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vgl-sphere-geometry.js
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vgl-sphere-geometry.js
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import { SphereBufferGeometry } from 'three';
import VglGeometry from '../core/vgl-geometry';
import { float, int } from '../types';
/**
* This is a component for generating sphere geometries,
* corresponding [THREE.SphereGeometry](https://threejs.org/docs/index.html#api/geometries/SphereGeometry).
*
* Properties of [VglGeometry](../core/vgl-geometry) are also available as mixin.
*/
export default {
mixins: [VglGeometry],
props: {
/** Sphere radius. */
radius: { type: float, default: 1 },
/** Number of horizontal segments. */
widthSegments: { type: int, default: 8 },
/** Number of vertical segments. */
heightSegments: { type: int, default: 6 },
/** Specify horizontal starting angle. */
phiStart: { type: float, default: 0 },
/** Specify horizontal sweep angle size. */
phiLength: { type: float, default: Math.PI * 2 },
/** Specify vertical starting angle. */
thetaStart: { type: float, default: 0 },
/** Specify vertical sweep angle size. */
thetaLength: { type: float, default: Math.PI },
},
computed: {
inst() {
return new SphereBufferGeometry(
parseFloat(this.radius),
parseInt(this.widthSegments, 10),
parseInt(this.heightSegments, 10),
parseFloat(this.phiStart),
parseFloat(this.phiLength),
parseFloat(this.thetaStart),
parseFloat(this.thetaLength),
);
},
},
};