Game logic for Midnight Riders
Michael McMahon
- Roll twelve sided dice (D12s) to settle any ties throughout the game.
- Decide number of player characters (PCs)
- For each PC, create two variables to keep track of madness and reputation scores (1M, 1R, 2M, 2R, ..., nM, nR).
- Set all M and R variables equal to starting score.
- PCs roll off to decide player order. (Skip in simulation)
- Instead, PC turn order starts with player 1.
- Happening modifier
- PC rolls a D4 and a D12 to choose a happening.
- The happening adds a modifier to the round. (Skip in simulation)
- The number of PCs equals the number of scenes that occur for each event.
- Save output scores in CSV format.
- PC decides to play for Reputation or Madness.
- PC decides to oppose another PC or a non-player character (NPC).
- If the PC faces an NPC, decide the level of challenge: easy, medium, or hard
- PCs collaboratively tell a story resulting in conflict. (Skip in simulation)
- PCs roll on conflict.
- PCs collaboratively tell the conclusion to the conflict. (Skip in simulation)
- The winning PC gains Reputation or Madness depending on the choice earlier.
- If any PCs' score is less than minimum score, change to minimum score.
- Roll twelve sided dice (D12s) to settle ties.
- After event 6, find PC or PCs that have the highest reputation or madness.
- If a PC has the highest reputation and madness, there is no event 7 and that PC wins. If multiple PCs tie for both highest reputation and madness, there is no event 7 and they each roll a D12 to see who wins.
- Event 7 (Beta) (Currently in the simulation)
- The PC with the highest madness defends against the PC with highest rep.
- D12 + madness vs D12 + reputation
- When two or more characters have highest madness and/or reputation, roll
- The PC with the highest madness defends against the PC with highest rep.
- Event 7 (Bracket) (Not currently in the simulation)
- The PC with the highest madness has become too powerful. All other PCs fight in a single-elimination bracket system to see who will face off against the strongest PC.
- The bracket builds up from the players with the lowest reputation to the highest reputation.
- PCs use the dice tier chart to determine which die they roll.
- Opposing PCs roll their die and add their reputation. Highest number wins and continues through the bracket.
- The last two PCs in the bracket may team up.
- Final Event 7 battle is a best 2 out of 3 with the highest madness
player against the winner of the bracket. The madness PC uses the dice
tier chart to determine which die they roll.
- Die tier + madness vs Die tier + reputation
- See pages 7 and 8 of the first printing for the complete rules.
- Event 7 edge case: If 2 or more players tie for highest madness, they each roll a D12 to settle the tie. The winner of the D12 roll now has the highest madness and must be stopped by the winner of the bracket.
- The winner PC tells the tale of how they take control of the land.