Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

UE4 Libraries? #89

Open
ProGamerCode opened this issue Nov 19, 2017 · 1 comment
Open

UE4 Libraries? #89

ProGamerCode opened this issue Nov 19, 2017 · 1 comment

Comments

@ProGamerCode
Copy link

I forked your ClangAutoModules project and would be happy to assist in implementing for UE4

@Teemperor
Copy link
Owner

I spoke to the UE4 folks some time ago, and they indeed want to wait on the modules TS from what I heard, so that's a good idea it seems.

I think the easiest way how we can do this is by injecting the wrapper script into the UE4 build system, but I haven't tried if that's possible. It's also important that when setting this wrapper via the CC/CXX environment variable that it actually gets propagated down to all the embeded projects that are being used.

If we are able to get the wrapper script spread across all compilation units in UE4 then we probably have a good starting point for this.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

2 participants