and ForecastingUsing the Ensemble Kalman Filter
- Reguly et al, 2018, The VOLNA-OP2 tsunami code (version 1.5)
- Dutykh et al, 2011, The VOLNA code for the numerical modelling of tsunami waves
- Maeda et al, 2015, Successive estimation of a tsunami wavefield without earthquake source data: A data assimilation approach toward real‐time tsunami forecasting
- Gusman et al, 2016, Tsunami data assimilation of Cascadia seafloor pressure gauge records from the 2012 Haida Gwaii earthquake
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Hendeby et al, 2010, GPU implementation of a particle filter (with OpenGL)
- Main conclusion: Main bottlenecks are random number generation and cumulative sum of the CDF. These can be done by libraries modern GPUs.
- Possibly an allgather of particles is also required?
- Time attributed to generation of random numbers is in fact time spent doing data copy because random numbers are generated on CPU.
- Gelencsér-Horváth et al, 2013, Fast, parallel implementation of particle filtering on the GPU architecture (with CUDA)
- Cumulative sums in Cuda, Nvidia GPU Gems, Chapter 39