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priorities.lua
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local myname, ns = ...
-- These priorities are taken from the wonderful folks at Icy Veins
-- http://www.icy-veins.com/wow/class-guides
local prios = {
-- [250] = "DK_BLOOD",
-- [251] = "DK_FROST",
-- [252] = "DK_UNHOLY",
-- Druid
[102] = { -- Balance
STAT_HASTE,
STAT_CRITICAL_STRIKE,
STAT_VERSATILITY,
STAT_MASTERY,
},
[103] = { -- Feral
STAT_MASTERY,
STAT_CRITICAL_STRIKE,
STAT_VERSATILITY,
STAT_HASTE,
},
[104] = { -- Guardian
STAT_VERSATILITY,
STAT_MASTERY,
STAT_HASTE,
STAT_CRITICAL_STRIKE,
},
[105] = { -- Restoration
STAT_HASTE,
STAT_CRITICAL_STRIKE,
STAT_MASTERY,
STAT_VERSATILITY,
},
-- Hunter
[253] = { -- Beast master
STAT_MASTERY,
STAT_HASTE,
STAT_CRITICAL_STRIKE,
STAT_VERSATILITY,
-- Weapon DPS
},
[254] = { -- Marksmanship
-- Weapon DPS,
STAT_MASTERY,
STAT_HASTE,
STAT_VERSATILITY,
STAT_CRITICAL_STRIKE,
},
[255] = { -- Survival
-- Weapon DPS,
STAT_VERSATILITY,
STAT_CRITICAL_STRIKE,
STAT_HASTE,
STAT_MASTERY,
},
-- [74] = "HUNTER_PET_FEROCITY",
-- [79] = "HUNTER_PET_CUNNING",
-- [81] = "HUNTER_PET_TENACITY",
-- Mage
[62] = { -- Arcane
STAT_MASTERY,
STAT_CRITICAL_STRIKE,
STAT_VERSATILITY,
STAT_HASTE,
},
[63] = { -- Fire
STAT_CRITICAL_STRIKE,
STAT_MASTERY,
STAT_HASTE,
STAT_VERSATILITY,
},
[64] = { -- Frost
STAT_HASTE,
STAT_CRITICAL_STRIKE.. " (to 36.33%)",
STAT_VERSATILITY,
STAT_MASTERY,
STAT_CRITICAL_STRIKE.. " (above 36.33%)",
},
-- Monk
[268] = { -- Brewmaster
STAT_HASTE.." (to 15%)",
STAT_VERSATILITY,
STAT_MASTERY,
STAT_HASTE.." (to 33.4%)",
STAT_CRITICAL_STRIKE,
STAT_HASTE.." (above 33.4%)"
},
[270] = { -- Mistweaver
{
title="Dungeons",
STAT_HASTE,
STAT_MASTERY,
STAT_CRITICAL_STRIKE,
STAT_VERSATILITY
},
{
title="Raids",
STAT_CRITICAL_STRIKE,
STAT_VERSATILITY,
STAT_HASTE,
STAT_MASTERY
},
{
title="Fistweaving",
STAT_HASTE,
STAT_CRITICAL_STRIKE,
STAT_VERSATILITY,
STAT_MASTERY
}
},
[269] = { -- Windwalker
STAT_MASTERY,
STAT_CRITICAL_STRIKE,
STAT_VERSATILITY,
STAT_HASTE
},
-- Paladin
[65] = { -- Holy
STAT_CRITICAL_STRIKE,
STAT_MASTERY,
STAT_VERSATILITY,
STAT_HASTE,
},
[66] = { -- Protection
STAT_VERSATILITY,
STAT_HASTE,
STAT_MASTERY,
STAT_CRITICAL_STRIKE,
},
[70] = { -- Retribution
STAT_HASTE,
STAT_CRITICAL_STRIKE,
STAT_MASTERY,
STAT_VERSATILITY,
},
-- Priest
[256] = { -- Discipline
STAT_HASTE,
},
[257] = { -- Holy
STAT_MASTERY,
},
[258] = { -- Shadow (spell power?)
STAT_HASTE,
},
-- [259] = "ROGUE_ASS",
-- [260] = "ROGUE_COMBAT",
-- [261] = "ROGUE_SUB",
-- Shaman
[262] = { -- Elemental
STAT_CRITICAL_STRIKE,
STAT_HASTE,
STAT_VERSATILITY,
STAT_MASTERY,
},
[263] = { -- Enhancement
STAT_MASTERY,
STAT_HASTE,
STAT_VERSATILITY,
STAT_CRITICAL_STRIKE,
},
[264] = { -- Restoration
STAT_MASTERY,
STAT_CRITICAL_STRIKE,
STAT_HASTE,
STAT_VERSATILITY,
},
-- [265] = "WARLOCK_AFFLICTION",
-- [266] = "WARLOCK_DEMO",
-- [267] = "WARLOCK_DESTRO",
-- [71] = "WARRIOR_ARMS",
-- [72] = "WARRIOR_FURY",
-- [73] = "WARRIOR_PROT",
-- Demon Hunter
[577] = { -- Havoc
STAT_CRITICAL_STRIKE,
STAT_MASTERY,
STAT_HASTE,
STAT_VERSATILITY,
},
[581] = { -- Vengeance
{
title="Survivability",
STAT_MASTERY,
STAT_VERSATILITY,
STAT_HASTE,
STAT_CRITICAL_STRIKE,
},
{
title="Damage Output",
STAT_CRITICAL_STRIKE,
STAT_VERSATILITY,
STAT_MASTERY,
STAT_HASTE,
}
}
}
local default = {"???"}
ns.priorities = setmetatable(prios, {
__index = function(t,i) return default end
})