Online text adventure game - Samples
$ swipl
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?- pack_install(prologmud_samples).
% .....
?- use_module(library(prologmud_samples)).
....
% found(mpred_rem_support2(mudHealth(iWesley716, 90), (\+ ~mudHealth(iWesley716, 90), nt(~mudHealth(iWesley716, 90), call_u_no_bc(~mudHealth(iWesley716, 90)), rhs([mudHealth(iWesley716, 90)]))))).
Welcome to the MUD iWesley716!
The stream <stream>(0x7479e0)!
% substs=[vHere=iArea1016, isSelf=xyzFn(iArea1016, 2, 3, 1), isSelfAgent=iWesley716].
this is blinking red!
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text= nameStringsList(iArea1016,[s("A","Corridor")]).
s(A,Corridor)
s(You,find,yourself,in,the,middle,of,a,well,lit,corridor,on,the,Enterprise)
s(It,isn,'t,very,wide,,,and,the,light,beige,walls,have,been,rounded,,,making,the,corridor,an,oval,shape)
s(You,see,the,holodeck,'s,control,panel,beside,the,holodeck,door,,,and,it,has,some,information,on,it)
path(vSouth)= iArea1013.
path(vWest)= iArea1015.
path(vNorth)= iArea1019.
path(vEast)= iArea1017.
pathName(vNorth)= s("The","corridor","continues","North").
pathName(vEast)= s("Holodeck","4","is","East").
pathName(vSouth)= s("The","corridor","continues","South").
pathName(vWest)= s("Sick","Bay","is","West").
text= localityOfObject(iWesley716,iArea1016).
selfAgent= iWesley716.
text= mudAtLoc(iWesley716,xyzFn(iArea1016,2,3,1)).
text= mudFacing(iWesley716,vNorth).
text= mudStance(iWesley716,vStand).
text= mudMoveDist(iWesley716,1).
mudLastCmdSuccess= vTrue.
% substs=[vHere=iArea1016, isSelf=xyzFn(iArea1016, 2, 3, 1), isSelfAgent=iWesley716].
ftText= mudContains(iWesley716,[]).
ftText= mudPossess(iWesley716,[iBoots717,iCommBadge718,iRedUniform719,iFood_rez1]).
ftText= mudStowing(iWesley716,[iFood_rez1]).
ftText= mudWielding(iWesley716,[]).
ftText= wearsClothing(iWesley716,[iBoots717,iCommBadge718,iRedUniform719]).
% found(mpred_rem_support2(mudNeedsLook(iWesley716, vTrue), ((mudAtLoc(iWesley716, xyzFn(iArea1016, 1, 2, 1)), pt(mudAtLoc(iWesley716, xyzFn(iArea1016, 1, 2, 1)), rhs([{ain(mudNeedsLook(iWesley716, vTrue))}]))), (inRegion(iWesley716, iArea1016), pt(inRegion(iWesley716, _5576), (\+tPathway(iWesley716), \+lookup_u(mudAtLoc(iWesley716, xyzFn(_5576, _5608, _5610, _5612)))*->in_grid_rnd(_5576, _5624)*->rhs([mudAtLoc(iWesley716, _5624)])))), (spatialInRegion(iWesley716), pt(spatialInRegion(iWesley716), pt(inRegion(iWesley716, iArea1016), (\+tPathway(iWesley716), \+lookup_u(mudAtLoc(iWesley716, xyzFn(iArea1016, _5696, _5698, _5700)))*->in_grid_rnd(iArea1016, xyzFn(iArea1016, 1, 2, 1))*->rhs([mudAtLoc(iWesley716, xyzFn(iArea1016, 1, 2, 1))]))))), (inRegion(iWesley716, iArea1016), pt(inRegion(iWesley716, iArea1016), rhs([{ain((spatialInRegion(iWesley716), tRegion(iArea1016)))}]))), (localityOfObject(iWesley716, iArea1016), pt(localityOfObject(iWesley716, iArea1016), (tRegion(iArea1016)*->rhs([inRegion(iWesley716, iArea1016)])))), mfl(baseKB, '/opt/logicmoo_workspace/packs_sys/prologmud_samples/prolog/prologmud_sample_games/src_game_startrek/startrek.all.pfc.pl', 339)))).
iWesley716 [iWesley716,wants,to]>
e5
means east 5 cells
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text= nameStringsList(iArea1017,[s("Holodeck","4","Entrance","A","Narrow","Alley")]).
s(Holodeck,4,Entrance,A,Narrow,Alley)
s(You,emerge,into,a,dark,narrow,alley)
s(Tall,dark,brick,buildings,block,your,way,north,and,south)
s(You,can,see,that,the,windows,on,the,buildings,are,fairly,high,,,and,some,have,been,boarded,up)
s(The,smell,from,the,rotting,tFood,and,garbage,mixing,with,the,foul,water,on,the,ground,is,unbearable)
s(You,can,hear,the,sounds,of,a,bustling,marketpace,to,the,east)
s(The,archway,leading,out,of,the,holodeck,is,west)
path(vWest)= iArea1016.
pathName(vWest)= s("A","corridor","is","West").
text= localityOfObject(iWesley716,iArea1017).
selfAgent= iWesley716.
text= mudAtLoc(iWesley716,xyzFn(iArea1017,2,3,1)).
text= mudFacing(iWesley716,vEast).
text= mudStance(iWesley716,vStand).
text= mudMoveDist(iWesley716,1).
mudLastCmdSuccess= vTrue.
% substs=[vHere=iArea1017, isSelf=xyzFn(iArea1017, 2, 3, 1), isSelfAgent=iWesley716].
ftText= mudContains(iWesley716,[]).
ftText= mudPossess(iWesley716,[iBoots717,iCommBadge718,iRedUniform719,iFood_rez1]).
ftText= mudStowing(iWesley716,[iFood_rez1]).
ftText= mudWielding(iWesley716,[]).
ftText= wearsClothing(iWesley716,[iBoots717,iCommBadge718,iRedUniform719]).
% found(mpred_rem_support2(mudNeedsLook(iWesley716, vTrue), ((mudAtLoc(iWesley716, xyzFn(iArea1016, 3, 2, 1)), pt(mudAtLoc(iWesley716, xyzFn(iArea1016, 3, 2, 1)), rhs([{ain(mudNeedsLook(iWesley716, vTrue))}]))), (inRegion(iWesley716, iArea1016), pt(inRegion(iWesley716, _5594), (\+tPathway(iWesley716), \+lookup_u(mudAtLoc(iWesley716, xyzFn(_5594, _5626, _5628, _5630)))*->in_grid_rnd(_5594, _5642)*->rhs([mudAtLoc(iWesley716, _5642)])))), (spatialInRegion(iWesley716), pt(spatialInRegion(iWesley716), pt(inRegion(iWesley716, iArea1016), (\+tPathway(iWesley716), \+lookup_u(mudAtLoc(iWesley716, xyzFn(iArea1016, _5714, _5716, _5718)))*->in_grid_rnd(iArea1016, xyzFn(iArea1016, 3, 2, 1))*->rhs([mudAtLoc(iWesley716, xyzFn(iArea1016, 3, 2, 1))]))))), (inRegion(iWesley716, iArea1016), pt(inRegion(iWesley716, iArea1016), rhs([{ain((spatialInRegion(iWesley716), tRegion(iArea1016)))}]))), (localityOfObject(iWesley716, iArea1016), pt(localityOfObject(iWesley716, iArea1016), (tRegion(iArea1016)*->rhs([inRegion(iWesley716, iArea1016)])))), mfl(baseKB, '/opt/logicmoo_workspace/packs_sys/prologmud_samples/prolog/prologmud_sample_games/src_game_startrek/startrek.all.pfc.pl', 339)))).
% found(mpred_rem_support1(mudNeedsLook(iWesley716, vFalse), (mfl(baseKB, user_input, 4845), ax))).
% found(mpred_rem_support2(mudNeedsLook(iWesley716, vFalse), (\+ ~mudNeedsLook(iWesley716, vFalse), nt(~mudNeedsLook(iWesley716, vFalse), call_u_no_bc(~mudNeedsLook(iWesley716, vFalse)), rhs([mudNeedsLook(iWesley716, vFalse)]))))).
iWesley716 [iWesley716,wants,to]>
Document this pack! Write tests Untangle the 'pack' install deps Still in progress (Moving predicates over here from logicmoo_base)
Copyright (c) 2017, Douglas Miles logicmoo@gmail.com and logicmoo All rights reserved.
Dislike having tons of forks that are several commits behind the main git repo?
Be old school - Please ask to be added to logicmoo and Contribute directly ! Still, we wont stop you from doing it the Fork+PullRequest method