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Celeste #1021
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@pixelomer Thanks for the report! https://doesitarm.com/app/celeste Feel free to comment on this issue for any future updates. Until then, you're welcome to browse through the other M1 Issues to help with missing info on other apps. |
hey! im the one who opened the original issue, little note on what you said:
it's not quite that, manually replacing the libs with arm64-compiled ones worked on 1.3, but they made some internal changes with the 1.4 update of the game, thus breaking the workaround no impact on the information given tho, the game is still running fine through Rosetta, just wanted to give some precisions to explain how things evolved! 😉 |
I'm not sure if I understand what you are saying but you can't just replace the libraries of an x86_64 executable with arm64 builds to make it run natively. The executable won't launch if you do this because you cannot mix arm64 with x86_64. |
The official name of the app
Celeste
Is there a supported version available on a stable release channel?
Yes
Proposed App Status
✳️ Runs well with Rosetta as of version 1.4.0.0
Related Issue Tracker Links or discussion
#598 (comment)
AbeJellinek/celeste-on-m1#5
https://celeste.ink/wiki/Version_history
An Official App Download Page
https://mattmakesgames.itch.io/celeste
Full Screenshot with the App and Activity Monitor(if self reporting) or Silicon Info
Additional Context
The original report for this game was incorrect. The linked GitHub repository does not add native Apple Silicon support to the game. Rather, it replaces existing Intel binaries with newer Intel binaries to make the game work with Rosetta.
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